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Assistance
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0 Members and 7 Guests are viewing this board.
Rules of thumb for arena shooter controls?
pmc
7 4620 Last post August 07, 2009, 07:53:51 AM
by pixelizr
interpolating bezier curves at runtime
Yumil
7 6065 Last post July 17, 2009, 12:27:40 AM
by Yumil
Shmup level taxonomy
speeder
4 3825 Last post July 15, 2009, 03:01:34 AM
by Yumil
Game Engine?
sonicbhoc
6 4756 Last post July 13, 2009, 11:42:46 PM
by sonicbhoc
Ideal resolution for horizontal shmup? (flash)
raiten
4 4034 Last post June 23, 2009, 03:11:49 PM
by Marioman
Gradius-like bullets
Edge
5 4653 Last post May 24, 2009, 03:26:32 AM
by Edge
How would you code these effects?
jonathanasdf
7 6264 Last post May 12, 2009, 05:50:56 AM
by VilleK
Game Controllers-- Who's Got 'Em?
moosa
14 6468 Last post May 12, 2009, 02:40:34 AM
by Doozer
Grasshopper (Mouse Controlled)
Bones
12 6882 Last post May 07, 2009, 08:22:15 PM
by moosa
AerialKeng2
Mr.Keng
1 2894 Last post May 05, 2009, 08:00:21 PM
by moosa
When should I remove my bullets ?
moba
8 4865 Last post May 05, 2009, 08:12:11 AM
by LorenzoGatti
[WAR] simple 16 player vs shmup
Pixel_Outlaw
4 3989 Last post April 17, 2009, 04:05:50 AM
by Pixel_Outlaw
Diagonal Shmup Movement
moosa
17 7872 Last post April 14, 2009, 08:01:14 PM
by kdmiller3
Bullet Control: FiringRate or BulletsOnScreen ?
Man-Machine
13 6288 Last post April 11, 2009, 11:57:08 AM
by moosa
Ideal resolution and sprite size for pixel art?
Man-Machine
20 11495 Last post April 08, 2009, 01:45:03 PM
by mpersano
Article on v-sync and timing
Tobias
0 2524 Last post April 06, 2009, 01:48:53 PM
by Tobias
Best high level programming for Shoot 'Em Up games?
Man-Machine
13 9348 Last post March 25, 2009, 03:49:56 PM
by Sar
Level Enemy Sequencing
Man-Machine
5 3993 Last post March 23, 2009, 09:32:59 AM
by LorenzoGatti
Physics/geometry problem - firing angle
Linley
7 4645 Last post March 23, 2009, 09:00:50 AM
by Linley
If coding were a shmup, what would be the reflection?
bleenko
9 6333 Last post March 04, 2009, 09:11:57 PM
by bleenko
Ludamix Shmup Project
triplefox
0 2560 Last post February 28, 2009, 08:03:05 AM
by triplefox
Guzo - A Remake of Prototype Session 6
hima
2 3302 Last post February 22, 2009, 08:03:13 PM
by failrate
Gun ranger X recode (90% done)
Pixel_Outlaw
11 8169 Last post February 20, 2009, 08:12:32 PM
by Pixel_Outlaw
Fast high-level raster rotation and antialiasing
AlephNull
17 11619 Last post February 17, 2009, 04:17:38 PM
by the2bears
Many, many bullets
Hornet600S
21 11986 Last post February 09, 2009, 10:32:06 AM
by Sar
Bullet Patterning in Danmaku
andrewshen123
2 4782 Last post February 03, 2009, 10:54:33 PM
by relsoft
moving pixel shoot em ups to highres
Squirrelsquid
32 17712 Last post January 30, 2009, 02:01:40 PM
by whgoss
Making a game in game maker and....
Jaymer
21 12626 Last post January 28, 2009, 06:03:11 AM
by hima
Project Emergence (WIP)
Spiderift
3 3023 Last post January 27, 2009, 02:56:37 PM
by Pixel_Outlaw
3D Sprites to 2D games...
howlin_wolf
0 2743 Last post January 25, 2009, 10:44:57 PM
by howlin_wolf
Vanilla [WIP]
failrate
8 4749 Last post January 14, 2009, 06:00:59 AM
by failrate
Game maker 7
Fudge33
2 3294 Last post January 04, 2009, 03:22:38 AM
by Null1024
Basic shmup wonderings
Flawe
12 6568 Last post January 02, 2009, 09:51:28 AM
by Flawe
Shmup Enemy Taxonomy
failrate
9 6373 Last post December 25, 2008, 04:26:06 AM
by hima
Bullet Master
d_T_b
3 4014 Last post December 10, 2008, 09:35:45 PM
by Null1024
Interested in making flash shmups?
motorherp
7 6988 Last post December 08, 2008, 07:28:32 AM
by Owen Butler
NovaWake - A (not so) Abstract Shmup (November 27th)
stwelin
10 6659 Last post December 04, 2008, 10:25:46 AM
by UArchitect
Action Script 2.0/3.0 Startup Thread
hima
5 5750 Last post November 12, 2008, 07:09:55 AM
by bugdoodle
BMAX Tutorial: How to make a Vertical Shooter
Matt McFarland
4 5188 Last post November 01, 2008, 02:59:41 AM
by Pixel_Outlaw
I am here... Motorherp
Fudge33
5 4526 Last post October 30, 2008, 10:05:22 PM
by jakman4242
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