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+ SHMUP-DEV » SHMUP DEV COMPETITIONS » SHMUP-DEV Competition 2k7 Round 2 [COMPLETED] » Official Entries
|-+ wAive, by Plaid Notion. Comments, please.

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Read August 26, 2007, 12:28:35 PM #40
E-Magination

Re: Jellyf15h and Dark Logic Shmup- wAive BETA 1

Thanks  grin2
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Read September 12, 2007, 06:50:09 PM #41
jellyf15h

Re: Jellyf15h and Dark Logic Shmup- wAive BETA 1

Believe it or not, we're still going strong.  Demo coming this weekend, with some major changes.
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Read September 12, 2007, 07:46:23 PM #42
Adigun A. Polack

Re: Jellyf15h and Dark Logic Shmup- wAive BETA 1

Believe it or not, we're still going strong.  Demo coming this weekend, with some major changes.

Go get ‘em, jellyf15h, and fire your best one out for all of us as you release your next demo indeed!!  I want to see how well you have improved... hey, looking real forward to it!!!  grin2 !
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Read September 13, 2007, 08:53:42 PM #43
jellyf15h

Re: Jellyf15h and Dark Logic Shmup- wAive BETA 1

You guys sure are encouraging.  ^^
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Read September 21, 2007, 06:23:59 PM #45
jellyf15h

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Go ahead, play it!
SHAMELESS DOUBLEPOST
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Read September 22, 2007, 09:08:18 AM #46
E-Magination

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

I feel unpopular. Please, someone, reply!
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Read September 22, 2007, 12:44:19 PM #47
jaj

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

I feel unpopular. Please, someone, reply!

It looks great, I love the way the water and the sky look.
I played it a bit and there were two things that I didn't like that much.
1. The font of the menu, it looks a bit "unprofessional" I'm not sure why.
2. The islands in the background seem to be passing by to fast, it doesn't look natural.

That's all for now, I'll play some more
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Read September 22, 2007, 04:33:28 PM #48
Shoot-em-upper

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

I really liked the game, but, as jaj said, there are a few graphic presentation issues:

1.  I have no problem with the menu, but when you die, the critical hit warning stays on at the top of the menu for a while.
2.  The islands don't move at the speed of the water that they're in, which makes them look weird and superimposed.
3.  There's no movement animation, but I suppose that's unfixable at this point.

Also, there's too much inertia for a game that requires so much dodging.

This is not to say that I didn't like the game, on the contrary, I loved it.  But it does have a few problems.


I came, I saw, I posted.
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Read September 23, 2007, 09:08:36 AM #49
E-Magination

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

I adresses the Shmupper's 1st and 3rd problem and jaj's 1st one before. The final game's gameplay will differ, the enemies will come in patterns instead of rndom forms.

quick facts:
-The version that will be entered in this compo will not be the completed version. The compo version will feature about 3 levels, the 3 first. There should be a total of 8 (?) levels in the finished product.
-Plans for online multiplayer modes have been discussed
-The game will feature cinematic cutscenes drawn by Tekno. They look beautiful , I can tell you  Wink
-I'm planning of making a commercial album with wAive songs remixed. Maybe also some of the -+ 30 not used outtakes and concepts
-The menu will have a background in the compo version
-The compo version will be under 10mb. likely 6 or 7.
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Read September 23, 2007, 05:10:42 PM #50
jellyf15h

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

I really liked the game, but, as jaj said, there are a few graphic presentation issues:

1.  I have no problem with the menu, but when you die, the critical hit warning stays on at the top of the menu for a while.
2.  The islands don't move at the speed of the water that they're in, which makes them look weird and superimposed.
3.  There's no movement animation, but I suppose that's unfixable at this point.

Also, there's too much inertia for a game that requires so much dodging.

This is not to say that I didn't like the game, on the contrary, I loved it.  But it does have a few problems.
Thanks for the advice.

1. Already fixed.
2. was already in the works.
3. Hmmm?

Movement: I think I'll make it an option, loose/tight control.  Personally I like the slippiness.  Tongue
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Read September 23, 2007, 06:27:17 PM #51
Shoot-em-upper

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

A lot of shmups have the main ship tilt away from the screen when moving up and down(left and right for vertical ones).

Actually, now that I think about it, the ships are fine without tilting.
« Last Edit: September 24, 2007, 06:48:15 PM by Shoot-em-upper »

I came, I saw, I posted.
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Read September 25, 2007, 01:44:36 PM #52
E-Magination

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

The main problem would be that you'd have to aim by moving because if your ship tilts, so does your gun.
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Read September 25, 2007, 07:53:55 PM #53
Deleter

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Cool entry. Smiley
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Read September 27, 2007, 01:12:52 PM #54
E-Magination

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Thanks  Grin
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Read September 27, 2007, 03:50:54 PM #55
Shoot-em-upper

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

The main problem would be that you'd have to aim by moving because if your ship tilts, so does your gun.

No, I meant that, for example, in a horizontal shooter like yours, the ship would tilt away from the screen to show the underside when ascending, and would tilt towards the screen to show the top when descending.  From the point of view of the ship, it's rolling, rather than pitching.


I came, I saw, I posted.
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Read September 27, 2007, 04:38:12 PM #56
E-Magination

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Ehm.. Yeah. That's not a technically thing, Tekno, our main GFX artist just doesn't like animating  Undecided
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Read September 30, 2007, 09:03:17 PM #57
jellyf15h

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

If it's OK, I'm going to submit this by 12 PM local time, not GMT.
Since the judges all live in the USA, I'm assuming that's the standard.  And the rules didn't state anything about it.

Crunch Cruch.  Cry
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Read October 01, 2007, 12:59:01 AM #58
Adigun A. Polack

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

For one thing, jellyf15h, I am one of the judges of this competition that do live in the USA, just so you know.  Wink

And do not worry, man, you *still* have a few hours left until midnight on the dot to get your final contest version of your entry in, so finish up quick and show it to us pronto!!!  grin2=b
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Read October 01, 2007, 03:55:20 AM #59
jellyf15h

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Submitting entry.  See first post.
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Read October 01, 2007, 07:33:42 AM #60
motorherp

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Since the judges all live in the USA

Nope.  I live in the good old UK.


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Read October 01, 2007, 07:51:42 AM #61
JollyFish

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Yo, 'you're trying to draw a nonexistent surface' error, campaign mode :/
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Read October 01, 2007, 02:11:02 PM #62
E-Magination

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

That's a graphics card error.
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Read October 01, 2007, 03:06:28 PM #63
jellyf15h

Re: Plaid Notion Shmup- 9/19/07 wAive BETA 5 RELEASE

Close a few programs and run again perhaps?
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Read October 05, 2007, 12:15:26 PM #64
jellyf15h

Re: wAive by Plaid Notion- FINAL ENTRY; FORGOT TO EDIT TITLE

Oh the doublepost.  OH, the shame.  This version isn't vista-compatible.  If that's a problem for anyone, there's a link to a converter [that works on the EXE itself] linked to by this page:
http://www.jellyfishinacan.com/games.html
[mind my very confusing and diverse assortment of games and programs.]
« Last Edit: October 05, 2007, 12:18:05 PM by jellyf15h »

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