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 on: July 16, 2012, 12:44:04 AM 
Started by tomjr - Last post by tomjr
Hello everyone,

We, DivMob Studio, just released our first SHMUP game on Android market called "Cosmos vs Invaders"
Detail of our game can be found here: http://divmob.com/977-cosmos.html

Market link
- Lite https://play.google.com/store/apps/details?id=com.divmob.game.cosmos.lite
- Full https://play.google.com/store/apps/details?id=com.divmob.game.cosmos.full
iOS version is comming up soon

We do hope you enjoy the game Smiley. Any comment/suggestion are highly appreciated


- 9 planets throughout the solar system with 81 exciting waves
- 6 brutal bosses waiting for you
- 6 unique weapons to aid your adventure
- 4 power-ups to change turn the tide of the battle
- 20 different elite enemy formations
- 3 difficulties to overcome, you shall not pass

Some screenshots:

 on: July 14, 2012, 10:22:19 AM 
Started by tajny - Last post by XYX
this game is very sweet, wish i had a debit account to get the full version

gameplay is smooth (after fixing performance issues soon after i got the demo)
i love the slowmo and zooming in/out effect, great way to fit more enemies on screen when needed

one of the best shmups on droid right now (and theyre arnt many great ones!)

 on: July 14, 2012, 10:20:04 AM 
Started by ponce - Last post by XYX
are you still updating this? i have your latest 1.6 version, trying to run it on an nvidia gpu laptop with win 7 64, it crashes with the following log though:
[INFO] Command-line :
[INFO] D:\Games\Shmups\Vibrant\vibrant.exe
[INFO] → VibrantProgram.this
[INFO] → sdl.state.SDL.this()
[INFO] ← sdl.state.SDL.this()
[INFO] → GLState.this
[INFO] → DerelictGL.load()
[INFO] ← DerelictGL.load()
[INFO] → DerelictGL.loadVersions()
[INFO] ← DerelictGL.loadVersions()
[INFO] → DerelictGL.loadExtensions()
[INFO] ♦ 84 OpenGL extensions loaded.
[INFO] ← DerelictGL.loadExtensions()
[INFO] → DerelictGLU.load()
[INFO] ← DerelictGLU.load()
[INFO] → TextureUnits.this()
[INFO] ← TextureUnits.this()
[INFO] ← GLState.this
[INFO] → OpenGL settings
[INFO] ← OpenGL settings
[INFO] → new Game
[INFO] → create m_fbTex
[INFO] → Texture2D.this(15, false, false)
[INFO] ← Texture2D.this(15, false, false)
[INFO] ← create m_fbTex
[INFO] → create main texture
[INFO] → Texture2D.this(15, false, false)
[INFO] ← Texture2D.this(15, false, false)
[INFO] ← create main texture
[INFO] → create m_mainFBO
[INFO] ← create m_mainFBO
[INFO] → create default FBO
[INFO] ← create default FBO
[INFO] → create postProcessing
[INFO] → compiling shader data/final.vs + data/final.fs
[INFO] ← compiling shader data/final.vs + data/final.fs
[INFO] ← create postProcessing
[INFO] → m_blit
[INFO] → compiling shader data/blit.vs + data/blit.fs
[INFO] ← compiling shader data/blit.vs + data/blit.fs
[INFO] ← m_blit
[INFO] → create m_uiImage
[INFO] ← create m_uiImage
[INFO] → create m_soundManager
[INFO] ← create m_soundManager
[INFO] ← new Game
[INFO] ← VibrantProgram.this

shame, i couldnt wait to play this when i saw it Sad

 on: July 14, 2012, 03:45:51 AM 
Started by Ashton Morris - Last post by Ashton Morris
Hi there!

My name is Ashton Morris. I am a composer, songwriter, and sound designer who loves to work with creative passionate people with vision.

If you are looking for original music for your project or creative sound design please contact me!

I have plenty of audio samples here


More recently I have been working on orchestral themes, retro game themes, and Dubstep like sound design.

I look forward to speaking with you.

Ashton Morris

 on: July 10, 2012, 03:14:17 AM 
Started by dudeabot - Last post by Tiao_Ferreira
Interesting graphism.

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