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|-+ Contest Results

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Read March 01, 2007, 02:35:51 PM #0
Matt McFarland

Contest Results

Looks like we are finished judging and reviewing all games.  I took the longest and I apologize to everyone for that.  My life is very hectic right now, lots of things going on.  The results will be brought to the public BEFORE march 10th, 2007.  Thank you for your patience!
« Last Edit: March 01, 2007, 04:38:12 PM by Matt McFarland »

<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read March 01, 2007, 03:02:49 PM #1
charlie

Re: Contest Results

do you mean march? or are you living in the past?

Cheers
Charlie
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Read March 01, 2007, 03:46:03 PM #2
motorherp

Re: Contest Results

I'd love to join you then Matt but my flux capacitor is on the blink.  I'm wothout car too and I dont there's much chance of me running at 88 mph or survivng a direct lightning strike ;p


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Read March 01, 2007, 04:28:37 PM #3
Pixel_Outlaw

Re: Contest Results

Usually you want to rip those old pages off your calender when the month ends. Shocked
(Don't worry they don't feel a thing) Tongue

If you don't wish to discard your old pages, you can make a collage of swimsuit models for a lovely accent to any wall.
« Last Edit: March 01, 2007, 04:30:32 PM by Pixel_Outlaw »


Aviator sunglasses are pretty much the shmups of the sunglasses world.
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Read March 01, 2007, 04:38:35 PM #4
Matt McFarland

Re: Contest Results

 shocked2 I fixed the error.. I meant march..


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Read March 01, 2007, 08:29:12 PM #5
cactus

Re: Contest Results

The title of this topic made my heart skip a beat, but the content wasn't quite as exciting... It's a big competition though, so take your time guys  wink2
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Read March 02, 2007, 03:04:25 AM #6
dfyb

Re: Contest Results

looking forward to it Smiley
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Read March 09, 2007, 02:48:23 PM #7
Matt McFarland

Re: Contest Results

Ok folks...  I'm having issues with ezGenerator, what I use to make those nifty contest pages.  But rest assured I'm going to have the results in tomorrow.


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read March 10, 2007, 10:54:02 AM #8
9_6

Re: Contest Results

Giv results now >:O
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Read March 10, 2007, 06:11:26 PM #9
jony

Re: Contest Results

I'm having issues with ezGenerator

Anyone else find that statement ironic? Smiley
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Read March 11, 2007, 05:42:15 AM #10
Matt McFarland

Re: Contest Results

The contest results are here!!!

http://www.shmup-dev.com/af2k7

good night Smiley


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read March 11, 2007, 08:47:54 AM #11
9_6

Re: Contest Results

Whoa congratulations cactus!
You made it!
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Read March 11, 2007, 09:58:47 AM #12
Havard

Re: Contest Results

I don't wish to moan and I wouldn't normally but reading the review of the one level demo version of Dark Space was a tad annoying as I worked really hard to get a complete 5 level game up by the deadline!  Don't know what happened there...

Anyway, thanks for a great compo and Dark Space is being drastically improved with support from the forum here and at Retroremakes.
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Read March 11, 2007, 10:16:34 AM #13
cactus

Re: Contest Results

Wow. I really didn't think I'd win Smiley

Is there any possibillity that you guys can link to the updated version of Clean Asia! on the results page? Because I'd rather have people download that than the old version that had several severe bugs in one of the levels. Also, it would seem kinda pointless to link to the old one, when I've put in some effort to make the game better since the deadlie  Undecided

Thanks for a wonderful time and an excellent competition, guys!
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Read March 11, 2007, 10:23:46 AM #14
fsFreak

Re: Contest Results

I agree you winning with the innovation, but NOT that you also win the audio-award Smiley
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Read March 11, 2007, 10:50:53 AM #15
junkboy

Re: Contest Results

Congrats, Cactus! Well deserved.
We'll get you next time, though.  Wink

Thank you shmup-dev crew for hosting this compo, it's been a blast! (hey, was that a pun? I'm not sure).


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Read March 11, 2007, 10:57:44 AM #16
motorherp

Re: Contest Results

Congrats Matt, Tim, and Chalie, a solid job done.  And congrats to everyone who took part.


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Read March 11, 2007, 03:50:54 PM #17
Crimson Knight

Re: Contest Results

Thanks a lot for the support guys. This encourages me to develop more shooters.

I liked reading the reviews of the games listed. There were some I didn't play, and it was great to know a little more about them before I finally did. I especially liked Matt's review sections, he gives a few more details about the game and his opinion, but some games contained more details by all 3 judges which was great.

I liked this competition, and I thank all those who participated in the whole process. Smiley

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Read March 11, 2007, 05:27:25 PM #18
Adigun A. Polack

Re: Contest Results

I think simply that Clean Asia getting the 1st place award is *rather* well-deserved, and so my serious congratulations to you personally for that indeed, cactus!!!  d=Cool=b !!

The 1st-5th official placings were quite well-deserved as well, in my opinion!!  Hey, even though I and Rel did not make it into the Top-5 with Marvellous Twilight, I will DEFINITELY not count myself out... in fact, I can make even better shmups from all that experience that I have!!!  Grin

Congrats to all of you who have entered and made it into the results, whether you have won something or not!  Wink !
« Last Edit: March 11, 2007, 05:30:17 PM by Adigun A. Polack »
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Read March 11, 2007, 05:51:34 PM #19
Pixel_Outlaw

Re: Contest Results

Yes congratulations Cactus!
Your innovation and style were something compleatly original.
You cleaned house with Clean Asia. Grin



Aviator sunglasses are pretty much the shmups of the sunglasses world.
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Read March 11, 2007, 07:25:04 PM #20
Matt McFarland

Re: Contest Results

Wow. I really didn't think I'd win Smiley

Is there any possibillity that you guys can link to the updated version of Clean Asia! on the results page? Because I'd rather have people download that than the old version that had several severe bugs in one of the levels. Also, it would seem kinda pointless to link to the old one, when I've put in some effort to make the game better since the deadlie  Undecided

Thanks for a wonderful time and an excellent competition, guys!

Hey! Yeah that is already done actually.  If you look at the button "Developer Website" it takes you to the updated version.  I wanted to keep the competition versions on there so people understood how we judged the games.  Also, this is explained on the front page, although I may reiterate on the compo page if need be.


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Read March 11, 2007, 07:43:01 PM #21
the2bears

Re: Contest Results

Hey! Yeah that is already done actually.  If you look at the button "Developer Website" it takes you to the updated version.  I wanted to keep the competition versions on there so people understood how we judged the games.  Also, this is explained on the front page, although I may reiterate on the compo page if need be.

You're correct to do it this way, there has to be a "history" of the games as they were in the competition as well as links to get the latest versions.  Great job by all, and again a thanks to Matt, Tim and Charlie for working so hard.  Especially Matt.

Bill


the2bears - the indie shmup blog
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Read March 11, 2007, 10:59:06 PM #22
Foppy

Re: Contest Results

Congratulations to the winners and other entrants and thanks again to the organizers and judges. I agree with the comments made on my game Flyout, if I ever make a sequel these points will be addressed. Smiley
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Read March 12, 2007, 01:00:48 AM #23
relsoft

Re: Contest Results

Congrats to the winners!!! Though I really thought Blessed would win it. :*)

BTW, I can'r seem to access the result page right now...

« Last Edit: March 12, 2007, 01:31:22 AM by relsoft »

Hello
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Read March 12, 2007, 08:54:16 AM #24
Linley

Re: Contest Results

Thanks for the Silver! I'm very happy with it and it's an honour to come second to Clean Asia. This competition was great fun and there are plenty of really good entries.

Special thanks to the judges for giving EB time. It is almost intractable at first, but practice makes it much easier. I'm terrible at shmups and after a bit of playtesting I've managed to no-miss stage 1 on hard Wink. It is possible!

It's a pity the sound was not so well-loved, but that's what you get when you give yourself a day and a half to write an algorithm which makes the music up as it goes along out of a selection of five wav samples! Maybe next time I'll put more time into this part. Also, yeah, a pause feature was one of those last minute things I never got around to. Hm, it may be time to tidy up the source and release that as well.
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Read March 12, 2007, 09:08:34 AM #25
cactus

Re: Contest Results

It's a pity the sound was not so well-loved, but that's what you get when you give yourself a day and a half to write an algorithm which makes the music up as it goes along out of a selection of five wav samples! Maybe next time I'll put more time into this part. Also, yeah, a pause feature was one of those last minute things I never got around to. Hm, it may be time to tidy up the source and release that as well.
I played EB some more a while ago after initially dismissing it as too much of a pain to play. And one of the things that kept me stuck to it was the wonderful music. I really loved it, and can't see why the judges didn't. But my taste is kinda weird I guess. I didn't suspect that it was a song generated from an algorithm, and would've asked you who had made it if I hadn't forgotten about it. I really liked it, although it fit the second level a lot better than the first. The sound effects were awesome too. Everything about the sound was actually good in my opinion  Tongue
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Read March 12, 2007, 09:45:59 AM #26
motorherp

Re: Contest Results

I've gotta agree with cactus on this.  I thought the sounds in EB were greatly suited for the game with their blippy retro feel which matched the graphics and feel of the game perfectly.  I think possibly one of the problems judgeing wise is that the catagories are maybe too specific and dont cover everything.  For example its possible to have a game that has great graphics, sounds, and is like nothing you've played before, but for it still to be rubbish.  Like wise you might have a game that doesn't fit these catagories well but is still a good game.  Because of the way they forced themselves to add up the scores from these 3 catagories to give an overall score I imagine they had to mark some games down in areas they didn't deserve to maintain the overall running order they wanted.  Next time I recommend a more free form method of scoring, either that or have a much more encomapssing set of catagories.
« Last Edit: March 12, 2007, 09:51:48 AM by motorherp »

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Read March 12, 2007, 10:09:47 AM #27
Tim

Re: Contest Results

My excuse is... I gave 95 or 100 for Ex. Bifurc. in nearly all categories, so I had to knock down the score for the sound dept. a little (a lot) lol
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Read March 12, 2007, 11:45:14 AM #28
jony

Re: Contest Results

As the old saying goes there is no accounting for taste, we all would have judged slightly differently but certainly no better!  Thanks to all the judges for you time and reviews!  Congratulations to the winners and great work to everyone, I've played all the games and from the lowest ranked to the highest ranked they were all entertaining to play.  Thanks to everyone for making the competition fun and competitive!

Hey! Yeah that is already done actually.  If you look at the button "Developer Website" it takes you to the updated version.  I wanted to keep the competition versions on there so people understood how we judged the games.  Also, this is explained on the front page, although I may reiterate on the compo page if need be.

I agree that you should keep the contest version but reiterating that the new versions may be available on the developers website is a good idea as well.  Although I may just be dense I didn't really think about going to the author's website to get up-to-date versions.  Just hitting the download button is easier so unless the user has a very good reason to to not just use the download button they will.
« Last Edit: March 12, 2007, 11:51:12 AM by jony »

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Read March 12, 2007, 12:34:10 PM #29
Matt McFarland

Re: Contest Results

Motorherp: The "Overall" score is not an average score based off of Graphics, Sound, or Innovation, it is based on how the judge "feels" about the game.



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Read March 12, 2007, 01:25:38 PM #30
motorherp

Re: Contest Results

Motorherp: The "Overall" score is not an average score based off of Graphics, Sound, or Innovation, it is based on how the judge "feels" about the game.

Sorry, I didn't realise.  Well thats my theory out of the window ;p.  Its definately better this anyway since a game is more than just the sum of its parts.


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Read March 12, 2007, 03:32:02 PM #31
Matt McFarland

Re: Contest Results

Sorry, I didn't realise.  Well thats my theory out of the window ;p.  Its definately better this anyway since a game is more than just the sum of its parts.
I totally agree with you Smiley Great minds think alike!!!   Cool


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Read March 12, 2007, 03:49:08 PM #32
the2bears

Re: Contest Results

Its definately better this anyway since a game is more than just the sum of its parts.

Or less  Sad

Bill


the2bears - the indie shmup blog
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Read March 12, 2007, 11:31:51 PM #33
Pixel_Outlaw

Re: Contest Results

Its definately better this anyway since a game is more than just the sum of its parts.

Or less  Sad

Bill


What do you mean?



Aviator sunglasses are pretty much the shmups of the sunglasses world.
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Read March 12, 2007, 11:43:41 PM #34
the2bears

Re: Contest Results

Mine turned out to be less than the sum of its parts  Tongue

Bill


the2bears - the indie shmup blog
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Read March 13, 2007, 12:01:06 AM #35
Pixel_Outlaw

Re: Contest Results

I thought you were saying that. I liked your game-alot. I personally thought it was very innovative.



Aviator sunglasses are pretty much the shmups of the sunglasses world.
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Read March 13, 2007, 12:06:05 AM #36
cactus

Re: Contest Results

The idea for the gameplay and the fact that you managed to actually materialize it is quite amazing. Unfortunately I couldn't play the game because my computer sucks Undecided
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Read March 13, 2007, 07:13:20 PM #37
dfyb

Re: Contest Results

didn't expect to be rated so low in the graphics department.  no offense, but i don't see how...

this gets a 7.2 in graphics when much simpler games (in terms of visuals) were scored significantly higher. 

http://www.la.gg/upl/riders7.png - 8.4 in graphics

http://xs411.xs.to/xs411/07053/ca_china.PNG - 8.2 in graphics

http://www.users.on.net/~linley.henzell/eb_scr.png - 8.5 in graphics

not trying to derail anything.  just saying.   Wink
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Read March 13, 2007, 07:24:53 PM #38
motorherp

Re: Contest Results

I'm afraid I've got to disagree with you dfyb.  Just because they didn't use an unlimited colour pallet and splash alpha gradients on everything it doesn't make them less accomplished graphically.  The screen shots you link to are all highly stylized and/or have some great sprites which gives a nice overall graphical feel which I imagine is what they've been marked highly for.
« Last Edit: March 13, 2007, 07:26:31 PM by motorherp »

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Read March 13, 2007, 07:43:11 PM #39
Pixel_Outlaw

Re: Contest Results

Well art is mostly about taste, personally your game's graphics seem a bit flat and difficult to understand. That is my take on this. Are they bad? Not necessarily. I just can't get a feel for what you are trying to convey through them. While the other games are somewhat abstract too in nature I feel that the shapes are more defined. They share some elements of form and color.
« Last Edit: March 13, 2007, 07:45:07 PM by Pixel_Outlaw »


Aviator sunglasses are pretty much the shmups of the sunglasses world.
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