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Sticky Topic:Please Read
motorherp
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0
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6030
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August 14, 2008, 07:21:36 PM
by motorherp
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Control Schemes [part 1] : Progear Turrets
motorherp
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2
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8460
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August 14, 2008, 07:32:40 PM
by motorherp
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Efficient Enemy Sequencing
jakman4242
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4
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10416
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April 07, 2010, 12:22:31 AM
by OMNICYPHER
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Art Of Collision [part 2] : Circles, Dynamic Testing, and Time Filtering
motorherp
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16
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20091
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March 24, 2009, 12:03:44 PM
by hima
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Art Of Collision [part 1] : Gunbird Collision
motorherp
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7
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20443
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September 05, 2009, 07:50:06 AM
by Korenn
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Efficient bullet rendering using point-sprites and GLSL
Hornet600S
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17
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36855
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March 08, 2010, 03:25:15 PM
by Hornet600S
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Control Schemes [part 2] : Spline Motion
motorherp
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37
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119206
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November 21, 2011, 01:32:29 PM
by Hornet600S
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Basic bullet management
Hornet600S
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33
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139704
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April 29, 2012, 12:17:09 PM
by Hornet600S
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