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Assistance
  Subject / Author Replies Views Last post
0 Members and 6 Guests are viewing this board.
What makes a shmup addictive
Matt McFarland
6 4658 Last post January 08, 2006, 05:11:51 PM
by solidcube
Move in a circle, a half circle, and a circle that "Expands"
Matt McFarland
3 3460 Last post January 07, 2006, 04:02:50 PM
by ELLioT
Best Program Structure for Shmups
solidcube
9 5628 Last post January 07, 2006, 05:23:17 AM
by jbadams
Efficient 2D Collision Detection of two moving circles
SnT2k
9 5916 Last post January 06, 2006, 02:13:20 AM
by solidcube
A Code Generator
solidcube
7 5535 Last post January 05, 2006, 06:19:19 PM
by solidcube
Sprite Rendering Test
2dguy
21 11791 Last post January 05, 2006, 05:27:08 PM
by oNyx
Expanding and Contracting like in Galaga
Matt McFarland
30 14426 Last post January 05, 2006, 05:04:42 PM
by Bursar
Mobile Gaming Test Automation
abhinavvaid
0 2629 Last post January 05, 2006, 08:24:12 AM
by abhinavvaid
Freeform Shooters and Replayability
solidcube
6 4914 Last post January 05, 2006, 07:06:23 AM
by Nexic
What do you think of my design idea
Ape
7 4982 Last post January 04, 2006, 07:23:06 PM
by Ape
play basic
mikiex
6 4796 Last post January 04, 2006, 05:29:55 PM
by Matt McFarland
timed launching
paladin
7 5059 Last post January 03, 2006, 12:32:26 AM
by Olofson
Hardcore market?
Matt McFarland
2 3442 Last post January 02, 2006, 03:14:40 PM
by Taiphoz
USMC FPS
Josh Murray
1 3372 Last post December 30, 2005, 11:41:26 PM
by Taiphoz
enemies - dims or types?
paladin
6 4807 Last post December 30, 2005, 11:39:07 PM
by Taiphoz
Online High Scores
Matt McFarland
7 5443 Last post December 30, 2005, 12:26:44 PM
by Taiphoz
Another Way to design enemy movements
joe
9 6381 Last post December 28, 2005, 08:31:51 PM
by paladin
banking
paladin
5 5210 Last post December 27, 2005, 04:21:12 PM
by Matt McFarland
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