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Read July 02, 2007, 05:43:35 PM #0
mice

Tanks A Lot (COMPLETED)

Well, completed is a strong word...maybe entryversioned is more suitable...  Roll Eyes
(Come to think about it, entryversioned is quite strong as well...)

Also, if the shmup-dev logo is required, please let me know asap and I'll put it in.
(I don't want to get disqualified AGAIN!)

Thanks go to:
- shmup-dev for existing (gained a few review-score-points with this line, right?)
- My brother for drawing that inspirational title pic (the inspiration faded though, but it wasn't his fault)
- Bill for introducing me to lwjgl (yeah well, you actually did!)
- Ville for a java-loading-code-tip (here I went, doing things totally wacko. Like out bicycling.)
- X-out for removing the shader-must-have in PT2 so even I could play it
- X-out for removing the inertia in PT2 (...ain't happening, is it?)
- My wife...eh, well...
- And the rest of you guys and girls for some awesome entries this time around!

-------------------------------------------------------------
From the README.TXT:
-------------------------------------------------------------

###############
# Tanks A Lot #
###############
# 2007-09-24  #
###############

* SHMUP-DEV Competition 2k7 Round 2 - entry *

Code/Design/etc      Mikael Tillander (shmupstick[at]hotmail.com)
Title Screen      Lennart Tillander

---------
- Start -
---------

Run (double-click) the "Start_TanksAlot.bat" file.

-----------
- Control -
-----------

Arrow keys    - Move
Z, X, C      - Fires Left, Center and Right
(thanks to deleter for pointing the firebutton-error out...)


----------
- System -
----------

1. Collect stars to get reinforcements.
First wave comes to your assistance after 50 stars, next at 150 and the final at 300.
 
2. Keep you soldiers alive!
Your score will get multiplied with a number, depending on the number of soldiers you have
alive and well on the ground.

Soldier(s)   Multiplier
1      x   1
2      x   2
3      x   4
4      x   8
5      x  16
6      x  32
7      x  64
8      x 128

----------------
- Requirements -
----------------

Runs fine on a:
* 1.4GHz Celeron M
* 512MB RAM
* OpenGL capable drivers


----------------------------
- Libs, licenses and Stuff -
----------------------------

Unauthorized copied text from Bill:
"The game uses various libraries that are subject and still retain their own
copyright."

Namely LWJGL, which rocks!

-------------------------------------------------------------


« Last Edit: September 25, 2007, 07:44:46 PM by mice »

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Read July 02, 2007, 07:52:32 PM #1
Adigun A. Polack

Re: Tank you very much!

Ahh mice, I remember you well!!!  Grin !

If I do remember correctly, your previous official entry was from the Dragon Shmup competition (the 2nd Shmup-dev compo), and it was entitled Fleur de Luce.  Unfortunately, it was one of the greatest game entries that EVER got disqualified there, and I am so terribly sorry about that big heartbreak there!!!  Cry

However, with your new entry entitled Tank you very much!, I sure hope you win this new compo this time, without suffering any more disqualifications period.  So, do such an OUTSTANDING job and wish you the best of surefire success on this project, my man!!!  d=grin2=b !!
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Read July 02, 2007, 08:04:18 PM #2
mice

Re: Tank you very much!

Thanks Adigun! Nice to see you hovering here still.

Played your Marvellous Twilight during the last compo, and it rocked!
Great work man! ( smiley2 )=b
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Read July 02, 2007, 08:11:41 PM #3
Adigun A. Polack

Re: Tank you very much!

Why thank you so much for that awesome comment on Marvellous Twilight, mice!!!  cool1 !!

And also, you are welcome very richly here.  As a judge that I am, I recommend you to read and agree to all of these rules, and if you can do that and understand, then you will be alright indeed on your new entry... no problem!!!  Wink=b !
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Read July 03, 2007, 07:34:43 AM #4
ReleX

Re: Tank you very much!

Am I the only one who thinks Adi is a real kiss-ass? Sorry to say...

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 03, 2007, 07:40:58 AM #5
motorherp

Re: Tank you very much!

Not at all.  He just has a very rich vocabulary and we all love him for it  Wink=b.


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Read July 03, 2007, 09:04:48 AM #6
pixelizr

Re: Tank you very much!

It's not the rich vocabulary. It's his lavish use of it. Wink

.
.
.

Peace, man! Grin
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Read July 03, 2007, 12:52:39 PM #7
relsoft

Re: Tank you very much!

It's not the rich vocabulary. It's his lavish use of it. Wink

.
.
.

Peace, man! Grin

Trust me, I've known him and talked with hin for almost 5 years now with like 2 shooters done with him.  The lavishness always makes me smile. :*)


Hello
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Read July 03, 2007, 12:56:21 PM #8
the2bears

Re: Tank you very much!

Am I the only one who thinks Adi is a real kiss-ass? Sorry to say...

-ReleX

So far you seem to be the only one Roll Eyes He's ace in my books, and he's been a valued member here for awhile now.

Bill





the2bears - the indie shmup blog
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Read July 03, 2007, 01:01:39 PM #9
Nobody

Re: Tank you very much!

Yeah I find him kickass too. Smiley
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Read July 03, 2007, 01:04:22 PM #10
the2bears

Re: Tank you very much!

Yeah I find him kickass too. Smiley

Its early in the morning here, and that's what I read first, too  Grin

Bill


the2bears - the indie shmup blog
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Read July 03, 2007, 01:37:50 PM #11
Crimson Knight

Re: Tank you very much!

Am I the only one who thinks Adi is a real kiss-ass?
I like Adigun's encouraging words, though I find it odd to use them everywhere. It's a good pick-me-up, and Adi here has a good track record. I think it's really cool for someone who makes good shmups to encourage others to do the same, in a very POSITIVE way, lifts my spirits. Smiley

I like the title, by the way! Can't wait to see what game pops out.
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Read July 03, 2007, 02:24:14 PM #12
ReleX

Re: Tank you very much!

Lol! You ppl took it too seriously! He's quite respected I know... Guess he realy IS that enthousiastic?  Grin well, TTYL

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 03, 2007, 04:25:40 PM #13
VilleK

Re: Tank you very much!

Hey mice, good luck this time!

I'd still like to try out Fleur de Luce, is it available for download somewhere?


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read July 03, 2007, 10:33:29 PM #14
Shoot-em-upper

Re: Tank you very much!

I haven't had time to do it, but you could probably find Fleur de Luce in the old Dragon Shmup competition board.  It wouldn't be under official entries, of course, but it should be somewhere in there.


I came, I saw, I posted.
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Read July 03, 2007, 10:34:35 PM #15
Adigun A. Polack

Re: Tank you very much!

Actually, I do have Fleur de Luce right here, and it is successfully archived in its original form for all of you right here at the end of this post (if you are logged in, that is).

Also everybody, yes I really enjoy being an enthusiastic yet dead-serious person to be quite sure... and I am so TRULY proud of it, too!!!  Wink  It is my all-unique trait, after all.

Anyway, here is mice’s previous entry... and mice, I am so glad to do you a blessing by backing it up for you indeed, you know?  grin2 !
« Last Edit: July 03, 2007, 10:36:15 PM by Adigun A. Polack »
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Read July 04, 2007, 06:38:44 PM #16
mice

Re: Tank you very much!


Adigun to the rescue! Thanks!

I just now found it on my HD lingering in a temp-trash folder. Had a go and didn't find as awful as I remember it...  Kiss

@ville: Tack för senast!

I've attached a pic. Not much, but enough to get me started.

Set the ol' eclipse worspace up and installed the LWJGL and got a small start of an engine up as well. So, progress as last!

And maybe I should rename the title to 'Tanks a lot!' instead?

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Read July 04, 2007, 07:04:18 PM #17
ReleX

Re: Tank you very much!

Quote
Yes, it'll be about tanks. Loads of them.

'Tanks allot'... that just nails it.

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 04, 2007, 08:14:22 PM #18
the2bears

Re: Tank you very much!

Great looking Tank there!  I'll be very curious to see how you like Java/LWJGL.  Any ideas what you might use for a higher level library?

Bill


the2bears - the indie shmup blog
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Read July 05, 2007, 01:21:46 PM #19
mice

Re: Tank you very much! now: Tanks a lot!

Then it's settled, 'Tanks a lot!' it is.

Bill:
I've just started converting my C-ogl functions to LWJGL. Namely putting GL11 infront of the method-calls...   Smiley
This is how high it gets, the rest will be self-made.
What're you running on a higher level?
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Read July 05, 2007, 01:50:46 PM #20
the2bears

Re: Tank you very much! now: Tanks a lot!

Bill:
I've just started converting my C-ogl functions to LWJGL. Namely putting GL11 infront of the method-calls...   Smiley
This is how high it gets, the rest will be self-made.
What're you running on a higher level?


Well, since I don't do much in the Z dimension I'm mostly using my own game engine, an evolving bit of code from game 1.  I use some pieces of Puppygames "SPGL" library, mainly some excellent utitilities for defining resources in XML->serialized output etc.

Bill


the2bears - the indie shmup blog
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Read July 11, 2007, 06:48:29 PM #21
mice

Re: Tank you very much!


Just a crappy screen. Don't get started on why green camo isn't any good in the desert.  Wink

Worked out a basic game design doc, though.
Extract:
* Fireing
Button 1 - left (45 deg),
Button 2 - upwards
Button 3 - right(45 deg),
B1 + B2 - left 20 deg
B2 + B3 - right 20 deg

* Options
3 soldiers always by your side.
They can be powered up, the tank can't.
Some simplistic AI on the soldiers and they will have some path finding algo.
Bullets fired by the enemy foot soldiers will not damage the tank, so you can protect them.

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Read July 11, 2007, 07:29:40 PM #22
AphexTwins

Re: Tank you very much!

Looking good.  Smiley
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Read July 12, 2007, 01:16:37 AM #23
Deleter

Re: Tank you very much!

Looking good.  Smiley

Yep I have to agree. Nice screenie  Cool
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Read July 12, 2007, 11:40:35 AM #24
ReleX

Re: Tank you very much!

Like the screen! neat graphics! look a bit like my old game 'Apache'
www.64digits.com/games/index.php?cmd=view_game&id=2340

I love the idea of the options being actual soldiers! You could have like ammo crates that you can pick up with new weapons for them like RPG's or something so they can aid you better. I like this game extra because (I believe) its the only non-space shmup game in the compo. Keep up the excellent work!

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 12, 2007, 03:41:20 PM #25
Alex

Re: Tank you very much!

Heres some ideas I discussed with motorherp when I was considering making an entry into this compo, since I'm not making a game maybe you can use them in yours:

Quote
...the "options" will be "rescued" soldiers and other vehicles, who will tag along with the players vehicle, pretty much independent.  Ultimately, for example, an engineer won't shoot, but if he comes close to a building he'll run in and blow it up, C&C style.  Or if he sees a turret, he can make it "switch sides" and start shooting the enemy.  You can also be joined by other tanks that will fire on your command, and maybe a helicopter...

Your game is looking good so far - I'd like to see some air support options like helicopters that will hover and fire missiles or chainguns or something.

Also, is it possible to accidentally run over your own guys? *squish*
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Read July 12, 2007, 06:16:17 PM #26
mice

Re: Tank you very much!

No it doesn't, it looks like sh**e. But thanks for being so nice.

ReleX:
That apache game looked really good. Will give it a try. Your tanks blow mine any time of the day. (pun? yes.)

Alex:
Quote
...the "options" will be "rescued"...
That's exactly what I had in mind! Goes to show how original my thoughts are...

Quote
...an engineer won't shoot, but if he comes close to a building he'll run in and blow it up...
Or if he sees a turret, he can make it "switch sides" and start shooting the enemy.
Those are some really good ideas, but they sound too ambitious to me at this point.

Quote
You can also be joined by other tanks that will fire on your command, and maybe a helicopter...
Actually, that more what I'm going to do. The options will get powered up by getting different weapons and ultimately get their own tanks. On the way to the tank-stage, they need to ride a bike first.  Smiley

Quote
Also, is it possible to accidentally run over your own guys? *squish*
No it isn't, they run a bit faster if I get too close...  Grin
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Read July 12, 2007, 06:56:46 PM #27
Alex

Re: Tank you very much!

Says how "original" my ideas were too.  Damn this collective unconscious.

It looks heaps better than mine because mine doesn't even exist Cheesy

I love your idea for powering up the soldiers so they get better vehicles and weapons.  I never thought of that at all, and I think it's totally cool.
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Read July 15, 2007, 09:04:50 AM #28
mice

Re: Tank you very much!

Now we're getting somewhere, but still...
I will have to re-render the tank from the same view as the rest of the gfx, might be what's missing.

The rest of the day I'll spend implementing some enemies. I wanna shoot something!  Smiley
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Read July 15, 2007, 09:20:47 AM #29
X-0ut

Re: Tank you very much!

Looking good so far, I was hoping someone would enter something like this.
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Read July 15, 2007, 12:57:02 PM #30
Shoot-em-upper

Re: Tank you very much!

Looking good!  I especially like the blown-out buildings.


I came, I saw, I posted.
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Read July 15, 2007, 01:13:43 PM #31
junkboy

Re: Tank you very much!

I hear green is a great camouflage color in a desert.  Grin
Looking good though, I hope you finish it.


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Read July 15, 2007, 01:47:38 PM #32
mice

Re: Tank you very much!

And I hear reading posts is highly overrated.  Wink

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Read July 16, 2007, 01:00:52 AM #33
Deleter

Re: Tank you very much!

Nice screeny, those buildings rock.  Cool
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Read July 18, 2007, 03:21:31 PM #34
mice

Re: Tank you very much!

I've done soooo much, but it doesn't show...does it?  Undecided
I'm quite pleased with the bkg-sprite collision, it seems to work pretty good, even in tight places. You seldom find yourself traped in an annoying kind of way. But that could be that I avoid it...so it probably need someone else testing it.
Still just one enemy, the on-foot-kamikaze-soldier. Still, he puts up a good fight.

Sent a demo to my brother as well, and guess what? He got it running on his first attempt. Which means that, maybe, the judges will actually be able to play it.  Grin
As soon as the game gets anything like 'playable' I'll post a demo. Think that's the only way to make sure that others can run it...well, obviously.

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Read July 19, 2007, 08:05:34 PM #35
ReleX

Re: Tank you very much!

dude I like this entry! Beginning to look good! see you havent changed the main tank sprite yet (perpective Tongue). And I am seeing your progress! with the concrete BG and the hangars n stuff... But ehm i think you need to make the bullet sprite of your option smaller than the tank... (its the same now right?).
keep up the good work!!

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 20, 2007, 09:23:07 AM #36
mice

Re: Tank you very much!


I've been postponing the fix of the perspective problem on the tank...
Rendering the tank from different angles, instead of just rotating it in code, seemed like a lot of work. But I did it, finally, and it looks kind of cool, doesn't it?
60 frames for the turret and 60 for the base, adds up to 7MB of tank gfx alone...  Undecided

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Read July 20, 2007, 07:41:49 PM #37
Adigun A. Polack

Re: Tank you very much!


I've been postponing the fix of the perspective problem on the tank...
Rendering the tank from different angles, instead of just rotating it in code, seemed like a lot of work. But I did it, finally, and it looks kind of cool, doesn't it?
60 frames for the turret and 60 for the base, adds up to 7MB of tank gfx alone...  Undecided



WOW, that is a lot of hard work already if you ask me.  Shocked !  Well I am certainly glad that that is out of the way, mice, and you are doing so well here as progress is *sure* shaping up!!  I am sure that it will be interesting when the demo of your project here is released, you know?  Grin=b
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Read July 21, 2007, 12:14:38 AM #38
christofski

Re: Tank you very much!

Its really coming together.  I am anxious to see a demo.  Looks awesome  Grin
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Read July 21, 2007, 04:13:27 AM #39
kemical

Re: Tank you very much!

that looks great! I'd say do 32 directions though.. 60 seems like a lot  Smiley
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