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Assistance
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Upcoming SHMUP by Spotcat Needs Help
spotcatstudio
7 11650 Last post July 08, 2011, 05:40:30 AM
by spotcatstudio
Simple bullet shooted towrd enemy (AS 3)
fracedo
1 5693 Last post July 09, 2011, 04:51:20 PM
by fracedo
How are we defining "SHUMP"?
Lazy Brain Games
3 5498 Last post August 27, 2011, 12:29:46 PM
by CrazyFoo
Integration of the "Bullet Management" and "Gunbird Collision" tutorials...
CrazyFoo
14 9839 Last post August 27, 2011, 01:22:16 PM
by CrazyFoo
Procyon (in development) could use a variety of advice
DeadlyRedCube
5 9237 Last post October 08, 2011, 06:17:42 AM
by DeadlyRedCube
C++ Startup Thread
Matt McFarland
13 13903 Last post October 29, 2011, 11:42:44 PM
by kdmiller3
Multithreading a shmup engine?
Arpeggiodragon
15 10671 Last post December 16, 2011, 05:08:02 PM
by kdmiller3
Newb seeking help before beginning
elroid
6 6660 Last post December 17, 2011, 07:47:01 PM
by monoRAIL
Should Rendering Always Be in Sync With Game State?
klaim
11 7921 Last post December 19, 2011, 01:25:18 PM
by klaim
Bullet keep following mouse please Help c++/sfml
Fantasy
3 8900 Last post December 20, 2011, 02:47:29 PM
by motorherp
BulletML Help
Dante
0 3648 Last post December 26, 2011, 08:45:10 PM
by Dante
Handling complex bullet patterns in ActionScript
abstroke
3 6711 Last post February 06, 2012, 05:45:26 PM
by maztik8r
Stage Design, Enemy objects and logic
Tukun
25 16754 Last post March 26, 2012, 07:20:49 PM
by Hornet600S
world or screen?
Apt Pupil
1 5031 Last post April 13, 2012, 11:31:55 AM
by LorenzoGatti
about bulletML
kennir
0 3760 Last post April 26, 2012, 09:31:52 AM
by kennir
Hyper Wars: The Mega Firestorm (WIP)
9_6
7 9862 Last post April 28, 2012, 11:58:59 AM
by Tiao_Ferreira
Preferred Development Tools
kdmiller3
9 9891 Last post April 28, 2012, 12:03:28 PM
by Tiao_Ferreira
Unity3D?
hima
10 34051 Last post May 24, 2012, 03:00:51 AM
by ImaginaryHuman
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