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Tutorials
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Sticky Topic:Please Read
motorherp
0 6030 Last post August 14, 2008, 07:21:36 PM
by motorherp
Art Of Collision [part 1] : Gunbird Collision
motorherp
7 20443 Last post September 05, 2009, 07:50:06 AM
by Korenn
Art Of Collision [part 2] : Circles, Dynamic Testing, and Time Filtering
motorherp
16 20091 Last post March 24, 2009, 12:03:44 PM
by hima
Basic bullet management
Hornet600S
33 139704 Last post April 29, 2012, 12:17:09 PM
by Hornet600S
Control Schemes [part 1] : Progear Turrets
motorherp
2 8460 Last post August 14, 2008, 07:32:40 PM
by motorherp
Control Schemes [part 2] : Spline Motion
motorherp
37 119207 Last post November 21, 2011, 01:32:29 PM
by Hornet600S
Efficient bullet rendering using point-sprites and GLSL
Hornet600S
17 36855 Last post March 08, 2010, 03:25:15 PM
by Hornet600S
Efficient Enemy Sequencing
jakman4242
4 10416 Last post April 07, 2010, 12:22:31 AM
by OMNICYPHER
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