SHMUP-DEV

SHMUP DEV COMPETITIONS => Official Entries => Topic started by: Kairos on June 06, 2007, 07:58:31 PM



Title: Varia (Done)
Post by: Kairos on June 06, 2007, 07:58:31 PM
Trailer: Youtube Video (http://www.youtube.com/watch?v=9ItvkPtb8-Q)

Website: Kairos' Website (http://www.kairos.110mb.com)

Online Highscore Tables: Here (http://www.freeware.remakes.org/users/kairos/varia_normal.php)

For joystick support, use Joy2Key. (http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm)

Fill them tables up, and enjoy  ;)

Original post:
---------------
Quote
I've been occasionally visiting this site every now and
then, and having seen the competition, I decided to have a go at this. The name may be temporary, I've yet to figure out if it'll stay or not. Will be a vertical shooter, and I'm using GM (I'm not exactly the best at finishing games, but I'll try. This is my 2nd game to make.)
If I can't find myself to work on the game, ah well. I'd just wait to see who is going to win.
Progress is always posted below.
Demo (2 levels):
Download (http://www.willhostforfood.com/access.php?fileid=1605)
Mirror (http://www.divshare.com/download/1474741-35d)
Video:
http://www.youtube.com/watch?v=cNkGwvYalYI
Old Stuff.
http://i107.photobucket.com/albums/m310/CKairos/progress-13.png
http://i107.photobucket.com/albums/m310/CKairos/progress-9.png
http://img360.imageshack.us/img360/8191/boss1dl8.png
http://img265.imageshack.us/img265/8752/progresscq3.png
Jump to the post with the super early beta
Here! (http://www.shmup-dev.com/forum/index.php?topic=1241.msg11653#msg11653)

Screen(s):
http://i16.tinypic.com/4r06vjd.png
http://img128.imageshack.us/img128/2379/progresskc0.png
http://i107.photobucket.com/albums/m310/CKairos/progress.png
http://i107.photobucket.com/albums/m310/CKairos/progress-2.png
http://i107.photobucket.com/albums/m310/CKairos/progress-3.png
More Screens. (http://www.shmup-dev.com/forum/index.php?topic=1241.msg11907#msg11907)
Programming, Graphics - Me
Music, Sounds - Parker Walker (www.starsystemmusic.com)
-----------


Title: Re: Varia
Post by: cactus on June 06, 2007, 08:48:16 PM
I loved Kairuga! If you can top that, I'm sure you'll have a great chance at winning this :D


Title: Re: Varia
Post by: Kairos on June 06, 2007, 08:56:25 PM
Thanks Cactus, the only problems I really have is coding and enthusiasm, and I think I can do it :P


Title: Re: Varia
Post by: the2bears on June 06, 2007, 09:01:01 PM
I loved Kairuga! If you can top that, I'm sure you'll have a great chance at winning this :D

Seconded... if that's your only game so far, you're still doing well in my books :)  I thought it was a brilliant homage to the original.  Glad to see you here and welcome to the forum and contest.

Bill


Title: Re: Varia
Post by: Five Damned Dollarz on June 06, 2007, 09:07:28 PM
I third the notion that Kairuga is loved, although, I must wonder, why do I always fail the first boss?!
Good luck in this comp :)


Title: Re: Varia
Post by: Adigun A. Polack on June 07, 2007, 05:21:22 PM
Kairos, it is SUCH an honor to have you entering this Shmup-dev compo... I sure hope you do so splendidly awesome at your newest contest project indeed.  Best of such sheer excellence to you here... I am serious!!!  d=:cool1:=b


Title: Re: Varia
Post by: Kairos on June 08, 2007, 01:17:09 AM
Thanks A.A.P! That must mean you've played Kairuga at some point... right? :P


Title: Re: Varia
Post by: relsoft on June 08, 2007, 02:27:14 AM
I'm still playing kairuga from time to time. :*)


Title: Re: Varia
Post by: Adigun A. Polack on June 08, 2007, 03:26:16 AM
Thanks A.A.P! That must mean you've played Kairuga at some point... right? :P

Actually, I have not played Kairuga yet... but I did see a video of it on Google Video yesterday.  I saw that it had some great reviews indeed in that it paid such outstanding tribute to the original Ikaruga, so when I do get a chance, I am gonna try Kairuga indeed and just see how good it is.  ;D

And you are quite welcome, by the way!!!  :angel1: !


Title: Re: Varia
Post by: Kairos on June 12, 2007, 10:05:33 PM
A screenie of some minor stuff.

(http://i107.photobucket.com/albums/m310/CKairos/progress.png)

As you can see, I'm going for the glowly vector-like feel again, since I like abstract stuff. But the backgrounds, something will have to be done besides grids. Maybe space.
You can see some slight part of the ship, some lasers, vulcan, and a green enemy thing. No details on game concept available... yet.
But it will be a good one. :P

Enjoy the minor eye candy while I struggle to cope with laziness.


Title: Re: Varia
Post by: Shoot-em-upper on June 13, 2007, 12:35:22 AM
You know, I don't think that it needs a background.  The contrast of the glowing ships and projectiles have great contrast with the infinite blackness behind them and it gives the game a wonderful(in my opinion) look.


Title: Re: Varia
Post by: Kairos on June 13, 2007, 01:44:49 AM
Thanks for the opinion, but once you play it, it feels way too empty. Perhaps I'll make it look more like a dark dimension of some sort.


Title: Re: Varia
Post by: Nobody on June 13, 2007, 05:18:16 AM
At least do not make it a space backgrounds... Those are lame. :P


Title: Re: Varia
Post by: monoRAIL on June 13, 2007, 08:10:54 AM
Nice glow on the beams, it looks very Tron/Gradius inspired.


Title: Re: Varia
Post by: Kairos on June 14, 2007, 12:40:06 AM
It is pretty much Gradius inspired, but the name will be changed to something almost the same later. It's because of all the different elements I plan to put in this game.


Title: Re: Varia
Post by: Raideen on June 14, 2007, 01:06:03 AM
this gonna be a good one

u know,
I always expecting to see your upgrade version of Kairuga
I wish this one will match over it

good luck!


Title: Re: Varia
Post by: Shoot-em-upper on June 15, 2007, 03:22:56 PM
It is pretty much Gradius inspired, but the name will be changed to something almost the same later.

You could call it Varius...but maybe that would be too close to Darius.


Title: Re: Varia
Post by: Kairos on June 17, 2007, 01:45:10 AM
Actually I already had a slight lean towards that name, but I don't want to determine anything yet.

UPDATE: New concept demo released.

This early demo demonstrates the concept I was thinking of. the gameplay itself is more of a smash between Raiden and Gradius, while the powerup is a little different, almost like Tumiki Fighters. In Varia, you will be able to obtain different weapons to aid you via the enemies' attack itself. For instance, you get an option, and it starts out without anything to shoot. Once you have it hit an enemy attack, it absorbs that attack and thus gains that ability (could be a Vulcan attack, laser, missile, etc.) Pressing a certain button allows you to release that attack, and your option becomes null again.
Since this is a "new" concept, I need to make sure that people are comfortable with the current setup. You should be able to see the selected option out of the corner of your eye while you move up and down, so you can release that single option, if you wish to do so. You will be able to absorb all attacks beside boss ones, allowing for interesting combinations. So enjoy, it's in the attachment.

(http://i107.photobucket.com/albums/m310/CKairos/progress-1.png)

Controls:

Arrows: Movement, Option Selection

Z = Shoot
X = Freeze Available Options
C = Release Selected Option Power

I'm programming this on a somewhat limited schedule (working and some summer education) but I'm still planning on going all out. Also, the ship graphics in the demo are going to be final, but the attack timing/ graphic effects/ other stuff are probably not.



Title: Re: Varia (6/16/07 Demo update)
Post by: Shoot-em-upper on June 17, 2007, 05:58:45 AM
Looks promising, but I don't seem to have any options.  Also, you NEED to be able to make the player ship hit the bottom of the screen. 


Title: Re: Varia (6/16/07 Demo update)
Post by: monoRAIL on June 17, 2007, 10:24:14 AM
Shoot-em-upper: Pick up the yellow powerups to gain an option, the red powerups give you a firepower boost.

Kairos: This system is very good. I liked the color change on the option to show you what firepower it picked up. However, it seems like the laser option would be the best one, and everyone would clear out their options before the laser enemies showed up so they could wield all lasers. Maybe the option weapons could decay after a short time, reverting back to a low power gun. Or perhaps the options could have a limited amount of energy or hitpoints.

Maybe this is too complicated, but I think there should be some incentive for someone with 4 laser options to change.

Great progress in such a short time. The explosions are nice.


Title: Re: Varia (6/16/07 Demo update)
Post by: Nobody on June 17, 2007, 10:49:46 AM
Nice graphics/gameplay. The  shitty thing is that it is quite a lot like our game... :/ Well, I hope some of our features manage to make it different.


Title: Re: Varia (6/16/07 Demo update)
Post by: pixelizr on June 17, 2007, 11:09:44 AM
I think it's not really a matter of differentiation, but rather more of execution and implementation. :)


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 17, 2007, 01:05:03 PM
Thanks for the comments guys. I know, there's going to be a hell of a lot of balancing to figure out, this was just to show the concept. Perhaps an enemy can counter certain weapons, or something - however, that can be figured out later.

Shoot-em-upper: Sorry, I forgot to say that. Red powerups turn into yellow ones after a bit. And I'll remember to put that point in the game :P

monoRAIL: Yea, as I said, I will balance this out. And thanks for the suggestions!

Nobody: They say great minds think alike - but of course there's always going to be a lot of variations. I don't know what you're going for since you haven't said much on concept, but Varia shouldn't be the same type of game, I'll tell you.

pixelizr: Exactly.

Again, thanks for the comments.


Title: Re: Varia (6/16/07 Demo update)
Post by: ReleX on June 17, 2007, 05:06:16 PM
Yeah I liked it!
Yeah I realize you are serious competition!
But, HELL YEAH we are gonna beat you!

:P hehe just kidding. I like some good competion... it only gets me more motivated and exited.
Youre making great progress... keep up the good work!!

-ReleX-


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 17, 2007, 06:34:40 PM
Course, you guys are a team, but go for it :P
And thanks.


Title: Re: Varia (6/16/07 Demo update)
Post by: Javet on June 17, 2007, 08:51:43 PM
I can't seem to find the download link. I loved Kairuga and really want to try this demo.


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 17, 2007, 10:00:38 PM
It's in an attachment in one of the posts above. Attachments are located near the signature.


Title: Re: Varia (6/16/07 Demo update)
Post by: Javet on June 17, 2007, 10:13:25 PM
It's pretty cool. The final project will be AWESOME!


Title: Re: Varia (6/16/07 Demo update)
Post by: Shoot-em-upper on June 18, 2007, 01:45:24 PM
Ah, that's much better.  This is going to be a great game.


Title: Re: Varia (6/16/07 Demo update)
Post by: Adigun A. Polack on June 18, 2007, 04:58:55 PM
Ah, a *really* interesting setup and project that is gonna turn into such a GRAND swan, telling from the gameplay sample in your demo, Kairos.  :D  First of all, I really like the modern vector look (ala Geometry Wars and Warning Forever).  And second, the game reminds me of a hot Toaplan shmup, with some dazzling enemy patterns thrown in!!  Keep it going, you are doing such an excellent job with this already!!!  d=:grin2:=b


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 20, 2007, 01:33:30 PM
First mini-boss done.

(http://i107.photobucket.com/albums/m310/CKairos/progress-2.png)

I dunno, but it looks like I didn't do so well on it. It's only 2 parts and you have to destroy the blue part to hit the core, but I guess game play comes first. In fact, I need to redo this sprite and the power up ship at some later point, they're kinda ugly.

Also, I need to decide on some type of scoring system.



Title: Re: Varia (6/16/07 Demo update)
Post by: Shoot-em-upper on June 20, 2007, 01:37:14 PM
I think it should be a straightforward scoring mechanism; you know, you get points for every enemy killed and bonus points for killing a group of the same enemy.  You could also have extra lives whenever you reach a certain number of points.  The problem with your ship is that the colors are too dull--it doesn't look like it's glowing very much.  You should decrease the saturation in middle areas and increase the brightness so it glows like a neon sign.


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 20, 2007, 07:24:15 PM
For some reason the mini boss was very irritating, so I redesigned it, taking your tips along as well.
(http://i107.photobucket.com/albums/m310/CKairos/progress-3.png)
Some nostalgia wouldn't hurt, and Gradius is just too inspiring  :P


Title: Re: Varia (6/16/07 Demo update)
Post by: alillm on June 20, 2007, 07:55:10 PM
That looks stunning mate :). I think you are one of the top contenders at the moment.

Ali


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 20, 2007, 10:09:26 PM
Thanks for the compliment. The first level is, well, complete I guess, except for a boss that I need to create and program in.

The way it should lay out is,

First level: 4 absorbable weapons.
Second level: 6,
3rd level: 8,
4th level: all 10 weapons available to absorb.

Each level might be a little longer than the previous except for the 4th one.

I dunno what I want to do for a 5th level though, because I'm starting to get low on free time and perhaps I'll make it a level accessible by a certain score, or no level at all. The real final boss with dizzying bullet hell or something. Not that there wasn't already, but you get the idea.

Also, I don't like to share characteristics with other entries, but I was thinking a pink enemy bullet color might be a good choice for better sight, although I think there's another entry that has pink bullets so I might just stick with the orange yellow. I'll decide that later too.


Title: Re: Varia (6/16/07 Demo update)
Post by: Shoot-em-upper on June 21, 2007, 12:19:44 AM
What about green?


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 21, 2007, 12:39:39 AM
Flying green hurts my eyes, not sure about what other people think  :P
I'll keep note though.


Title: Re: Varia (6/16/07 Demo update)
Post by: Kairos on June 24, 2007, 05:49:59 PM
I think we all know what kind of enemy this is.

(http://i107.photobucket.com/albums/m310/CKairos/progress-5.png)

Look what happens when you kill everything but it's core.

(http://i107.photobucket.com/albums/m310/CKairos/progress2.png)

For better quality screens, you can look the urls in you want.
http://i107.photobucket.com/albums/m310/CKairos/progress-5.png
http://i107.photobucket.com/albums/m310/CKairos/progress2.png

What does this game play resemble, and looks like? You guessed it:



Title: Re: Varia (6/24/07 Screens Galore)
Post by: Adigun A. Polack on June 24, 2007, 06:05:09 PM
The new screenshots you got there including the boss as well all look so damn AWESOME, I truly gotta say!!!  Kairos, I really and definitely like you when it comes to such wonderful progress you are making on the game Varia, you know?  d=;)=b

Look out people, we have a REAL potential contender on our hands here!!!  ;D !


Title: Re: Varia (6/24/07 Screens Galore)
Post by: Kairos on June 24, 2007, 07:37:57 PM
The new screenshots you got there including the boss as well all look so damn AWESOME, I truly gotta say!!!  Kairos, I really and definitely like you when it comes to such wonderful progress you are making on the game Varia, you know?  d=;)=b

Look out people, we have a REAL potential contender on our hands here!!!  ;D !

Thanks for the motivating comment, A.A.P!

Anyways, the reason I am putting so much effort into this game alone is because of a competition that would be my first to attempt to win, along with remembering how short Kairuga was and how many people hated that. I try not to repeat mistakes, so this game so far is produced from most of my spare time. I tend to lose focus on a single game and start working on other ideas, but this competition has kept me stuck to Varia so far, which is a good thing.

Well, that's only a small first level boss, to keep anybody excited. Although I can't guarantee huge screen filling ones either, but... we'll see.


Title: Re: Varia (6/24/07 Screens Galore)
Post by: Shoot-em-upper on June 25, 2007, 04:10:26 AM
I don't like huge screen-filling bosses.  They don't leave much room to dodge.


Title: Re: Varia (6/24/07 Screens Galore)
Post by: alillm on June 25, 2007, 09:07:14 AM
The screens look great as usual :) (I am a bit biased though, because I'm a big fan of abstract graphics in shmups). I can't wait to play this one.

Ali


Title: Re: Varia (6/24/07 Screens Galore)
Post by: X-0ut on June 25, 2007, 03:11:24 PM
Seconded, this is looking great. The glow style really rocks.


Title: Re: Varia (6/24/07 Screens Galore)
Post by: Captain Vimes on June 25, 2007, 06:14:29 PM
Fantastic work! I can't wait to see the demo, and I think Varius is definitely a contender.


Title: Re: Varia (6/24/07 Screens Galore)
Post by: Kairos on June 30, 2007, 01:30:04 PM
Thanks everyone. Now you get a video as a reward.

http://www.youtube.com/watch?v=cNkGwvYalYI

Look for the Treasure-like explosion. That was fun to do.

What is missing in that video is the 4th option icon, which was a nuclear missile, the score, sound, and a background. Actually there is a background, you just can't see it because of the crappy quality.
Enjoy, this will be the last of eye candy updates for a while. You may still get provided with some progress screens, and the demo, well, not for a long time.

Things you'd like to know:
Laser has been balanced, at least, for now. Has a huge cooldown but goes through more than 1 object and does nifty damage. Bad against swarms, good against big targets.
First level is done.
Nuclear missile: slow, but big damage. Useless against swarms but very effective on things like bosses.
Option color has to be changed, it's easy to get them confused with bullets and vice versa.



Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: alillm on June 30, 2007, 02:02:15 PM
 :o

I think I might just quit now...

That explosion was stunning, and the whole game looks fantastic already.

 :o

Ali

[EDIT]
What program did you create that explosion in by the way?


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Kairos on June 30, 2007, 02:15:15 PM
Don't quit Ali  ;)
Your game was looking quite interesting too.

And as for what program, I am programming the entire game in Game Maker, and the explosion was generated too. Along with some sprites and blending.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: alillm on June 30, 2007, 02:25:36 PM
Yea, I'm not really giving up, but I'm certainly going to have step up my game now  :P.

I think I'm at a bit of a disadvantage making my first C++ game, and competing against all these game maker pros, hehe.

Ali


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: cactus on June 30, 2007, 03:48:40 PM
Did I see some graphic distortion in that explosion? Didn't know GM was capable of that without slowing down :o

Anyway, this is looking real good. I have one complaint; the other explosions were too small. I think there's an unwritten rulet that explosions should be larger than the things that explode.

Also I really wanna see a cool background effect thrown in there ;)


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Kairos on June 30, 2007, 04:04:47 PM
Ali: I'm not a pro, believe me. More like the opposite. I suck at coding, I just use simple things to show an illusion  ;)

cactus: Thanks! For the distortion, surfaces and primitives are everything. I don't understand math too well, so I incorporated an example of a distortion into a useful situation, and I think I did pretty well too. It slows down in my situation because I have a bunch of instances flying around everywhere, you couldn't see it in the video. But not too much of a speed drop, in fact the drop makes it look more dramatic.  :P

I'll improve the explosions and attempt to make a background visible later.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: pixelizr on June 30, 2007, 04:31:02 PM
Quote
Look for the Treasure-like explosion.

Not enough slowdown. ;D


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Shoot-em-upper on June 30, 2007, 05:11:34 PM
That was amazing.  I like the way the boss has options of a sort as well after a while.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Adigun A. Polack on June 30, 2007, 05:17:33 PM
You know what that video tells me, Kairos?  It just says to me ďWOW, that was absolutely phenomenal!!!Ē out loud, especially in the way the boss actually explodes by destroying the core as well!!!  Excellent, excellent, EXCELLENT!!!

Everybody had REALLY better step up now!!!  ;)=b !!


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Kairos on June 30, 2007, 05:44:55 PM
Thanks everyone! The comments are great motivators  ;)

Although, I wouldn't mind if anyone would like to provide tips for a funky background (black just doesn't cut it.) Some sort of abstract thing going on in the back. I already have a "chaotic cyberspace" type designed:

(http://img512.imageshack.us/img512/9082/progresscm3.png)

You can see random shapes, patterns, and binary floating around. (Or, you will. Hard to tell from the screenshot.)

I have to start working soon, which means less time on Varia, but as of now I'm working on the second level, so we can expect a finished and polished product by the end date. At least, I hope.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: pieslice on June 30, 2007, 06:09:01 PM
Cool. Although I thought that violet blob was a second form of a boss, like the Gluon.
Looks very cool indeed.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: ReleX on July 01, 2007, 09:24:44 AM
 :o

just...

 :o

Wow... *stunned*

I...

Its fucking awsome! I love it!...

I guess me and my teammate had better get to work... and fast!
The explosion is realy teh zexiest!! goddamn... you did that in GM? I think Nobody is gonna have to pull out every trick he has up his sleve/hat. And I'm gonna have to make the most stunning visuals and blend graphics I possibly can... If we still want a shot at winning. Goddamn you kairos!!

-ReleX



Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: pieslice on July 01, 2007, 01:04:29 PM
Although, I wouldn't mind if anyone would like to provide tips for a funky background (black just doesn't cut it.) Some sort of abstract thing going on in the back. I already have a "chaotic cyberspace" type designed:

You can always create a city scape out of boxes. Just combine boxes to achieve different-shaped buildings. With outlined boxes, the city would look rather cybernetic.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: monoRAIL on July 01, 2007, 01:33:26 PM
Great work Kairos - the bullet patterns coming off the boss look cool, and that explosion is just awesome. I didn't know Game Maker could do shader like effects like that. This really looks like something I'm going to enjoy playing!


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Kairos on July 01, 2007, 03:40:28 PM
:o

just...

 :o

Wow... *stunned*

I...

Its fucking awsome! I love it!...

I guess me and my teammate had better get to work... and fast!
The explosion is realy teh zexiest!! goddamn... you did that in GM? I think Nobody is gonna have to pull out every trick he has up his sleve/hat. And I'm gonna have to make the most stunning visuals and blend graphics I possibly can... If we still want a shot at winning. Goddamn you kairos!!

-ReleX



Everything in Varia done in GM, and it's too early to determine anything yet.
So put your effort in it. I didn't think that I would be that competitive, but... I guess that means I improved since coding my last game.

Although, I wouldn't mind if anyone would like to provide tips for a funky background (black just doesn't cut it.) Some sort of abstract thing going on in the back. I already have a "chaotic cyberspace" type designed:

You can always create a city scape out of boxes. Just combine boxes to achieve different-shaped buildings. With outlined boxes, the city would look rather cybernetic.

Thanks for the suggestion. I'll keep it in mind, but I also don't know anything about 3D (shame on me  :().

Great work Kairos - the bullet patterns coming off the boss look cool, and that explosion is just awesome. I didn't know Game Maker could do shader like effects like that. This really looks like something I'm going to enjoy playing!

Game Maker has quite the amount of illusionary tricks, despite it's decade old technology (possibly even older.)
It's possible to make some awesome special effects that can be made with the more advanced game engines, but most people haven't thought it out, or found them yet :P

Thanks for the comments.



Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: the2bears on July 01, 2007, 03:44:47 PM
Thanks for the suggestion. I'll keep it in mind, but I also don't know anything about 3D (shame on me  :().

Something like what I do in Shade (http://www.the2bears.com/index.php?page_id=203) works well, it's a poorman's 3D done on a mobile phone (and an applet on that page).  Let me know if you want some "coaching" on it ;)

Bill


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Kairos on July 01, 2007, 03:59:11 PM
Quote
Something like what I do in Shade (http://www.the2bears.com/index.php?page_id=203) works well, it's a poorman's 3D done on a mobile phone (and an applet on that page).  Let me know if you want some "coaching" on it ;)

Bill

Ah, that's a cool effect that could go along with my game!
Although, I think I know how to recreate it. If I run into any problems, I'll let you know.

Nice game, btw. I'd put that on a mobile phone if I had one  :P


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: omicron1 on July 01, 2007, 06:12:18 PM
Lookin' good. Mainly because of the fan-cee surface stretching effects, but still... lookin' good.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: alillm on July 01, 2007, 06:29:37 PM
Ah, that's a cool effect that could go along with my game!
Although, I think I know how to recreate it. If I run into any problems, I'll let you know.

I don't know if this would be easy in game maker or not, but In flash (and anything that can do drawing/filling at runtime) you can create a more solid looking 3D effect by just drawing a large square and a small square and then joining the corners and filling the visible sides in different shades of a colour, or just leave it as a wireframe. This effect is used to give buildings perspective in many flash games (you can also texture the sides, but thatís more work).

You just have to make the top square move with slightly greater speed than the bottom square and you have a nice perspective effect.

the2bears' effect is cool though :)

Ali


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: the2bears on July 01, 2007, 07:14:28 PM
Ah, that's a cool effect that could go along with my game!
Although, I think I know how to recreate it. If I run into any problems, I'll let you know.

I don't know if this would be easy in game maker or not, but In flash (and anything that can do drawing/filling at runtime) you can create a more solid looking 3D effect by just drawing a large square and a small square and then joining the corners and filling the visible sides in different shades of a colour, or just leave it as a wireframe. This effect is used to give buildings perspective in many flash games (you can also texture the sides, but thatís more work).

You just have to make the top square move with slightly greater speed than the bottom square and you have a nice perspective effect.

the2bears' effect is cool though :)

Ali


I'm sure this could easily be done in Game Maker.  It's pretty simple math, I actually calculate the perspective and adjust each point (four corners of a "floor") on the buildings and draw accordingly.  It would certainly be just as easy to draw from the bottom to the top on 4 sides to get the look you show. 

Bill


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: stwelin on July 01, 2007, 07:21:34 PM
Oh god. The final explosion effect is beyond brilliance.

I need to change my pants...


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: alillm on July 01, 2007, 08:23:37 PM
I'm sure this could easily be done in Game Maker.  It's pretty simple math, I actually calculate the perspective and adjust each point (four corners of a "floor") on the buildings and draw accordingly.  It would certainly be just as easy to draw from the bottom to the top on 4 sides to get the look you show. 

Bill

Yea, I thought it probably could, I just wasnít sure what game maker had in terms of runtime drawing tools. The way Iíve done it before, is give each 'building' a length and width, then draw the bottom based on that, I also give them a height and draw the top of the building as a scaled up version of the bottom, based on the height (so the higher the building, the more the top will be scaled up). You then calculate the position of the top of the building by working out the distance of the bottom from the centre of the screen (and do some simple calculations using that together with the height of the building), then itís pretty simple to just connect the corners and use some basic logic to work out which sides to fill.

Ali


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: pieslice on July 01, 2007, 10:09:46 PM
Or just calculate perspective and draw four quads...


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: -One- on July 02, 2007, 12:07:23 PM
I can see some ideas were taken from Raiden...enemies that pop in, shoot and zip up and away...enemy with a triple gun and carries a weapon upgrade... ;D

I am definitely watching this. Hope to see the end result.  :grin1:


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Taiphoz on July 02, 2007, 03:48:13 PM
Why does some one keep reporting this thread?

if there is material here that should not be please point it out, and it will be delt with.


Title: Re: Varia, updated 6/30/07 - Boss Video
Post by: Kairos on July 05, 2007, 08:48:15 PM
Progress Report, if anyone's interested, and a screenshot.

Like 20% done.
11 different enemies including the mini-boss and boss as of now.
Level 1 is finished, now working on 2.
Scoring system in place, think bonuses and chains.
Some enemies need to be redrawn, but most are satisfactory atm.
3 different type of arrays planned for now (option following player mechanics),
10 different type of absorbable weapon abilities,
explosions and effects are primitive but will be redone near the end of development.
3 Background concepts, would gladly take a few more.

Level 2:

(http://img128.imageshack.us/img128/2379/progresskc0.png)

I got a bit of inspiration from previous posters and decided to make the background so. After a while I plan to have the player dive into a never-ending tunnel for this level. More details will be added later.
(Seems like the credit list is going to be a big one, including beta testers. But there's nothing wrong with that.)
Abstract backgrounds are a bit difficult to think of, though, since I don't want to end up making something look similar to other games too much. Keep in mind that the game is located in cyberspace.


Title: Re: Varia, 7/5/07 Progress Report.
Post by: alillm on July 05, 2007, 09:17:33 PM
Background looks great :), very abstract. Progress looks good, keep it up, you are much further on than I am!

Ali


Title: Re: Varia, 7/5/07 Progress Report.
Post by: the2bears on July 05, 2007, 09:19:38 PM
Nice, that background looks a little like Gridrunner++.

Bill


Title: Re: Varia, 7/5/07 Progress Report.
Post by: Kairos on July 05, 2007, 09:33:03 PM
Nice, that background looks a little like Gridrunner++.

Bill

That game is rather trippy! Although the background doesn't act like that.  :P
Anyway, thanks for the tip from before.


Title: Re: Varia, 7/5/07 Progress Report.
Post by: Adigun A. Polack on July 05, 2007, 09:54:49 PM
Absolute top-class brilliance, that new background!!  Sorta like The Matrix, but a WHOLE lot better in my opinion!!!  :D=b

I think that you are an EXCELLENT inspiration to this compo, Kairos, and I just want you to know that, ok?  :grin2:


Title: Re: Varia, 7/5/07 Progress Report.
Post by: Javet on July 05, 2007, 10:16:49 PM
Kairuga was a top-notch shmup. Exellent. This looks even better.


Title: Re: Varia, 7/5/07 Progress Report.
Post by: Kairos on July 05, 2007, 10:41:36 PM
Absolute top-class brilliance, that new background!!  Sorta like The Matrix, but a WHOLE lot better in my opinion!!!  :D=b

I think that you are an EXCELLENT inspiration to this compo, Kairos, and I just want you to know that, ok?  :grin2:
Haha, thanks. I guessed I should've spoke sooner rather than lurking around in shmup-dev for a while.

Kairuga was a top-notch shmup. Exellent. This looks even better.

It should be better, considering that Kairuga is something I definitely knew I could've improved by a whole lot, but was just too lazy.


Title: Re: Varia, 7/5/07 Progress Report.
Post by: ReleX on July 06, 2007, 08:46:56 AM
I liked kairuga, though I found it to hard too early in the game. I can clearly see you are going for the same style in this :P. Though I think this game will be allot better! I like the new BG and can imagine how it looks in motion. You could also make like a cyberspace highway... Like there are lanes with traffic (maybe some non shooting tankers or something that drop powerups when destroyed). Keep up your exxelent work!

-ReleX


Title: Re: Varia
Post by: Kairos on July 10, 2007, 08:49:42 PM
Player Blast type. (Area damage.) Looks a bit like one of the Gradius V bomb explosions.

(http://i16.tinypic.com/4r06vjd.png)

There's also a new curvy attack type in, although a bit tricky to use.

Also, should I rename this game to Varius, something else, or just stick with it? The name doesn't have much of a connection to anything atm.


Title: Re: Varia
Post by: Adigun A. Polack on July 10, 2007, 09:10:09 PM
About the title change from Varia to Varius for this project, WOW, that is such a really tough call for me... I thought Varia was actually *quite* so interesting and rather original, and the new title Varius would sound a bit too familiar to me (even since we shmuppers have known the Darius games a whole damn lot over the years!  :o ).

My advice here: stick with the current name of Varia, because it is such a SPLENDID name of your game indeed that I am sure people will know a lot more of when they play the new entries at the end of the contest!!!  ;D !!


Title: Re: Varia
Post by: Kairos on July 10, 2007, 09:13:30 PM
I see, many people are already associating the current game with the name Varia (even though I said it might be a temporary name), so I'll stick with it. At least it's unique.


Title: Re: Varia
Post by: Adigun A. Polack on July 10, 2007, 09:16:42 PM
I quite agree, my man Kairos.  I quite agree.  :police:=b !


Title: Re: Varia
Post by: alillm on July 10, 2007, 09:24:40 PM
I agree, stick with varia, it has a nice ring to it :).

The new screen looks sweet by the way  ;D

Ali


Title: Re: Varia
Post by: jellyf15h on July 11, 2007, 08:06:55 PM
I am humbled by your gfx. ._. release a demo soon or be owned I'll cry and make you feel bad.


Title: Re: Varia
Post by: Kairos on July 11, 2007, 08:35:29 PM
One of the greatest joys a game developer can have is his ability to tease people with screenshots and videos... It makes up for the stress that one gets while creating a large scale game.

...Don't worry, I won't do too much of it. But a demo, not yet. There's a lot I have to put together to present, even for just a demo.


Title: Re: Varia
Post by: Shoot-em-upper on July 12, 2007, 11:02:20 PM
I thought that you did a demo.  Although it's impossibly primitive compared to Varia's current status.


Title: Re: Varia
Post by: Kairos on July 12, 2007, 11:45:26 PM
That was more like a compatibility check than anything, and to see people's opinions. I wouldn't have considered it a demo because it lacked a lot. Yes, right now that thing is impossibly primitive, at that time I wasn't even sure if I was going to bother working on Varia!


Title: Re: Varia
Post by: Kairos on July 13, 2007, 02:07:09 PM
(http://img360.imageshack.us/img360/8191/boss1dl8.png)

Obviously an unreleased concept art of the first boss, you'll find other art in the credits once it's done.

Do note that this was a fast drawing before I planned it out on the computer, so it's slightly crappy in terms of perfection. My shading may look stupid too, I'm not sure.

Boss in-game will be modified to look like this a bit more later.


Title: Re: Varia, Minor concept art
Post by: ReleX on July 13, 2007, 03:42:52 PM
Quote
so it's slightly crappy in terms of perfection. My shading may look stupid too, I'm not sure.

shut up... Its awsome.

-ReleX


Title: Re: Varia
Post by: Shoot-em-upper on July 14, 2007, 12:40:07 AM
...at that time I wasn't even sure if I was going to bother working on Varia!

Thanks for bothering.  Love the drawing.


Title: Re: Varia, Minor concept art
Post by: Nobody on July 15, 2007, 03:56:20 PM
STOP MAKING AN AWESOME ENTRY PLEASE >: (


Title: Re: Varia
Post by: Kairos on July 17, 2007, 07:26:45 PM
STOP MAKING AN AWESOME ENTRY PLEASE >: (

No. =)

(http://img265.imageshack.us/img265/8752/progresscq3.png)

Link: http://img265.imageshack.us/img265/8752/progresscq3.png

Prelude to 2nd level boss, btw.


Title: Re: Varia
Post by: Deleter on July 17, 2007, 10:28:52 PM
Like the visual style, very nicely done.


Title: Re: Varia
Post by: kemical on July 18, 2007, 01:21:18 AM
I like the recent screen, looking great  ;D


Title: Re: Varia
Post by: Mogster on July 18, 2007, 09:56:48 PM
I'm really impressed by this entry extremely stylish good luck.


Title: Re: Varia
Post by: ReleX on July 19, 2007, 08:11:36 PM
I dont even need to tell you it looks great... you know that by now right?

-ReleX


Title: Re: Varia
Post by: Kairos on July 20, 2007, 06:01:34 PM
This will be the last screenshot I'll post, for a while.

This thing likes to smash it's sides together, btw. That's all I'll leave for you to know.

(http://i107.photobucket.com/albums/m310/CKairos/progress-9.png)

http://i107.photobucket.com/albums/m310/CKairos/progress-9.png


Title: Re: Varia
Post by: Shoot-em-upper on July 24, 2007, 12:26:07 AM
Your game looks incredibly awesome, but the background confuses me.  Will it be stationary or moving?


Title: Re: Varia
Post by: JollyFish on July 27, 2007, 11:19:30 PM
Thas hot. :]
Tease us more plz


Title: Re: Varia
Post by: Kairos on August 10, 2007, 02:10:26 PM
Background moves. The last screen is the background coming up at you, or you're going into a tunnel.

I'm not dead, btw. Here's a shot of the 3rd level background:

(Not Scaled)
http://i107.photobucket.com/albums/m310/CKairos/progress-13.png

(http://i107.photobucket.com/albums/m310/CKairos/progress-13.png)

Expect a demo near the end of August.

Things I need major work on: Gameplay Balance, finishing the levels + secret boss, options, etc. Basically everything must be finished around the start of September because I can't work on games during school - extra curricular activities and homework will leave me very little time.

Though I might work on something else even during the school year.


Title: Re: Varia
Post by: Kairos on August 26, 2007, 03:31:12 PM
Watch the teaser.

(http://i107.photobucket.com/albums/m310/CKairos/videO.png) (http://www.youtube.com/watch?v=-Uu8TOBmZAs)

(Explosions and graphics are still in a primitive stage)

http://www.youtube.com/watch?v=-Uu8TOBmZAs



Title: Re: Varia - Teaser Video 8/26/07
Post by: monoRAIL on August 27, 2007, 03:42:45 AM
Awesome - it looks very satisfying shooting the parts of that large spinning boss. And the space-warp explosion is still very cool.


Title: Re: Varia - Teaser Video 8/26/07
Post by: Linley on August 27, 2007, 06:44:51 AM
That video is very nice, especially that explosion, the freeze-type options and the range of weapons the player is using. Seeing it makes me a bit sad, because if the system requirements of Kairuga are anything to go by my old GeForce2 won't be able to run this very well...
(Yeah, I need to upgrade)


Title: Re: Varia - Teaser Video 8/26/07
Post by: Kairos on August 27, 2007, 04:04:37 PM
Yea, unfortunately the system requirements are going to be a bit steeper than Kairuga. A 2.10 ghz processor, 128 mb graphics card (not integrated), 512 RAM at minimum. But I'll have options for low/high graphic effects, hopefully giving a chance for a more wider audience to play.


Title: Re: Varia - Teaser Video 8/26/07
Post by: Kairos on August 29, 2007, 01:25:12 PM
Sorry for the double post but I'm sure that the demo will make up for it.

Download (http://www.willhostforfood.com/access.php?fileid=1605)

Mirror (http://www.divshare.com/download/1474741-35d)

I released this demo to a private community a bit ago for feedback. What you'll be playing is a slightly hard mode of the game, and the graphics are obviously average for now. I will tweak the difficulty in the final version, of course. The graphics will also be polished. And music, of course, that will be in.

Navigate the menu with arrow keys, use Enter to select. Only things working as of now are Start, Tutorial and Exit. R restarts the game.

Enjoy. Any feedback is welcome, though suggestions can't be taken; I have my plans for the game and with school starting soon, I won't be able to work on this much.


Title: Re: Varia - Demo 8/29/07
Post by: E-Magination on August 29, 2007, 01:33:39 PM
Very nice, though my PC was strongly struggling to get the FPS count up. It felt like the FPS went down by 5 every 3 enemies.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 29, 2007, 01:39:55 PM
Yea, unfortunately the system requirements are going to be a bit steeper than Kairuga. A 2.10 ghz processor, 128 mb graphics card (not integrated), 512 RAM at minimum. But I'll have options for low/high graphic effects, hopefully giving a chance for a more wider audience to play.

Hopefully the graphics option will help some people with FPS, because this game is pretty demanding for the type it is.


Title: Re: Varia - Demo 8/29/07
Post by: monoRAIL on August 29, 2007, 02:17:33 PM
Nice demo - it ran at a reasonable framerate for me. The tutorial is very handy. I like the graphical style and the options system is great.

On the downside, the lack of joystick support is annoying. Also, it would be simpler if locking the options in formation was a toggle rather than a hold function. Finally, the difficulty needs tuning - it's much too hard at the moment.

Keep it up, this one's looking really nice.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 29, 2007, 02:25:37 PM
Wouldn't JoyTokey work for the game? I do not have a gamepad and therefore cannot implement a system at this stage.

The locking system, well... you have to hold. It feels natural to me that way. If I can find any free time to implement more options, I'll see if I can do a toggle option. Though, not likely in time for the compo.

Got the difficulty part noted already. Thanks.




Title: Re: Varia - Demo 8/29/07
Post by: X-0ut on August 29, 2007, 03:32:56 PM
Worked flawlessly on my crap pc (fx 5200, 512ddr, 2ghz p4).
Only bit of slowdown was during the boss explosions, which is acceptable.

Now for some feedback, its hard. Very hard. Infact its so hard I had to quit at the 2nd boss.
I must have spent a good 10 minutes on each boss pumping it full of bullets, its just too long.
For the style of game (bullet hell) the player hitbox seems overly large. A joystick control would help with the dodging, using a keyboard for fast reflex style games is pretty tough.

The arena mode type section on stage2, when you go "into the screen" is a great idea, really liked that.
Overall, its shaping up great, just needs some difficulty balancing.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 29, 2007, 04:00:46 PM
There's nothing after the 2nd boss anyway in that demo, heh.

Yes, the difficulty being reported has been noted with several underlines.  :P

The hitbox works with the border of the area you are playing in. I did quite some testing to make sure that options don't stick to the border when you move along it (if anyone noticed, you can freeze your option and move them by pushing against a wall); leading to a somewhat large hitbox size for this type of game. Adjusting the size would be very troublesome, so I'll make sure the difficulty is just right.

I'll probably supply a link to JoyToKey along with the game download, because I've said before that I don't have a gamepad (yea, I suck). Unless, again, I magically find some free time to implement these things.


Title: Re: Varia - Demo 8/29/07
Post by: monoRAIL on August 30, 2007, 12:31:14 AM
I played it with Joy 2 Key and it worked pretty well, except when you're firing with your thumb, it's hard to hold down another key to lock the options in place - unless your joypad has shoulder buttons like a PS2 or Xbox pad. Also, Joy 2 Key is just simulating keyboard input - but the game is ignoring the analog sensitivity of the joystick. I like true analog control, where you can carefully control the speed of your ship, like in Geometry Wars or Super Stardust HD. I highly recommend you buy yourself an analog gamepad, not only so that you can support analog input in your games, but also because it makes playing other people's games more fun.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 30, 2007, 01:19:59 AM
Because my parents hate games, I probably can't get one too soon, unless I can surprise them by getting something in this compo to change their minds.  :-\

They haven't talked to me much since I started on the game, because they thought it was a real bad idea.

Ah, well. I'll see if I can add the toggle option at least.

Also, the ship has a set amount of speed to move by, it doesn't build up. If I recall correctly, Ikaruga played like this.

Thanks for the suggestions. If I can't squeeze em in this game, they'll be in future ones  :P


Title: Re: Varia - Demo 8/29/07
Post by: brog on August 30, 2007, 02:46:32 AM
Because my parents hate games, I probably can't get one too soon, unless I can surprise them by getting something in this compo to change their minds.  :-\

They haven't talked to me much since I started on the game, because they thought it was a real bad idea.

WTF, where did you get these parents?
Are they not aware that programming is a valid profession (as in, you can get paid money to do it) and also a useful skill in many situations (increasingly so as computers become ever more ubiquitous)?  As well as being a good mental discipline because it trains you to think logically, to break problems down into small manageable steps, and to explain concepts to someone (i.e. the computer) with no understanding of them?  And that writing games is the best way to learn to program because of what you have to show at the end?

Or even that some time of relaxation and entertainment and some time spent in constructive self-directed creative activity are both essential to the development and sanity of the human mind?


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 30, 2007, 01:01:36 PM
They are aware, they just doubt I can make it in this field because I haven't produced the next Legend of Zelda for them to see, and plus I should be doing "other things" rather than sitting near the computer for most of the day.

They see one of my shmups and go, "What's that? I don't see anything fun - you're just shooting things. That's all you can do? You're better off throwing this stuff away, go read some biology books instead"

They never really bought any games for me either.

Parents never understand  :P


Title: Re: Varia - Demo 8/29/07
Post by: the2bears on August 30, 2007, 01:54:23 PM
Well, as a programmer of both games, and non-games, and a parent as well, I'll give you the encouragement that you should be getting from your parents :)  Few people will make a Zelda, but you've definitely got some talent that you should keep working on.  Worst thing is you've got yourself a hobby that's a creative outlet.  Best thing is you work 80 hours a week for almost minimum wage ;)  Seriously, though, having something to show people is great.  There's not a single employer I've had who wouldn't be impressed with a person who showed them stuff they'd done like a game.  Doesn't matter if it's a game job or not, you show you can start and finish a product.

Bill


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 30, 2007, 03:47:09 PM
Haha, thanks Bill. While my folks might not like what I'm currently doing, I'm pretty sure they'll change over time. Though, if anyone knows how the old strict asian parents were, changing is definitely the last thing on their minds. It's just that a relative of mine didn't get too far in education after getting addicted to video games - and thus my folks thought it was a perfect excuse to scold me for trying to play/ create them.

At least my aunt bought me the tools for making them  :)   


Title: Re: Varia - Demo 8/29/07
Post by: the2bears on August 30, 2007, 04:24:38 PM
Yeah, wait until you're a parent :)  Two sides to every story.  I will of course add that education is very important.  I see more than a few people in the software industry here who dropped out of college during the dot com boom and are still riding some sort of entitlement wave. 

I'm a firm believer in the "liberal arts" style of education I received.  1/2 CPSC and 1/2 anything else!  I managed software teams in Taiwan for a couple of years, and *generally* find the Asian education (Chinese and Indian) too technical.  I think programming games are a great way to balance that with some creativity!

Anyway, enough preaching... you don't want to hear any more than you have to :)

Bill


Title: Re: Varia - Demo 8/29/07
Post by: plounted on August 30, 2007, 07:39:21 PM
hey so. great game. i like it more than kairuga.
theres only one thing i would change.

the first boss has way too much health for a first boss.
ridiculously so. if you dont have any powerups, it can take you ten minutes.
so like, half or 3/4 health.

just a thought.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on August 30, 2007, 08:49:58 PM
Ok, noted. I also planned out the game assuming that you would pick up at least a powerup; I intend to allow a powerup to be dropped from a part of the boss if you haven't picked up any in the final version.


Title: Re: Varia - Demo 8/29/07
Post by: plounted on August 30, 2007, 10:09:20 PM
Ok, noted. I also planned out the game assuming that you would pick up at least a powerup; I intend to allow a powerup to be dropped from a part of the boss if you haven't picked up any in the final version.
i'm not that terrible, but i let a friend play and he was pretty bad.
i just noticed this while he was playing.

still, a very good game.
kind of like kairuga meets a siter skain game.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on September 03, 2007, 01:49:12 PM
Finally finished the main game... but I'm not slightly relieved at all, school starts tomorrow. Still a ton of options and graphics to put in, difficulty levels, further balancing, sounds, music, etc.

My to-do list also seems to have disappeared.   


Title: Re: Varia - Demo 8/29/07
Post by: Crimson Knight on September 03, 2007, 02:53:47 PM
Played your demo. It was alright.

I never grasped the options, but your game was solid. Only gripe I have is the HP of the bosses, mostly the fact that I didn't how close I was to destroying them. The hitbox was fine IMO, though I did die a lot(I don't like manic shooters though).


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on September 03, 2007, 06:54:47 PM
Displaying the HP of the parts would be a major hassle right now, so I probably can't do that. Thanks for the feedback anyway.


Title: Re: Varia - Demo 8/29/07
Post by: Shoot-em-upper on September 09, 2007, 02:14:11 PM
Maybe they could dim gradually as they were hit.


Title: Re: Varia - Demo 8/29/07
Post by: Kairos on September 16, 2007, 12:55:26 AM
Ok, theres a ridiculous amount of stuff that I still have to finish, but it will be finished in due time along with some awesome music. You'll get to find out when you play the final version, which is going to come out just a bit before the deadline, I hope.

I took the toggle option suggestion in from monoRAIL and the each individual boss part always had a frame that was white: it now turns more red depending on how much you blasted at it. If you don't have any powerups when you made it to the boss, you'll be automatically supplied a powerup after the warning sign appears.

Actually, a lot of stuff has been added, and/or changed:

  • minor graphical revision
  • 3 difficulty levels
  • Cho Ren Sha type power-up system (changed from the original passive type)
  • Online Highscores (not for public yet)
  • Local Highscores
  • Option color changed to blue
  • Your vulcan bullet starts out as a spread shot now
  • 7 Lives, get an additional life for each boss kill
  • Absorption gives you a fancy effect and +1000 points
  • Beefed up explosions

Won't get to implement joystick support because I don't understand it, don't have a gamepad, and it is sorta late to do that right now. But that's ok. The toggle thing + Joy2Key is more than enough.

It's really starting to shape up now. Lets see how it'll turn out when I finish it  :)


Title: Re: Varia (Completed.)
Post by: Kairos on September 29, 2007, 09:44:14 PM
Done.


Title: Re: Varia (DONE/ PATCH)
Post by: Kairos on September 30, 2007, 01:19:40 AM
Update: There's a patch out for people who downloaded version 1.7. In the old version, the game sends your score to a host that I have now changed. I've moved your highscores to the new tables.

Also updated the attachment with the new version, 1.7n.


Title: Re: Varia (DONE/ PATCH)
Post by: Null1024 on September 30, 2007, 11:45:05 PM
The game is excellent, but it's kinda slow (but that may be my comp), everything running at minimal graphics, no bg, but it's really fun.


Title: Re: Varia (DONE/ PATCH)
Post by: Androide on October 08, 2007, 09:34:22 AM
(http://i8.photobucket.com/albums/a10/belandroide/invaders/coupdefoudre.gif) I love Varia ! Its design reminds me so much of TRON and the ads for the Vectrex games. The upgrade system is brilliant (basically the Gradius V type 1 option system is my prefered one) with the added difficulty introduced by the ability to change the weaponry of the options (it's not easy but that's the point of it). The chain system is underdevelopped but I don't care for I'm not a big fan of the Ikaruga chain system. And the music matches perfect to the game.

Hope you'll make another version of Varia with more stages.


Title: Re: Varia (DONE/ PATCH)
Post by: Pixel_Outlaw on October 08, 2007, 06:09:49 PM

Sorry for not replying lately. (I've been somewhat obsessed with my own projects lately)

Anyway this game is just great. I played it briefly before college and couldn't wait to get home and give it and give it another go. Looks sounds and plays fantastic. The online score system seems to be a nice touch. I tried to submit my score but my Windows Vista wanted permission to let the program go online.  This forced me to exit the game. I must say that I hate vista. It's like being the parent of a 3 year old that always wants permission to do seemingly brainless tasks.


Title: Re: Varia (DONE/ PATCH)
Post by: Kairos on October 08, 2007, 08:19:49 PM
Quote
Hope you'll make another version of Varia with more stages.

While that sounds like a good idea, I probably won't get to that point. The most I can do is add some more options and maybe develop 1 or 2 things a bit more, assuming I have time for that.

I see the game as finished. I'm pretty sick of it and I really don't want to work on it much more.

Glad you guys liked it though.


Title: Re: Varia (DONE/ PATCH)
Post by: Pixel_Outlaw on October 09, 2007, 04:52:44 AM
Just finished the game. It was really great! The last level about killed my CPU however. Did you have anything major going on or was my lappy all tuckered out? I thought the games length was just fine actually. The last level cost me all but 3 lives. It took me three tries to beat it on easy, now I'm going for hard. I see plenty of hours left in this game.


Title: Re: Varia (DONE/ PATCH)
Post by: Kairos on October 09, 2007, 06:34:40 PM
What are your laptop specs? It should run smoothly on any computer similar to the judges; I was using sprites + particles for that level. Maybe the various graphics options could help you out there.


Title: Re: Varia (DONE/ PATCH)
Post by: Shoot-em-upper on October 10, 2007, 03:49:23 AM
I must say that I hate vista. It's like being the parent of a 3 year old that always wants permission to do seemingly brainless tasks.

I feel your pain.


Title: Re: Varia (DONE/ PATCH)
Post by: Emblazed on October 16, 2007, 04:51:35 PM
Can someone check something for me..

When I download this demo, it contains a file "DownloadDLL.DLL", this dll is a Trojan back door. And I dont know if my machine is adding this to the zip file or its in the source zip.

Thanks.

Emblazed


Title: Re: Varia (DONE/ PATCH)
Post by: the2bears on October 16, 2007, 05:42:59 PM
My .zip of DroneSwarm does not contain the file you mention.

Edit:  Oops... of course, you're not talking about DroneSwarm  :-[  Checking Varia now.

The Varia download *does* contain the mentioned .dll, though how do you know it's a Trojan?

Bill


Title: Re: Varia (DONE/ PATCH)
Post by: Emblazed on October 16, 2007, 06:20:50 PM
Do a search in Google for "downloaddll.dll".. I search for dlls on the net when looking at games to see what type of systems they have used to create the game. Or in this case I searched for downloaddll.dll just because it looked like a very odd name for a api dll.

Also if you delete said dll Vaira still works in all its glory. So something is a miss.

Note: I am in no way pointing my finger at the maker of Vaira for this..

Emblazed.


Title: Re: Varia (DONE/ PATCH)
Post by: Kairos on October 16, 2007, 07:17:55 PM
Quote
Can someone check something for me..

When I download this demo, it contains a file "DownloadDLL.DLL", this dll is a Trojan back door. And I dont know if my machine is adding this to the zip file or its in the source zip.

Thanks.

Emblazed

False alarm. This dll is needed to download a file and write to it (for your online highscores). You won't be able to submit any highscores and you will get an error if you try to submit online, I think.

Said dll is also used by Cactus to submit online highscores. Nothing to worry about.

EDIT: Did a google search... there's a dll called DownLoadDLL.dll, which has nothing to do with the one I have, which was made for GM users. And it's also all lowercase.


Title: Re: Varia (Done)
Post by: Emblazed on October 16, 2007, 07:23:49 PM
Ok,

Thanks much.

Great game btw.