Welcome, Guest. Please Login or Register.  • Help
SMF Underground
+ SHMUP-DEV » SHMUP DEV COMPETITIONS » SHMUP-DEV Competition 2k7 Round 2 [COMPLETED] » Official Entries
|-+ DroneSwarm (Completed)

Pages: 1 [2] 3  All   Go Down
0 Members and 1 Guest are viewing this topic. Topic Tools  
Read July 13, 2007, 12:52:30 PM #40
monoRAIL

Re: DroneSwarm (updated - stealth fighter)

A new version of Torque Game Builder (1.5) has just been released and I'm going to try to port DroneSwarm over to the new version. This might take a while so I probably won't have any updates for a few days. In the meantime here's some artwork...

Offline  
Read July 13, 2007, 02:00:37 PM #41
ReleX

Re: DroneSwarm (updated - stealth fighter)

Like it! though the options don't seem totally in line with the rest...

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
Offline  
Read July 13, 2007, 03:47:50 PM #42
monoRAIL

Re: DroneSwarm (updated - stealth fighter)

The small white circular drone is the player's option, the larger grey one is an enemy.
Offline  
Read July 14, 2007, 12:37:42 AM #43
Shoot-em-upper

Re: DroneSwarm (updated - stealth fighter)

I think that the options go well with the other aircraft.  I like the way you played around with the designs of the Nighthawk and Raptor(Lightning II?).


I came, I saw, I posted.
Offline  
Read July 15, 2007, 06:38:00 AM #44
kemical

Re: DroneSwarm (updated - stealth fighter)

very cool so far! ...I'm a TGB user also, Have you been trying any of the new behavior stuff? 1.5 kind of threw a wrench into what I was doing prior.
Offline  
Read July 15, 2007, 07:50:31 AM #45
monoRAIL

Re: DroneSwarm (updated - stealth fighter)

Kemical - just got DroneSwarm working with TGB 1.5 today, however I'm noticing some irritating collision bugs. The collision circle on my player's bullets seems to vary slightly over time, which causes the hit effect animations to play in the wrong place.

I haven't had a look at behaviours at all yet. Have they written any documentation or tutorials for those yet? I tend to do most of my editing in codeweaver anyway, and just use the editor for importing images and configuring animations and particles. Once I start laying out the background with tilemaps I might take a look at the new features of the editor.
Offline  
Read July 26, 2007, 02:36:44 AM #46
kemical

Re: DroneSwarm (updated - stealth fighter)

Cool, I had replied to your post on garage games about that collision problem, hope you got it solved.   I'm planning on trying to use Behaviors for handling the bullet patterns and enemy attacks, everything else is just using the scene object datablocks for defining objects and then lots of class/scripting stuff in Torsion.  There seems to be some basic behavior tutorials in the documentation, but nothing too detailed, looks like they are still working on doing more with it.
Offline  
Read July 29, 2007, 12:11:06 PM #47
monoRAIL

Re: DroneSwarm (updated - background)

I've finally started on the background art. Here's some early designs for level 1. The plan is to start high up like this then dive down through the clouds half way through the level and continue lower down. I still have to work out how I'm going to do the clouds.





Offline  
Read July 29, 2007, 01:25:39 PM #48
alillm

Re: DroneSwarm (updated - background)

Looks great, really like the backgrounds and the idea of changing the height mid level is cool. This just jumped a few places up my 'most anticipated' list Smiley

Ali
Offline  
Read July 29, 2007, 08:11:21 PM #49
Shoot-em-upper

Re: DroneSwarm (updated - background)

Slick graphics.  You could have some clouds below you, and some clouds obscuring your vision.  As you descend through them, they'd get less and less frequent.


I came, I saw, I posted.
Offline  
Read July 29, 2007, 10:39:39 PM #50
Alex

Re: DroneSwarm (updated - background)

Yes the clouds above should move quite quickly too to heighten the perception of speed.
Offline  
Read July 30, 2007, 04:49:02 AM #51
Deleter

Re: DroneSwarm (updated - background)

Wow really nice background, keep up the good work!
Offline  
Read July 30, 2007, 08:09:37 AM #52
X-0ut

Re: DroneSwarm (updated - background)

Looking great, very lush! Smiley
Offline  
Read July 30, 2007, 05:26:46 PM #53
HunchedWarrior

Re: DroneSwarm (updated - background)

Nice. Will there be bigger islands or maybe buildings on them later on (in the level)? I like blasting the crap out of buildings. They always blow up real good Smiley


Are you ready set?
We started on a trip to hell
Offline  
Read July 30, 2007, 08:22:15 PM #54
Shoot-em-upper

Re: DroneSwarm (updated - background)

Especially nuclear powerplants and bomb factories! evil2


I came, I saw, I posted.
Offline  
Read July 30, 2007, 09:48:15 PM #55
berilium

Re: DroneSwarm (updated - background)

Wow! I love those screens. You've been working great! BTW, player's aircraft reminds me those Mass Production Evangelions  Grin
Offline  
Read July 31, 2007, 12:08:39 AM #56
monoRAIL

Re: DroneSwarm (updated - background)

Nice. Will there be bigger islands or maybe buildings on them later on (in the level)? I like blasting the crap out of buildings. They always blow up real good Smiley

Yes, there will be low level flying sections with tanks and other ground vehicles to attack, although this will probably be in the second level. For now I'm just working on getting the first level working. If I have time, and if I can fit it under the 20Mb limit I'll try to get 2 levels in the competition entry.
Offline  
Read July 31, 2007, 10:23:55 PM #57
Adigun A. Polack

Re: DroneSwarm (updated - background)

Nice. Will there be bigger islands or maybe buildings on them later on (in the level)? I like blasting the crap out of buildings. They always blow up real good Smiley

Yes, there will be low level flying sections with tanks and other ground vehicles to attack, although this will probably be in the second level. For now I'm just working on getting the first level working. If I have time, and if I can fit it under the 20Mb limit I'll try to get 2 levels in the competition entry.

Sounds real good to me, monoRAIL, and for this compo entry of yours, two levels is better than none, I should say!!  Wink

Screenshots are looking really hot now, and I really liked the 1st demo, by the way!!!  Grin=b
Offline  
Read August 01, 2007, 08:52:44 PM #58
Shoot-em-upper

Re: DroneSwarm (updated - background)

there will be low level flying sections with tanks and other ground vehicles to attack, although this will probably be in the second level.

I love low-flying sections.  A whole level like that would be awesome.


I came, I saw, I posted.
Offline  
Read August 01, 2007, 10:50:46 PM #59
Griff

Re: DroneSwarm (updated - background)

This is looking great!  I really like the style!  Having you fly down through the clouds is an awesome idea.  I hope you are able to get it working. Smiley  The backgrounds look great too.  I like the really saturated colors, works well with everything else.
Offline  
Read August 02, 2007, 01:17:33 AM #60
cactus

Re: DroneSwarm (updated - background)

As good as the new backgrounds look, I'll have to say that I liked the previous background better. I was hoping you'd go for the more industrial tone that the demo and enemy graphics seemed to ooze of. Fighting your way through wave after wave of enemy ships in a dystopian environment is much more my thing than fighting in a tropical paradise.

I might change my mind when I see the game in motion, though. The new backgrounds are certainly well made to say the least. I just don't enjoy that kind of setting as much Tongue
Offline  
Read August 02, 2007, 01:27:37 AM #61
monoRAIL

Re: DroneSwarm (updated - background)

As good as the new backgrounds look, I'll have to say that I liked the previous background better. I was hoping you'd go for the more industrial tone that the demo and enemy graphics seemed to ooze of. Fighting your way through wave after wave of enemy ships in a dystopian environment is much more my thing than fighting in a tropical paradise.

I might change my mind when I see the game in motion, though. The new backgrounds are certainly well made to say the least. I just don't enjoy that kind of setting as much Tongue

Yeah I know what you mean - the background's a bit bright and happy. I'm still experimenting with the art style, I should probably do some color concepts and see where I'm going with this. There will however be a distinct progression in the levels. This first level sees the player approaching the enemy's territory and clearing out the air defences. Later levels will get lower down and involve air to ground fighting. I'm not sure if I could do a convincing top-down urban environment in 2D, but we'll see.
Offline  
Read August 02, 2007, 10:47:19 AM #62
LamptonWorm

Re: DroneSwarm (updated - background)

Looks great, good stuff.
Offline  
Read August 02, 2007, 11:13:02 AM #63
Matt McFarland

Re: DroneSwarm (updated - background)

Looks interesting, based on the screen shots Id like to offer a suggestion or two:

1. I'd like to see some sandy beaches, and maybe trees?  The islands look good as is, but adding detail would make them look 10x better.  Even if you plan on doing this on levels where you're closer to the ground, I think it's highly needed at the high-altitude levels.

2. Perhaps some ships in the water too? Smiley

3. Clouds would be awesome!!!  Maybe a cloud here or there, above the ship but not opaque, and perhaps clouds underneath as well.  Maybe a couple here and there just to add flavor.

Just thoughts that zoomed in my head within seconds of looking at the images.   angel
« Last Edit: August 02, 2007, 11:14:46 AM by Matt McFarland »

<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
Offline  
Read August 02, 2007, 03:03:54 PM #64
Shoot-em-upper

Re: DroneSwarm (updated - background)

As good as the new backgrounds look, I'll have to say that I liked the previous background better. I was hoping you'd go for the more industrial tone that the demo and enemy graphics seemed to ooze of.

Or, you could have it start out like the current backgrounds, then as you progressed through the level, the clouds would turn more of a dark gray color and the islands would have buildings and machinery, etc.  Then, you'd reach the mainland and fly over the enemy capital city.  Or something like that.


I came, I saw, I posted.
Offline  
Read August 07, 2007, 01:02:06 PM #65
monoRAIL

Re: DroneSwarm (updated - background)

Just as an experiment I tried adding DroneSwarm to my Steam games list and calling up the new friends list and chat overlay... and it works! w00t. So your friends will know when you're playing DroneSwarm :-)

Offline  
Read August 09, 2007, 04:24:33 AM #66
Alex

Re: DroneSwarm (updated - background)

eddie: word up g?
matt: jst comin up to the boss now...
eddie: gd luck...
matt: shit... he's shooting at me.......  while I'm typing this..

*kablooey*

eddie: lol pwned!!!11!!11one!11
Offline  
Read August 09, 2007, 04:26:03 AM #67
Alex

Re: DroneSwarm (updated - background)

Nice work by the way.  Would be cool if there could be some 2 player action as well Smiley with voice chat.  Add that to the to do list...
Offline  
Read August 09, 2007, 09:09:54 AM #68
monoRAIL

Re: DroneSwarm (updated - background)

Local two player is definitely on the list, maybe not for the competition, but certainly on the long-term list. And Valve have very kindly taken care of voice-chat with their Steam community, so that's already checked off the list  Grin
« Last Edit: August 09, 2007, 09:11:59 AM by monoRAIL »

Offline  
Read August 19, 2007, 12:17:22 PM #69
monoRAIL

Re: DroneSwarm (updated - background)

Not much new stuff to show, I've had the flu and progress has been slow. Might have a new demo out in the next week or so.
Here's the logo for now:

Offline  
Read August 19, 2007, 07:08:40 PM #70
Shoot-em-upper

Re: DroneSwarm (updated - logo)

Nice logo.  I recognize the wing from the player ship, but what's the red thing underneath?  Is it just a random decoration?


I came, I saw, I posted.
Offline  
Read August 20, 2007, 09:44:23 AM #71
mice

Re: DroneSwarm (updated - logo)

it's the cockpit windows on one of the planes, right?
God I'm good!
Offline  
Read August 20, 2007, 10:28:57 AM #72
Five Damned Dollarz

Re: DroneSwarm (updated - logo)

Quote
it's the cockpit windows on one of the planes, right?
God I'm good!
Damn right you are good, now you should finish Tanks A Lot Smiley
Good job picking that out too... Good design Smiley
Offline  
Read August 20, 2007, 05:07:22 PM #73
Adigun A. Polack

Re: DroneSwarm (updated - logo)

I really like the title logo design of yours as well, monoRAIL... it is looking pretty good, you know!?  Grin

If you step up the logo to something better, I think it would be excellent, but as it is right now, a very good start for you!!  Wink=b !
Offline  
Read August 23, 2007, 07:55:40 PM #74
Shoot-em-upper

Re: DroneSwarm (updated - logo)

I feel so stupid... Tongue


I came, I saw, I posted.
Offline  
Read September 10, 2007, 12:39:20 PM #75
monoRAIL

Re: DroneSwarm (updated - screenshots and DEMO!)

New screenshots:









Demo coming VERY SOON (the guys on the IRC channel are testing it for me)
Offline  
Read September 10, 2007, 01:00:45 PM #76
monoRAIL

Re: DroneSwarm (updated - screenshots and DEMO!)

Thanks X-Out for testing the demo.

Click here townload the DroneSwarm demo!
Offline  
Read September 10, 2007, 03:08:03 PM #77
Mogster

Re: DroneSwarm (updated - screenshots and DEMO!)

Wow awesome game extremely professional, I thoroughly enjoyed your demo.

Only thing that annoyed me to begin with was the collision box, but I worked through it, just a bit of getting used to with a large ship.

awesome work well worth the effort.
Offline  
Read September 10, 2007, 03:44:18 PM #78
Adigun A. Polack

Re: DroneSwarm (updated - screenshots and DEMO!)

The download time was a little slow for the latest version, monoRAIL, but THANK God that what you did with the game was *definitely* worth the wait, I must say!!!  You know why?  Because this game has a deep learning curve that is so easy for players to get into, in that it requires such wonderful and careful marksmanship on the enemies in order to fill that Efficiency meter to call forth additional drones, and that is so VERY well done!!!  d=Grin=b !

Overall, I am quite impressed with how this game is turning out so far, my splendid man!!!  cool1 !!
« Last Edit: September 10, 2007, 03:46:29 PM by Adigun A. Polack »
Offline  
Read September 11, 2007, 12:30:12 AM #79
monoRAIL

Re: DroneSwarm (updated - screenshots and DEMO!)

Mogster - glad you liked it. The hit box isn't very big, you only die if you get hit in the engines. I'll make a video soon to demonstrate how you can actually squeeze through some pretty tight bullet patterns.

Adigun - glad you liked it. I've tried to make it easy to just blast through the level without worrying about a high score, but for experienced players who try to get a higher score it can be quite challenging. If you're very accurate with your bullets at the start you should be able to take down 3 of the stealth bombers Wink
Offline  
Pages: 1 [2] 3  All   Go Up
Jump to:  

Page created in 0.189 seconds with 18 queries.