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Read May 27, 2007, 01:55:15 PM #0
cactus

Akuchizoku (COMPLETE)

Name: Akuchizoku (bad japanese for "Evil Blood People")
Download: scroll down to find attachment
Plans: Five _different_ levels (and possible a small bonus level or two), five different pilots (plus maybe one or two bonus pilots), custom made score by John Marwin and a storyline.

« Last Edit: October 01, 2007, 05:14:05 AM by Tim W. »
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Read May 27, 2007, 02:04:11 PM #1
TehSilentOne

Re: Red Banana

...as long as your game is named 'Red Banana'
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Read May 27, 2007, 02:38:00 PM #2
cactus

Re: Red Banana

I was going for Super Red Banana at first, but it didn't sound serious enough... So I shortened the title a bit.
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Read May 27, 2007, 04:35:21 PM #3
the2bears

Re: Red Banana

I can't wait for Red Banana II Smiley

Bill


the2bears - the indie shmup blog
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Read May 27, 2007, 10:18:48 PM #4
JollyFish

Re: Red Banana

It's Cactus! : o
Good luck with Red Banana. P:
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Read May 27, 2007, 10:24:04 PM #5
cactus

Re: Red Banana

Thanks for the encouraging words, guys! Here's a WIP screenshot:

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Read May 28, 2007, 04:06:23 AM #6
Radnom

Re: Red Banana

 shocked2 That's one freaky banana.

I can't wait, I know it'll be good because, well, you always make good games.


-POPPENKAST-
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Read May 28, 2007, 03:08:28 PM #7
stwelin

Re: Red Banana

Cactus, I demand that before you start working in this compo you iron out all frustrating nose-bleeding, head-smashing kinks in Clean-Asia and release a 1.1. Seriously, i played that game for about 5 hours when I first downloaded it and almost tore my eyes out because the bullets would hit me after backing me into the corner where I cannot tell the difference between the ship and the HUD graphics.

Well, in any case, your games are wildly addictive. I hope that this one is just as fun, but not as teeth-clenchingly frustrating. Cheesy
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Read May 28, 2007, 05:55:45 PM #8
Cow

Re: Red Banana

Quote
Seriously, i played that game for about 5 hours when I first downloaded it and almost tore my eyes out because the bullets would hit me after backing me into the corner where I cannot tell the difference between the ship and the HUD graphics.
I'm pretty sure that on the latest update, that's fixed. The HUD disappears when you're behind it, if my memory serves me correctly. smiley2
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Read June 01, 2007, 12:33:15 PM #9
jellyf15h

Good luck

Agreed.  I beat china and thailand yesterday with the reflector.  Good luck in this comp, cactus, GMclans is watching us.

[and admins, expect a massive rise in contest entries in the next contest coming from that site.]
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Read June 01, 2007, 12:48:32 PM #10
relsoft

Re: Red Banana

Thanks for the encouraging words, guys! Here's a WIP screenshot:



Looks like a hotdog.  Cheesy


Hello
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Read June 01, 2007, 02:24:10 PM #11
pixelizr

Re: Red Banana

Now that the competition theme is out, you just have to make it a game where you swing around a red banana.

Grin
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Read June 01, 2007, 02:55:02 PM #12
the2bears

Re: Red Banana

Options, condiments, all the same to me.

Bill


the2bears - the indie shmup blog
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Read June 01, 2007, 02:57:48 PM #13
Adigun A. Polack

Re: Red Banana

I too have already played your game called Clean Asia, my man cactus, and the capture-and-throw technique was UTTERLY original and so successfully well-executed!!!  I mean, look, I sure wouldn’t be surprised to see what amazing stuff you can do with the red banana as an original option which goes beyond the usual Gradius/R-Type games... come up with something mighty big now, as I personally wish you such splendidly AWESOME success with your newest contest project of Red Banana!!!  d=Grin=b !
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Read June 02, 2007, 01:47:17 AM #14
Shoot-em-upper

Re: Red Banana

Is your ship the banana/hot dog?


I came, I saw, I posted.
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Read June 02, 2007, 09:40:12 AM #15
cactus

Re: Red Banana

@Shoot-em-upper: Yes, the ship is the banana. Here's what you'll look like when you're maxed on the upgrades:



Nah, seriously. I just put "Red Banana" as a title, because I had no idea on what kind of game I'd be making. The game will likely have little to do with any bananas, red or yellow. Sorry for getting all of y'all's hopes up Cry
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Read June 02, 2007, 09:49:57 AM #16
Five Damned Dollarz

Re: Red Banana

We DEMAND you make a game called 'Red Banana' even if it's not for this comp lol
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Read June 02, 2007, 07:50:39 PM #17
pixelizr

Re: Red Banana

Sorry for getting all of y'all's hopes up Cry
My hope was up. Sad
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Read June 03, 2007, 03:04:49 PM #18
jellyf15h

Re: Red Banana

I JUST BEAT CLEAN ASIA LAST NIGHT WHOOOOOOO!!!!O!O!O!O!!!OOO!!!!
Mackey I. Dole says to the little one:  You're welcome.  Now go get me a soda.
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Read June 04, 2007, 07:02:39 AM #19
Nobody

Re: Red Banana

Too bad you can't win thise one. D:
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Read June 04, 2007, 11:44:21 AM #20
pixelizr

Re: Red Banana

One can never win against a Red Banana.
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Read June 04, 2007, 12:31:32 PM #21
cactus

Re: Red Banana

I JUST BEAT CLEAN ASIA LAST NIGHT WHOOOOOOO!!!!O!O!O!O!!!OOO!!!!
Mackey I. Dole says to the little one:  You're welcome.  Now go get me a soda.
Good job! And this is the first time I've ever seen anyone mention the pilots' names Cheesy

I might be working with mr Marwin this time around as well. Dunno if I should post any further spoilers than that...
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Read June 04, 2007, 12:40:43 PM #22
Shoot-em-upper

Re: Red Banana

What's the name of the last enemy?  The farthest that I got was the skeptical square or whatever in Thailand.


I came, I saw, I posted.
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Read June 04, 2007, 12:44:06 PM #23
cactus

Re: Red Banana

What's the name of the last enemy?  The farthest that I got was the skeptical square or whatever in Thailand.
That's the final enemy of the Thailand level. The big bad boss in the game can be found in China. The final one in Korea is pretty tough too  tongue2
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Read June 04, 2007, 03:10:34 PM #24
Shoot-em-upper

Re: Red Banana

Great.  I'm better than I thought.


I came, I saw, I posted.
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Read June 05, 2007, 09:35:19 PM #25
cactus

Re: Red Banana

Progress report  tongue2

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Read June 05, 2007, 09:37:49 PM #26
Shoot-em-upper

Re: Red Banana

Is that concept art, or is it actual game graphics?  The banana looks like it's happy about being shot.


I came, I saw, I posted.
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Read June 05, 2007, 11:23:59 PM #27
relsoft

Re: Red Banana

Hey, that looks rad man!


Hello
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Read June 05, 2007, 11:25:13 PM #28
pixelizr

Re: Red Banana

Do you get to play as the banana?
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Read June 06, 2007, 12:28:44 AM #29
Shoot-em-upper

Re: Red Banana

See post 16.


I came, I saw, I posted.
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Read June 08, 2007, 06:27:14 PM #30
cactus

Re: Akuchizoku

Okay, so my game's finally ready for some exposin'. Well, maybe not... But I intend to "sell" it, to get some money which will let me and John Marwin survive through the summer without getting jobs. And thus I need to finish early, or get a lot of pre-orders in order to have a chance of succeeding (which I probably won't, either way). So here we go.

Name: Akuchizoku (bad japanese for "Evil Blood People")
Plans: Five _different_ levels (and possible a small bonus level or two), five different pilots (plus maybe one or two bonus pilots), custom made score by John Marwin and a storyline.


http://www.akuchizoku.co.nr/

There is no price on the game, instead the "customer" makes a donation of at least $1 to get his copy of the full version. Generous donators will be extremely appreciated and therefore get their names in the credit (and possibly a few subsequent cactus games for free, if the economic situation allows it). For those who feel that games should be free to play, there'll be an optional demo version with a bit over 60% of the content from the full version available for download.

Note that the full version will probably be released for free whenever I don't see a point in not requiring donations anymore. So anyone who "buys" the game shouldn't consider it that way. Look at it as a donation, and feel that you've done a good deed instead... Ok?

Edit: Didn't know that paypal charged for transactions. Have to raise the minimum to $1 unfortunately. I bet my chances at striking it rich just went down the drain Tongue
« Last Edit: June 08, 2007, 09:56:57 PM by cactus »
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Read June 08, 2007, 07:35:45 PM #31
omicron1

Re: Akuchizoku

That's a ...unique... graphical style there.

So are the yellow circles explosions, or targets?
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Read June 08, 2007, 11:02:17 PM #32
Kairos

Re: Akuchizoku

Those are explosions. And I love old school graphics Cheesy
The real question is the game-play, which is the major factor.
I'm gonna assume it's going to be great.

I rofl'ed @ the progress report XD
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Read June 08, 2007, 11:07:42 PM #33
relsoft

Re: Akuchizoku

Good thing:  Nice oldskool GFX. Really stylish. :*)
Bad thing: You lost the banana. :*( Why did you loose the banana?


Hello
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Read June 09, 2007, 01:49:10 AM #34
pixelizr

Re: Akuchizoku

I have to say that the new title is close... but no banana.
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Read June 09, 2007, 01:10:40 PM #35
rasher

Re: Akuchizoku

Judging by the pictures on your site, the graphical style is looking quite unique for modern shmups. Hope to see some more progress soon.
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Read June 29, 2007, 11:39:56 PM #36
cactus

Re: Akuchizoku

Progress update!

- 8 enemies plus five unfinished enemy ideas
- 3.5 bosses plus two planned, and some additional concepts
- Storyline outlined and planned + unfinished manuscript
- 3.5 pilots
- Character portraits
- Menu
- Character Select screen (70% done)
- Title screen
- 2 finished songs and four early versions

Level progress:

Level1: 70%
Level2: 20%
Level3: 5%
Level4: 5%
Level5: 2.5%
Bonus Level 1: 5%

note: The themes of all levels have already been planned

I'm sorry for the lack of details. I updated the first post with some "new" screens, though.
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Read June 30, 2007, 09:05:54 AM #37
alillm

Re: Akuchizoku

Great to see you’re making good progress, this is probably the game I'm most looking forward to playing at the moment. The lazer type weapon from that boss (I think it’s a boss) in the last screenshot is awesome Smiley

Ali
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Read June 30, 2007, 05:19:50 PM #38
Shoot-em-upper

Re: Akuchizoku

Looks more like a fire(blood?) whip than a laser.  It's also neat that you made seperate sprites for blood drops(at least that's what I'm assuming they are) turning instead of just turning the sprites.


I came, I saw, I posted.
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Read June 30, 2007, 08:58:40 PM #39
alillm

Re: Akuchizoku

Yea you're right, didn't know what to call it though, blood whip works  Wink

Ali
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