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Assistance
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some c related questions
VectorVanDoom
11 5160 Last post June 25, 2010, 04:55:24 PM
by VectorVanDoom
Where to begin? Very very basic Please
D3a
6 4899 Last post June 21, 2010, 10:09:25 PM
by VectorVanDoom
Bullet Hell performance and optimization problems
SuperV1234
36 25950 Last post June 21, 2010, 05:02:18 AM
by relsoft
Another bullet scripting system
mpersano
0 2611 Last post June 06, 2010, 11:41:14 PM
by mpersano
In need of ideas on a scoring system that encourages death
Yumil
5 3379 Last post June 04, 2010, 06:25:59 PM
by Yumil
Sinister Corridors (Omni-Directional Run-'n'Gun)
Bones
3 2980 Last post May 18, 2010, 11:21:53 PM
by Bones
Obstacle stages
TurboSpaz
7 3551 Last post May 14, 2010, 04:08:30 AM
by moosa
A simple GUI framework using SDL
N
7 6893 Last post May 07, 2010, 06:25:13 AM
by Hornet600S
Ideas for a famous 2d shmup sequel introduction?
wondersonic
6 3623 Last post April 27, 2010, 08:00:26 AM
by wondersonic
Lifebars!
Spiderift
22 9171 Last post April 19, 2010, 03:36:43 AM
by OMNICYPHER
WIP shot at shooter
hareball
5 3797 Last post April 19, 2010, 03:01:08 AM
by OMNICYPHER
High-level design: What would you do if you were a boss?
AaronLee
1 2799 Last post April 17, 2010, 07:48:40 PM
by OMNICYPHER
SFML.NET Shmup with LuaInterface - need help
SuperV1234
31 12202 Last post April 11, 2010, 06:37:12 PM
by SuperV1234
Game- ready model shops
Tinlau
1 3703 Last post March 22, 2010, 07:45:19 PM
by Korenn
Frame based shmup... How to do? :/
Spidyy
12 6022 Last post March 22, 2010, 07:42:58 PM
by Spidyy
How to do a curving laser like this?
hima
3 3167 Last post March 20, 2010, 02:42:40 PM
by Hornet600S
Underwater level
Arpeggiodragon
7 4312 Last post March 16, 2010, 07:57:19 PM
by moosa
Game designing, how do you do it?
jackprw1
1 2753 Last post February 05, 2010, 07:42:45 AM
by N
[Facebook Game] 60 Seconds
hima
7 5346 Last post January 20, 2010, 06:47:22 PM
by CaptainJustice
Managing enemy spawns
Vishiano
3 2918 Last post January 15, 2010, 12:06:43 PM
by LorenzoGatti
follow code ala gradius options
Vishiano
3 3260 Last post January 12, 2010, 11:37:03 PM
by Vishiano
Teleportation?
Substance20
4 3099 Last post January 10, 2010, 07:03:27 AM
by Substance20
Enemy Bullets aim at player
ReturnZero
15 6542 Last post January 07, 2010, 11:22:27 PM
by kdmiller3
Player Bullets - Inherit Velocity or not?
schizoslayer
10 5220 Last post December 21, 2009, 02:27:41 PM
by kdmiller3
Kino One Released
mpdeveloper
0 2187 Last post December 10, 2009, 08:51:15 PM
by mpdeveloper
Scoring mechanisms
N
12 5447 Last post November 21, 2009, 02:08:40 PM
by hima
Optimizing for collision
Arpeggiodragon
14 6611 Last post November 09, 2009, 02:30:52 AM
by kdmiller3
Multiple Core Gameplay Elements?
Substance20
5 3490 Last post October 19, 2009, 12:15:14 AM
by Spiderift
[In Progress] Magus Magus - Bullet Hell Brawl game.
hima
19 12203 Last post October 03, 2009, 04:35:40 PM
by jakman4242
Some programs for Blitzmax and windows programmers...
Pixel_Outlaw
0 2201 Last post October 01, 2009, 04:09:50 AM
by Pixel_Outlaw
gm 7 pro, bullet pattern help.
klempfner
7 4203 Last post September 16, 2009, 06:52:03 PM
by Korenn
Negative Space - 2D Top-Down SHMUP
BacioiuC
3 3460 Last post September 10, 2009, 10:17:12 AM
by BacioiuC
2d engine considerations
AaronLee
6 4714 Last post September 01, 2009, 10:21:30 PM
by kdmiller3
Anyone have any ideas floating around?
jakman4242
3 3034 Last post September 01, 2009, 10:20:52 PM
by jakman4242
shmup backgrounds
gennss
20 13553 Last post August 25, 2009, 12:54:13 AM
by jakman4242
Abrasive bullet pattern
raiten
4 3546 Last post August 24, 2009, 06:00:12 AM
by pixelizr
My Abnormal 2-Player Shmup Concept
jakman4242
4 3164 Last post August 10, 2009, 11:57:33 AM
by jakman4242
Unique-ness
howlin_wolf
2 2727 Last post August 07, 2009, 11:43:57 AM
by pixelizr
Slow framerate when creating bullets
Balkoth
5 3820 Last post August 07, 2009, 11:35:45 AM
by pixelizr
New Sylph Wind videos
pieslice
6 4415 Last post August 07, 2009, 11:24:19 AM
by pixelizr
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