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 1 
 on: July 16, 2012, 12:44:04 AM 
Started by tomjr - Last post by tomjr
Hello everyone,

We, DivMob Studio, just released our first SHMUP game on Android market called "Cosmos vs Invaders"
Detail of our game can be found here: http://divmob.com/977-cosmos.html

Market link
- Lite https://play.google.com/store/apps/details?id=com.divmob.game.cosmos.lite
- Full https://play.google.com/store/apps/details?id=com.divmob.game.cosmos.full
iOS version is comming up soon

We do hope you enjoy the game Smiley. Any comment/suggestion are highly appreciated

========================
Features:

- 9 planets throughout the solar system with 81 exciting waves
- 6 brutal bosses waiting for you
- 6 unique weapons to aid your adventure
- 4 power-ups to change turn the tide of the battle
- 20 different elite enemy formations
- 3 difficulties to overcome, you shall not pass

Some screenshots:






 2 
 on: July 14, 2012, 10:22:19 AM 
Started by tajny - Last post by XYX
this game is very sweet, wish i had a debit account to get the full version

gameplay is smooth (after fixing performance issues soon after i got the demo)
i love the slowmo and zooming in/out effect, great way to fit more enemies on screen when needed

one of the best shmups on droid right now (and theyre arnt many great ones!)

 3 
 on: July 14, 2012, 10:20:04 AM 
Started by ponce - Last post by XYX
are you still updating this? i have your latest 1.6 version, trying to run it on an nvidia gpu laptop with win 7 64, it crashes with the following log though:
Code:
[INFO] Command-line :
[INFO] D:\Games\Shmups\Vibrant\vibrant.exe
[INFO] → VibrantProgram.this
[INFO] → sdl.state.SDL.this()
[INFO] ← sdl.state.SDL.this()
[INFO] → GLState.this
[INFO] → DerelictGL.load()
[INFO] ← DerelictGL.load()
[INFO] → DerelictGL.loadVersions()
[INFO] ← DerelictGL.loadVersions()
[INFO] → DerelictGL.loadExtensions()
[INFO] ♦ 84 OpenGL extensions loaded.
[INFO] ← DerelictGL.loadExtensions()
[INFO] → DerelictGLU.load()
[INFO] ← DerelictGLU.load()
[INFO] → TextureUnits.this()
[INFO] ← TextureUnits.this()
[INFO] ← GLState.this
[INFO] → OpenGL settings
[INFO] ← OpenGL settings
[INFO] → new Game
[INFO] → create m_fbTex
[INFO] → Texture2D.this(15, false, false)
[INFO] ← Texture2D.this(15, false, false)
[INFO] ← create m_fbTex
[INFO] → create main texture
[INFO] → Texture2D.this(15, false, false)
[INFO] ← Texture2D.this(15, false, false)
[INFO] ← create main texture
[INFO] → create m_mainFBO
[INFO] ← create m_mainFBO
[INFO] → create default FBO
[INFO] ← create default FBO
[INFO] → create postProcessing
[INFO] → compiling shader data/final.vs + data/final.fs
[INFO] ← compiling shader data/final.vs + data/final.fs
[INFO] ← create postProcessing
[INFO] → m_blit
[INFO] → compiling shader data/blit.vs + data/blit.fs
[INFO] ← compiling shader data/blit.vs + data/blit.fs
[INFO] ← m_blit
[INFO] → create m_uiImage
[INFO] ← create m_uiImage
[INFO] → create m_soundManager
[INFO] ← create m_soundManager
[INFO] ← new Game
[INFO] ← VibrantProgram.this

shame, i couldnt wait to play this when i saw it Sad

 4 
 on: July 14, 2012, 03:45:51 AM 
Started by Ashton Morris - Last post by Ashton Morris
Hi there!

My name is Ashton Morris. I am a composer, songwriter, and sound designer who loves to work with creative passionate people with vision.

If you are looking for original music for your project or creative sound design please contact me!
contact@ashtonmorris.com

I have plenty of audio samples here
http://www.ashtonmorris.com

http://soundcloud.com/ashtonmorris

More recently I have been working on orchestral themes, retro game themes, and Dubstep like sound design.

I look forward to speaking with you.

Regards,
Ashton Morris

 5 
 on: July 10, 2012, 03:14:17 AM 
Started by dudeabot - Last post by Tiao_Ferreira
Interesting graphism.

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