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|-+ The Iron Council

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Read September 30, 2007, 10:12:28 PM #40
the2bears

Re: The Iron Council

Bah... crunch time and I did get something out the door.  57 seconds late  Shocked  angel

I'll of course accept any decisions regarding that, the game is not finished either way and I wanted to get something "released" more for my own sake.

So, what have we got?  Well, a lot of "we don't haves", like music, scoring, a boss, more levels... you name it.  But we do have a good example of where this game might go, and an introduction to what I'm trying to accomplish.  It's an odd mixture of graphics, and I think the demo I'm showing is a bit too hard.  There's a point where a ton of bullets are on the screen and I really haven't balanced it much.

Keys: Arrows to move, 'Z' to shoot.  'Esc' as usual cycles you out of a game to the menu, and will exit from there.  In the menu, you can select 'options' and toggle between regular and reverse yaw (turning towards your movement and away respectively) as well as the weapon your options fire.

Other than that, shoot everything and don't get hit 3 times Smiley

Link in the first post, along with a rehash of this note.

Bill


the2bears - the indie shmup blog
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Read September 30, 2007, 10:59:59 PM #41
cactus

Re: The Iron Council

I think your game will be accepted, motorherp said that anything submitted before he gets back from work tomorrow will be safe Wink
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Read October 01, 2007, 08:54:39 AM #42
battlegorge

Re: The Iron Council

The rail system is well programmed.
Your game reminds me a bit of the train stage in gunbird.
It would be interesting to see your map editor, if you used one to build the railssystem.  Smiley
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Read October 01, 2007, 10:25:23 AM #43
monoRAIL

Re: The Iron Council

This has a lot of potential - I like how the weapons are concealed in the train and pop out to attack you. I think it would be cool if there was some kind of multi-layered background, like a train track running along a bridge in a canyon, maybe with a river underneath it with barges (which would work just like slower trains). Then turrets placed on the canyon walls - lots of potential for nice parallax scrolling with the train concept. I hope you have the time to work on this more!
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Read October 01, 2007, 02:04:31 PM #44
the2bears

Re: The Iron Council

Thanks for the comments Smiley

Yeah, I do expect to continue working on this.  I've got a lot of ideas, some of which definitely include some cartoon-like terrain rendering.  That bridge idea is a pretty cool... as might a tunnel that forces you to fly around the mountain.  Definitely need a proper map editor, allowing for manipulation of the track splines and adding/editing enemies at time points.

Thanks for trying it out!

Bill


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Read October 01, 2007, 02:18:25 PM #45
cactus

Re: The Iron Council

The game wouldn't run on my pc. And I didn't get any error messages. Oh, well. I'm getting a new graphics card installed sometime soon thanks to VilleK, maybe it'll solve whatever the problem is Grin
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Read October 01, 2007, 02:22:41 PM #46
X-0ut

Re: The Iron Council

I cant see a download link or attachment, am I missing something?
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Read October 01, 2007, 02:44:01 PM #47
cactus

Re: The Iron Council

First post I think Wink
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Read October 01, 2007, 05:40:49 PM #48
the2bears

Re: The Iron Council

The game wouldn't run on my pc. And I didn't get any error messages. Oh, well. I'm getting a new graphics card installed sometime soon thanks to VilleK, maybe it'll solve whatever the problem is Grin

The best bet is to start a dos window (a console) and run the .bat file from that.  This way if there are any errors reported they'll hang around with the console rather than close right away (which happens if you "double-click" the .bat file).

Let me know if this shows any errors.

Bill


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Read October 02, 2007, 04:16:04 PM #49
mice

Re: The Iron Council

Darn!
This is what I get:

Unnamed resources to load: 0
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
        at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
        at org.lwjgl.opengl.Display.update(Display.java:569)
        at com.the2bears.tic.TheIronCouncil.main(TheIronCouncil.java:162)

Both the fs and windowed versions pops up the window and closes it immediately.
Heeelp!
I only have 5 minutes between baby-starring and diper-changing and I just wasted it on writing this post.  Grin

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Read October 02, 2007, 04:38:50 PM #50
the2bears

Re: The Iron Council

Odd, I'll check the error and see what crazy things I might be doing Sad

Hmmm... generic error message, passing an invalid argument to a GL method.

Bill
« Last Edit: October 02, 2007, 04:49:28 PM by the2bears »

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Read October 02, 2007, 05:53:01 PM #51
mice

Re: The Iron Council

Forgot to mention that I ran the last version without any problems.

EDIT:
And my videocard is some laptop embedded crap (Intel 82855).

« Last Edit: October 02, 2007, 05:58:55 PM by mice »

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Read October 02, 2007, 06:17:00 PM #52
the2bears

Re: The Iron Council

Ouch... really dumb mistake on my part.  I added the sponsors' logos image... 800x600, not powers of 2 Sad

I'll fix it and put a version up that you can play.

Bill


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Read October 02, 2007, 06:35:58 PM #53
X-0ut

Re: The Iron Council

Doesn't work for me either, stalls at the logo screen and the mouse cursor disappears.
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Read October 02, 2007, 09:47:52 PM #54
the2bears

Re: The Iron Council

Doesn't work for me either, stalls at the logo screen and the mouse cursor disappears.

Probably due to the same thing.  I'll get a patch up tonight.

Bill


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Read October 02, 2007, 11:08:57 PM #55
the2bears

Re: The Iron Council

Updated version with a patch for the size of the sponsor texture.  And a boss.  Kidding about the boss Smiley  If any of the judges are having the same error this version is the same as the official entry with the exception of the sponsor texture.

Hopefully this should work.

Bill


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Read October 03, 2007, 10:13:20 AM #56
mice

Re: The Iron Council

Worked fine!
Boiling pacifiers at the moment, but as soon as that's done I'll play it for real.

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Read October 03, 2007, 05:16:08 PM #57
BMF

Re: The Iron Council

I wasn't able to run it.

This is what I got.


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Read October 03, 2007, 06:17:42 PM #58
the2bears

Re: The Iron Council

I wasn't able to run it.

This is what I got.

Is that from the latest copy linked "just above"? 

Bill


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Read October 03, 2007, 06:18:55 PM #59
BMF

Re: The Iron Council

Yep.


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Read October 03, 2007, 06:29:10 PM #60
the2bears

Re: The Iron Council

Odd, I'll have to look at the source (which is at home, I'm at work) and see if that offers any clue as to what's happening here.  Sorry about that, always an adventure. 

Have you tried the Java Webstart version?

Thanks,

Bill


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Read October 03, 2007, 07:35:12 PM #61
BMF

Re: The Iron Council

That one works, thanks. Smiley


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Read October 03, 2007, 08:40:34 PM #62
the2bears

Re: The Iron Council

That one works, thanks. Smiley

Great Smiley

Bill


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