SHMUP-DEV

RAPID PROTOTYPE SESSIONS => Session 8 => Topic started by: Owen Butler on January 12, 2009, 09:14:22 PM



Title: Owen Butler's entry [done]
Post by: Owen Butler on January 12, 2009, 09:14:22 PM
Finished!

I'm happy with how this turned out.

Launched via webstart.  Click the screenshot to play.

(http://blog.owenbutler.org/wp-content/uploads/2009/01/picture-11.png) (http://www.owenbutler.org/theta/game.jnlp)

WASD to move, mouse 1 to fire weapon.  Mouse to aim weapon.

I learnt a great deal from the process, restricting myself to a graphics palette worked well.  To me, the graphics still look plain, but I like how they fit together.  I'm also happy with the music and sound.

Another positive is that each one of these I do, I stack up a list of tasks to improve the base engine, this session caused me to re-think some things and learn new stuff.


There are 10 levels.  The pace really picks up around level 7, I've not been able to get past level 9 and I doubt level 10 is possible.  Heh.

The number in the bottom right of the screen is your life.  Essentially, you get five hits then it's game over.



original post:

I hope to have something done for this.

Most of the small games I've built allow the player to shoot on different angles, so I'm confident with the theme.

For this session, I'm trying a different process for the "design", such as it is.

For most game projects I do, the graphics happen in pieces and always after the game is running.  I'm a programmer first and foremost so I start with code and once things are moving around I'll then start putting in graphics hap-hazardly.  As a result, most of the stuff I've done doesn't have a strong theme.

This time I'm trying to design the look of the whole thing in a mockup before touching any code.


Title: Re: Owen Butler's entry
Post by: Owen Butler on January 12, 2009, 11:30:20 PM
That being said, I'm still a numpty in photoshop!  So while this one might look more consistent, It'll still be programmer art!


Title: Re: Owen Butler's entry
Post by: kdmiller3 on January 13, 2009, 01:44:12 AM
Maybe this will help: Better Programmer Art (http://www.gamedev.net/reference/art/features/CoderGameArt/)


Title: Re: Owen Butler's entry
Post by: the2bears on January 13, 2009, 03:56:24 AM
That being said, I'm still a numpty in photoshop!  So while this one might look more consistent, It'll still be programmer art!

Nice to see you entering again.  And don't worry about programmer art, I'm not one to judge ;)

Bill


Title: Re: Owen Butler's entry
Post by: Owen Butler on January 15, 2009, 04:49:55 AM
Maybe this will help: Better Programmer Art (http://www.gamedev.net/reference/art/features/CoderGameArt/)
That's a great link, thanks.  One thing from that list that I'd already convinced myself on was the restricted palette.  Off to a good start!

Here's how it looks currently:

(http://blog.owenbutler.org/wp-content/uploads/2009/01/picture-1.png)


Title: Re: Owen Butler's entry
Post by: Owen Butler on January 19, 2009, 11:57:37 PM
I'm nearly done.  Just putting some sounds in and fixing last minute bugs!


Title: Re: Owen Butler's entry
Post by: Pixel_Outlaw on January 20, 2009, 02:04:16 AM
Good luck, hope you make the time limit.


Title: Re: Owen Butler's entry [done]
Post by: the2bears on January 20, 2009, 03:34:37 AM
Just had a quick play now, really liking the style and mood with this.  Nice background tune.

Bill


Title: Re: Owen Butler's entry [done]
Post by: kdmiller3 on January 20, 2009, 04:29:27 AM
Very nifty.  ;D


Title: Re: Owen Butler's entry [done]
Post by: the2bears on January 20, 2009, 01:57:16 PM
For completeness sake, maybe a downloaded version to post in the topic?

Bill


Title: Re: Owen Butler's entry [done]
Post by: VectorVanDoom on January 20, 2009, 06:13:22 PM
its an entertaining game, yet colors are a bit dull, but well contrasting.
the pause function seems to be bugged. at first i was suprised it worked, but then i couldnt return to the game :( also i'd like to see which level im in especially at the game over screen ;) sometimes it seemed kinda too easy cause all enemies spawned right in my line of shots, but im talkin about early levels, so the difficulty curve is nice nevertheless (amde it up to lvl 7 or 8 in three tries, then the bug appeared). is it another bug that sometimes i overhear the hitsound? or was it the good music? the music seems to be in sync with the shotspeed.
essentially its a solid arena shooter you build here :D maybe its time to try some coloration for your next game [im aching for firered explosions, till then i'll imagine its an submariner, :P despite the missing friction and inertia xD]


Title: Re: Owen Butler's entry [done]
Post by: Null1024 on January 20, 2009, 06:56:27 PM
Top notch, very fun, music was quality, graphics were nice, great game.


Title: Re: Owen Butler's entry [done]
Post by: Pixel_Outlaw on January 22, 2009, 05:01:05 AM
This was very refershing to play. Great stuff here. Made it to level 7. ;)


Title: Re: Owen Butler's entry [done]
Post by: Owen Butler on January 23, 2009, 12:20:33 AM
One of the consistent pieces of feedback that has been raised has been that it feels a little like an arena shotoer.  True enough, though I'm kicking myself.

One of the items on my long forgotten todo list for this one was to restrict the rotation of the player ship to the 180 degrees facing up the screen.  I think that would have helped a bunch.


Title: Re: Owen Butler's entry [done]
Post by: the2bears on January 23, 2009, 12:23:46 AM
One of the consistent pieces of feedback that has been raised has been that it feels a little like an arena shotoer.  True enough, though I'm kicking myself.

One of the items on my long forgotten todo list for this one was to restrict the rotation of the player ship to the 180 degrees facing up the screen.  I think that would have helped a bunch.

That would be interesting to try out.  I've been meaning to go back and fix some of the criticisms in my past session games, any chance you'll do that here?

Bill


Title: Re: Owen Butler's entry [done]
Post by: Owen Butler on January 23, 2009, 12:44:28 AM
That would be interesting to try out.  I've been meaning to go back and fix some of the criticisms in my past session games, any chance you'll do that here?

Bill
Yep, I'll definitely be updating this one in the future.  I'll hold off until this sessions voting closes at least though, as I don't want to upload over the webstart version.

Just saw your message about a download version, I'll admit that since I've started using webstart I've not really considered downloads.  I really dig webstart!  I have a monster shell script that I currently use to take the output of my build and create/upload the webstart distribution.  I should probably modify that script to create a download zip (with shell scripts/bat files to launch for different os's).  I'll make that a goal for the next session.


Title: Re: Owen Butler's entry [done]
Post by: the2bears on January 23, 2009, 12:50:52 AM
Yeah, Webstart's great.  I haven't worked it out with my present OSGi framework, but I've been meaning to.  Like you said, though, it makes versions for competitions a bit more work.

Bill