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Read July 02, 2007, 05:43:35 PM #0
mice

Tanks A Lot (COMPLETED)

Well, completed is a strong word...maybe entryversioned is more suitable...  Roll Eyes
(Come to think about it, entryversioned is quite strong as well...)

Also, if the shmup-dev logo is required, please let me know asap and I'll put it in.
(I don't want to get disqualified AGAIN!)

Thanks go to:
- shmup-dev for existing (gained a few review-score-points with this line, right?)
- My brother for drawing that inspirational title pic (the inspiration faded though, but it wasn't his fault)
- Bill for introducing me to lwjgl (yeah well, you actually did!)
- Ville for a java-loading-code-tip (here I went, doing things totally wacko. Like out bicycling.)
- X-out for removing the shader-must-have in PT2 so even I could play it
- X-out for removing the inertia in PT2 (...ain't happening, is it?)
- My wife...eh, well...
- And the rest of you guys and girls for some awesome entries this time around!

-------------------------------------------------------------
From the README.TXT:
-------------------------------------------------------------

###############
# Tanks A Lot #
###############
# 2007-09-24  #
###############

* SHMUP-DEV Competition 2k7 Round 2 - entry *

Code/Design/etc      Mikael Tillander (shmupstick[at]hotmail.com)
Title Screen      Lennart Tillander

---------
- Start -
---------

Run (double-click) the "Start_TanksAlot.bat" file.

-----------
- Control -
-----------

Arrow keys    - Move
Z, X, C      - Fires Left, Center and Right
(thanks to deleter for pointing the firebutton-error out...)


----------
- System -
----------

1. Collect stars to get reinforcements.
First wave comes to your assistance after 50 stars, next at 150 and the final at 300.
 
2. Keep you soldiers alive!
Your score will get multiplied with a number, depending on the number of soldiers you have
alive and well on the ground.

Soldier(s)   Multiplier
1      x   1
2      x   2
3      x   4
4      x   8
5      x  16
6      x  32
7      x  64
8      x 128

----------------
- Requirements -
----------------

Runs fine on a:
* 1.4GHz Celeron M
* 512MB RAM
* OpenGL capable drivers


----------------------------
- Libs, licenses and Stuff -
----------------------------

Unauthorized copied text from Bill:
"The game uses various libraries that are subject and still retain their own
copyright."

Namely LWJGL, which rocks!

-------------------------------------------------------------


« Last Edit: September 25, 2007, 07:44:46 PM by mice »

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Read July 02, 2007, 07:52:32 PM #1
Adigun A. Polack

Re: Tank you very much!

Ahh mice, I remember you well!!!  Grin !

If I do remember correctly, your previous official entry was from the Dragon Shmup competition (the 2nd Shmup-dev compo), and it was entitled Fleur de Luce.  Unfortunately, it was one of the greatest game entries that EVER got disqualified there, and I am so terribly sorry about that big heartbreak there!!!  Cry

However, with your new entry entitled Tank you very much!, I sure hope you win this new compo this time, without suffering any more disqualifications period.  So, do such an OUTSTANDING job and wish you the best of surefire success on this project, my man!!!  d=grin2=b !!
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Read July 02, 2007, 08:04:18 PM #2
mice

Re: Tank you very much!

Thanks Adigun! Nice to see you hovering here still.

Played your Marvellous Twilight during the last compo, and it rocked!
Great work man! ( smiley2 )=b
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Read July 02, 2007, 08:11:41 PM #3
Adigun A. Polack

Re: Tank you very much!

Why thank you so much for that awesome comment on Marvellous Twilight, mice!!!  cool1 !!

And also, you are welcome very richly here.  As a judge that I am, I recommend you to read and agree to all of these rules, and if you can do that and understand, then you will be alright indeed on your new entry... no problem!!!  Wink=b !
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Read July 03, 2007, 07:34:43 AM #4
ReleX

Re: Tank you very much!

Am I the only one who thinks Adi is a real kiss-ass? Sorry to say...

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 03, 2007, 07:40:58 AM #5
motorherp

Re: Tank you very much!

Not at all.  He just has a very rich vocabulary and we all love him for it  Wink=b.


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Read July 03, 2007, 09:04:48 AM #6
pixelizr

Re: Tank you very much!

It's not the rich vocabulary. It's his lavish use of it. Wink

.
.
.

Peace, man! Grin
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Read July 03, 2007, 12:52:39 PM #7
relsoft

Re: Tank you very much!

It's not the rich vocabulary. It's his lavish use of it. Wink

.
.
.

Peace, man! Grin

Trust me, I've known him and talked with hin for almost 5 years now with like 2 shooters done with him.  The lavishness always makes me smile. :*)


Hello
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Read July 03, 2007, 12:56:21 PM #8
the2bears

Re: Tank you very much!

Am I the only one who thinks Adi is a real kiss-ass? Sorry to say...

-ReleX

So far you seem to be the only one Roll Eyes He's ace in my books, and he's been a valued member here for awhile now.

Bill





the2bears - the indie shmup blog
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Read July 03, 2007, 01:01:39 PM #9
Nobody

Re: Tank you very much!

Yeah I find him kickass too. Smiley
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Read July 03, 2007, 01:04:22 PM #10
the2bears

Re: Tank you very much!

Yeah I find him kickass too. Smiley

Its early in the morning here, and that's what I read first, too  Grin

Bill


the2bears - the indie shmup blog
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Read July 03, 2007, 01:37:50 PM #11
Crimson Knight

Re: Tank you very much!

Am I the only one who thinks Adi is a real kiss-ass?
I like Adigun's encouraging words, though I find it odd to use them everywhere. It's a good pick-me-up, and Adi here has a good track record. I think it's really cool for someone who makes good shmups to encourage others to do the same, in a very POSITIVE way, lifts my spirits. Smiley

I like the title, by the way! Can't wait to see what game pops out.
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Read July 03, 2007, 02:24:14 PM #12
ReleX

Re: Tank you very much!

Lol! You ppl took it too seriously! He's quite respected I know... Guess he realy IS that enthousiastic?  Grin well, TTYL

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 03, 2007, 04:25:40 PM #13
VilleK

Re: Tank you very much!

Hey mice, good luck this time!

I'd still like to try out Fleur de Luce, is it available for download somewhere?


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read July 03, 2007, 10:33:29 PM #14
Shoot-em-upper

Re: Tank you very much!

I haven't had time to do it, but you could probably find Fleur de Luce in the old Dragon Shmup competition board.  It wouldn't be under official entries, of course, but it should be somewhere in there.


I came, I saw, I posted.
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Read July 03, 2007, 10:34:35 PM #15
Adigun A. Polack

Re: Tank you very much!

Actually, I do have Fleur de Luce right here, and it is successfully archived in its original form for all of you right here at the end of this post (if you are logged in, that is).

Also everybody, yes I really enjoy being an enthusiastic yet dead-serious person to be quite sure... and I am so TRULY proud of it, too!!!  Wink  It is my all-unique trait, after all.

Anyway, here is mice’s previous entry... and mice, I am so glad to do you a blessing by backing it up for you indeed, you know?  grin2 !
« Last Edit: July 03, 2007, 10:36:15 PM by Adigun A. Polack »
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Read July 04, 2007, 06:38:44 PM #16
mice

Re: Tank you very much!


Adigun to the rescue! Thanks!

I just now found it on my HD lingering in a temp-trash folder. Had a go and didn't find as awful as I remember it...  Kiss

@ville: Tack för senast!

I've attached a pic. Not much, but enough to get me started.

Set the ol' eclipse worspace up and installed the LWJGL and got a small start of an engine up as well. So, progress as last!

And maybe I should rename the title to 'Tanks a lot!' instead?

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Read July 04, 2007, 07:04:18 PM #17
ReleX

Re: Tank you very much!

Quote
Yes, it'll be about tanks. Loads of them.

'Tanks allot'... that just nails it.

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 04, 2007, 08:14:22 PM #18
the2bears

Re: Tank you very much!

Great looking Tank there!  I'll be very curious to see how you like Java/LWJGL.  Any ideas what you might use for a higher level library?

Bill


the2bears - the indie shmup blog
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Read July 05, 2007, 01:21:46 PM #19
mice

Re: Tank you very much! now: Tanks a lot!

Then it's settled, 'Tanks a lot!' it is.

Bill:
I've just started converting my C-ogl functions to LWJGL. Namely putting GL11 infront of the method-calls...   Smiley
This is how high it gets, the rest will be self-made.
What're you running on a higher level?
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Read July 05, 2007, 01:50:46 PM #20
the2bears

Re: Tank you very much! now: Tanks a lot!

Bill:
I've just started converting my C-ogl functions to LWJGL. Namely putting GL11 infront of the method-calls...   Smiley
This is how high it gets, the rest will be self-made.
What're you running on a higher level?


Well, since I don't do much in the Z dimension I'm mostly using my own game engine, an evolving bit of code from game 1.  I use some pieces of Puppygames "SPGL" library, mainly some excellent utitilities for defining resources in XML->serialized output etc.

Bill


the2bears - the indie shmup blog
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Read July 11, 2007, 06:48:29 PM #21
mice

Re: Tank you very much!


Just a crappy screen. Don't get started on why green camo isn't any good in the desert.  Wink

Worked out a basic game design doc, though.
Extract:
* Fireing
Button 1 - left (45 deg),
Button 2 - upwards
Button 3 - right(45 deg),
B1 + B2 - left 20 deg
B2 + B3 - right 20 deg

* Options
3 soldiers always by your side.
They can be powered up, the tank can't.
Some simplistic AI on the soldiers and they will have some path finding algo.
Bullets fired by the enemy foot soldiers will not damage the tank, so you can protect them.

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Read July 11, 2007, 07:29:40 PM #22
AphexTwins

Re: Tank you very much!

Looking good.  Smiley
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Read July 12, 2007, 01:16:37 AM #23
Deleter

Re: Tank you very much!

Looking good.  Smiley

Yep I have to agree. Nice screenie  Cool
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Read July 12, 2007, 11:40:35 AM #24
ReleX

Re: Tank you very much!

Like the screen! neat graphics! look a bit like my old game 'Apache'
www.64digits.com/games/index.php?cmd=view_game&id=2340

I love the idea of the options being actual soldiers! You could have like ammo crates that you can pick up with new weapons for them like RPG's or something so they can aid you better. I like this game extra because (I believe) its the only non-space shmup game in the compo. Keep up the excellent work!

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 12, 2007, 03:41:20 PM #25
Alex

Re: Tank you very much!

Heres some ideas I discussed with motorherp when I was considering making an entry into this compo, since I'm not making a game maybe you can use them in yours:

Quote
...the "options" will be "rescued" soldiers and other vehicles, who will tag along with the players vehicle, pretty much independent.  Ultimately, for example, an engineer won't shoot, but if he comes close to a building he'll run in and blow it up, C&C style.  Or if he sees a turret, he can make it "switch sides" and start shooting the enemy.  You can also be joined by other tanks that will fire on your command, and maybe a helicopter...

Your game is looking good so far - I'd like to see some air support options like helicopters that will hover and fire missiles or chainguns or something.

Also, is it possible to accidentally run over your own guys? *squish*
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Read July 12, 2007, 06:16:17 PM #26
mice

Re: Tank you very much!

No it doesn't, it looks like sh**e. But thanks for being so nice.

ReleX:
That apache game looked really good. Will give it a try. Your tanks blow mine any time of the day. (pun? yes.)

Alex:
Quote
...the "options" will be "rescued"...
That's exactly what I had in mind! Goes to show how original my thoughts are...

Quote
...an engineer won't shoot, but if he comes close to a building he'll run in and blow it up...
Or if he sees a turret, he can make it "switch sides" and start shooting the enemy.
Those are some really good ideas, but they sound too ambitious to me at this point.

Quote
You can also be joined by other tanks that will fire on your command, and maybe a helicopter...
Actually, that more what I'm going to do. The options will get powered up by getting different weapons and ultimately get their own tanks. On the way to the tank-stage, they need to ride a bike first.  Smiley

Quote
Also, is it possible to accidentally run over your own guys? *squish*
No it isn't, they run a bit faster if I get too close...  Grin
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Read July 12, 2007, 06:56:46 PM #27
Alex

Re: Tank you very much!

Says how "original" my ideas were too.  Damn this collective unconscious.

It looks heaps better than mine because mine doesn't even exist Cheesy

I love your idea for powering up the soldiers so they get better vehicles and weapons.  I never thought of that at all, and I think it's totally cool.
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Read July 15, 2007, 09:04:50 AM #28
mice

Re: Tank you very much!

Now we're getting somewhere, but still...
I will have to re-render the tank from the same view as the rest of the gfx, might be what's missing.

The rest of the day I'll spend implementing some enemies. I wanna shoot something!  Smiley
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Read July 15, 2007, 09:20:47 AM #29
X-0ut

Re: Tank you very much!

Looking good so far, I was hoping someone would enter something like this.
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Read July 15, 2007, 12:57:02 PM #30
Shoot-em-upper

Re: Tank you very much!

Looking good!  I especially like the blown-out buildings.


I came, I saw, I posted.
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Read July 15, 2007, 01:13:43 PM #31
junkboy

Re: Tank you very much!

I hear green is a great camouflage color in a desert.  Grin
Looking good though, I hope you finish it.


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Read July 15, 2007, 01:47:38 PM #32
mice

Re: Tank you very much!

And I hear reading posts is highly overrated.  Wink

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Read July 16, 2007, 01:00:52 AM #33
Deleter

Re: Tank you very much!

Nice screeny, those buildings rock.  Cool
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Read July 18, 2007, 03:21:31 PM #34
mice

Re: Tank you very much!

I've done soooo much, but it doesn't show...does it?  Undecided
I'm quite pleased with the bkg-sprite collision, it seems to work pretty good, even in tight places. You seldom find yourself traped in an annoying kind of way. But that could be that I avoid it...so it probably need someone else testing it.
Still just one enemy, the on-foot-kamikaze-soldier. Still, he puts up a good fight.

Sent a demo to my brother as well, and guess what? He got it running on his first attempt. Which means that, maybe, the judges will actually be able to play it.  Grin
As soon as the game gets anything like 'playable' I'll post a demo. Think that's the only way to make sure that others can run it...well, obviously.

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Read July 19, 2007, 08:05:34 PM #35
ReleX

Re: Tank you very much!

dude I like this entry! Beginning to look good! see you havent changed the main tank sprite yet (perpective Tongue). And I am seeing your progress! with the concrete BG and the hangars n stuff... But ehm i think you need to make the bullet sprite of your option smaller than the tank... (its the same now right?).
keep up the good work!!

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 20, 2007, 09:23:07 AM #36
mice

Re: Tank you very much!


I've been postponing the fix of the perspective problem on the tank...
Rendering the tank from different angles, instead of just rotating it in code, seemed like a lot of work. But I did it, finally, and it looks kind of cool, doesn't it?
60 frames for the turret and 60 for the base, adds up to 7MB of tank gfx alone...  Undecided

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Read July 20, 2007, 07:41:49 PM #37
Adigun A. Polack

Re: Tank you very much!


I've been postponing the fix of the perspective problem on the tank...
Rendering the tank from different angles, instead of just rotating it in code, seemed like a lot of work. But I did it, finally, and it looks kind of cool, doesn't it?
60 frames for the turret and 60 for the base, adds up to 7MB of tank gfx alone...  Undecided



WOW, that is a lot of hard work already if you ask me.  Shocked !  Well I am certainly glad that that is out of the way, mice, and you are doing so well here as progress is *sure* shaping up!!  I am sure that it will be interesting when the demo of your project here is released, you know?  Grin=b
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Read July 21, 2007, 12:14:38 AM #38
christofski

Re: Tank you very much!

Its really coming together.  I am anxious to see a demo.  Looks awesome  Grin
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Read July 21, 2007, 04:13:27 AM #39
kemical

Re: Tank you very much!

that looks great! I'd say do 32 directions though.. 60 seems like a lot  Smiley
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Read July 22, 2007, 02:39:41 PM #40
ReleX

Re: Tank you very much!

looks sweet dude! you went through the trouble of making a 60 frames isometric tank sprite!? damn! (your only going up right so I dont really see why...) howmuch degrees can you turn? Sprites look exellent! whole style somehow reminds me of one of the suddenstrike series. cant wait for a demo! finally a non space entry!

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 22, 2007, 03:40:59 PM #41
mice

Re: Tank you very much!

ReleX:
The tanks rotates in the direction you're moving. Which could be in any of the eight normal directions. And the turret can aim in 5 different directions as well.

kemical:
I'll try 32 frames as you suggested. Can't really burn 7 megs on the main sprite. I don't know why, but I feel strongly against it. Smiley

I've now got some troubles with the fireing of the main tank...seeing that I have no clue at which angle (ortho, ~50deg?) the tanks are rendered in.
Ones I sort that out and make some enemy tanks I throw together a very sloppy demo for you. Need to know if everyone (or rather the few of you trying it) can run this as soon as possible.

EDIT: lol, my stupid f*! (if you pardon my language)
Found a tutorial on how to set the orho view in anim8or custom angles. Wasn't easy though...but it works.
Expect an updated pic soon with ALL of the gfx re-rendered.
« Last Edit: July 22, 2007, 03:58:32 PM by mice »

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Read July 23, 2007, 10:12:49 PM #42
Shoot-em-upper

Re: Tank you very much!

I'm just curious, if green camo doesn't work in the desert, then why did you bother to render 7 megabytes' worth of tank with it?


I came, I saw, I posted.
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Read July 23, 2007, 11:26:36 PM #43
pixelizr

Re: Tank you very much!

Green camo may not work in the desert, but on the other hand, I think a beige tank would result in poor contrast and would kill the playability.
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Read July 24, 2007, 12:29:09 AM #44
the2bears

Re: Tank you very much!

I'm just curious, if green camo doesn't work in the desert, then why did you bother to render 7 megabytes' worth of tank with it?

Perhaps it's because making a game is sometimes a series of experiments.  You try things out to see how they look.

Bill


the2bears - the indie shmup blog
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Read July 24, 2007, 12:44:11 AM #45
Shoot-em-upper

Re: Tank you very much!

You're both right.


I came, I saw, I posted.
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Read July 24, 2007, 09:02:58 AM #46
mice

Re: Tank you very much!

You're all 3 right.
Which probably means that a red or a blue tank will be the end result.  Roll Eyes

All tiles and the tank are now rendered with '45 deg from above'. Didn't make much difference.
But I'll be able to calculate precisely where the shots from the turret is to emerge.
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Read July 24, 2007, 01:41:52 PM #47
ReleX

Re: Tank you very much!

I've said it bevore but I really like where this is going! (I have no patiance for isometric sprites... let alone whole games) or is it 3d turned 2d?
 
-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 24, 2007, 05:32:14 PM #48
VilleK

Re: Tank you very much!

kemical:
I'll try 32 frames as you suggested. Can't really burn 7 megs on the main sprite. I don't know why, but I feel strongly against it. Smiley
If you want smoother rotation then perhaps it will work to interpolate between the 32 prerendered angles by using the graphics api to rotate the angles in between. So if the player turns the turret to 40 degrees, and you only have images at 45 and 22.5 degrees then you can rotate the 45 degree picture 5 degrees. Or even rotate both the 45 and 22.5 picture towards 40 degrees and blend them together.

I really like the graphics and look forward to playing this game!


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read July 24, 2007, 06:53:32 PM #49
Shoot-em-upper

Re: Tank you very much!

Or you could program the game in 3D Tongue  If the game's going to be called Tanks a Lot, then you should probably rename the thread.


I came, I saw, I posted.
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Read July 24, 2007, 10:15:57 PM #50
mice

Re: Tank you very much!

I really wish I'd started doing this totally in 3D. So I clearly see your point in have a anti-isometric-view (no pun intended...) ReleX.
And the models used for the renderings doesn't have that many polys either, to it wouldn't have been any more work. It would have made it a lot easier actually.

Ville:
I tried your suggestion, but it looked...strange (and a bit jerky).
So totally 3D or straight-from-above would have made my life easier.

Will wait a mo' before renaming the thread...I'll leave the title open for a while.

Attached a few more pics, now with a bit of action in them.
And a title screen which my brother is working on. And yes, he's got a wacom tablet.   Smiley

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Read July 24, 2007, 10:32:25 PM #51
Deleter

Re: Tank you very much!

cool screenshots, like the main menu as well Wink
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Read July 25, 2007, 06:47:32 AM #52
VilleK

Re: Tank you very much!

Hmm yes I guess the "api rotation" technique was a long-shot. Hope you did not waste to much time on it. So how about including a ray-tracer and prerender 360 images when the game loads, only kidding Smiley

The "commando" font fits the theme perfectly, and the level-graphics (which I assume is tile-based) looks great and non-repeating.


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read July 25, 2007, 11:29:09 AM #53
Korenn

Re: Tank you very much!

about the 3d comments:

it's not too difficult to combine 2d and 3d. You could have the player's tank be the only true 3d object in the game. You then render the player to a texture and use that as a sprite. you'll have to re-render the sprite everytime the tank rotates, but for only a few sprites that is no problem performance wise.
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Read July 26, 2007, 12:18:13 PM #54
mice

Re: Tank you very much!


I've joined the youtube mania as well:
http://www.youtube.com/watch?v=rHmXF3wcWmQ

Had to create a movie-view in the game to get the aspect ratio right for youtube.
But they totally destroyed the quality.  Angry
I'll try to get the screen size closer the the actual playarea later, might look better.

Ville:
Didn't take any time at all, well a couple of hours, but anyway.  Smiley
And yes, it's tile based. The ground are made up of quite a large number of tiles, but if you look closely you see the repeating pattern.
I like the stencil font as well, gets the commando tune pumping in my head.

Korenn:
I'd have to re-render the tank at least a couple of times per second, and seeing that there's going to be quite a few objects on screen (eventually) I don't see that there's any time left for that. But maybe I'll try it later.
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Read July 26, 2007, 04:12:18 PM #55
X-0ut

Re: Tank you very much!

Nice video, cant wait to get my hands on this one Smiley
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Read July 26, 2007, 04:50:40 PM #56
motorherp

Re: Tank you very much!

Thats looking really smooth and exciting.  Its really good to see people putting so much polish on their games.


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Read July 26, 2007, 08:43:31 PM #57
Adigun A. Polack

Re: Tank you very much!

This game is looking TOP-CLASS so far, my man mice, telling from that video and what it says to me there!!  Look, I am rather glad that people like you in this competition are *really* stepping up to the challenge and blowing it away sky-high, and for that, I am totally proud of you so far... KEEP GOING!!!  d=grin2=b
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Read July 26, 2007, 08:50:17 PM #58
ReleX

Re: Tank you very much!

yeah looks rad dude!!! real nice and arcady! nice and fast and lots of bullets! (though Id make the tank shoot a little slower but do more damage and make the infanty men reload from time to time) ow and destroyable buildings would be awsome, let alone driving through them with your tank!! Cheesy
I must say that this is my favorite entry at the moment... It just attracts me more than al the (same) space-shmups. Though there are some other cool entries with some fresh and new ideas. Keep it up! (ps: about the size... why not just put 2 black borders in on the sides? to make it 4:3?)

-ReleX



crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 26, 2007, 09:56:24 PM #59
Shoot-em-upper

Re: Tank you very much!

A rocket launcher would be the bomb.


I came, I saw, I posted.
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Read August 03, 2007, 05:26:16 PM #60
mice

Re: Tank you very much!

Thanks to all of you for the nice comments. It's quite fun to play it as well...

It's getting close to demo-time.
Need to get some sounds in there as well as polish the font a bit, then I'll upload a demo.
Might happen on sunday. Tomorrow I'm busy in a pinball tournament so nothing will be done.
And on monday my vacation is over.  Cry
So it's either sunday or next weekend.

This is a list of what's done so far:
- 5 enemies
- layout of level 1 complete
- options system in place
- scoring and score system (tied to the options)
- lives counter and game over screen
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Read August 03, 2007, 08:33:28 PM #61
mice

Re: Tank you very much!

Couldn't resist it. Here's another video:
http://www.youtube.com/watch?v=Y3Zaz0tpTlA

About 1m 30s this time.
This video business is really fun...
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Read August 03, 2007, 09:18:39 PM #62
berilium

Re: Tank you very much!

Hey Mice! That's pure top class gameplay. Looking really good!!!
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Read August 03, 2007, 10:33:42 PM #63
Adigun A. Polack

Re: Tank you very much!

This new video screams some FIRST-RATE original shmup material to me, mice... and I just love how the new replacement soldiers parachute their way to the ground before joining the fight.  Such EXCELLENT WORK, my man... most splendid enough to warrant us a demo of this, I think!!!  d=grin2=b !
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Read August 04, 2007, 12:53:50 AM #64
Shoot-em-upper

Re: Tank you very much!

I dunno, it looks a bit...easy.  Maybe slowing the player's fire rate and adding more motion to the enemies would help.


I came, I saw, I posted.
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Read August 05, 2007, 02:50:19 AM #65
Alex

Re: Tank you very much!

Seeing it in motion, it looks very slick indeed.  It would be cool if there were airborne enemies too, maybe some of your options can acquire rocket launchers?
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Read August 05, 2007, 04:01:34 AM #66
kemical

Re: Tank you very much!

awesome new video, I got an idea, since you have parachute guys coming in, maybe there could be an enemy type which is a bomber or fighter jet, where you only see it's large shadow quickly swoop across or at an angle with sound effect, and then bombs or some kind of strafing fire follows, effectively creating temporary obstacles that the Player needs to watch out for. 
Could be cool, could be annoying, there would need to be good warning in advance, maybe bomb shadows fading in for where they will land.
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Read August 06, 2007, 01:50:05 AM #67
Alex

Re: Tank you very much!

Or the bombs could drop on parachutes, and the shadow below indicates the area to avoid.
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Read August 08, 2007, 02:05:36 AM #68
Shoot-em-upper

Re: Tank you very much!

Or, the bomber could be your ally! evil1


I came, I saw, I posted.
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Read August 15, 2007, 05:40:51 PM #69
mice

Re: Tank you very much!


Depression.
Haven't made anything to this in more than two weeks.  Sad

Attached a (waaay premature) demo.
- Arrow keys moves
- 'Z', 'X' and 'C' to fire (and to start the game)
- You can't do anything at the title screen
- The loading takes ageeeees
- No sound effects
- No pickups
- No boss (well, not doing anything anyway)
- No bomber, neither ally nor foe

Hopefully you'll tell me to drop this game and go on with my life so I don't have to bother anymore.  Grin

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Read August 15, 2007, 05:54:30 PM #70
Kairos

Re: Tank you very much!

Sorry to see that you're depressed.
While I would tell you to go on with your life, it's not an option.  Tongue

I liked the game, especially the fact that you're using a tank instead of the standard ship. The problem is that it just seems a bit dull overall. Maybe a little harder would suffice. Anyways, it would be a shame to see it go to waste. Finish up whatever you can, and that would be good enough.

It seems that some entries are already looking a bit down, though at least you should still submit a nice game. If you really can't work on it as a large scale project, 1 level and a polished game should be sufficient. At least you'll feel as if you completed something rather than trashing it.
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Read August 15, 2007, 07:31:22 PM #71
Deleter

Re: Tank you very much!

Well I'll partially commiserate with you. I've been kinda depressed lately, though its probably somewhat my fault. I need to get out and socialize but I haven't because I don't have anyone really to hang out with here. But I've been slowly pushing myself through development, trying to do little bits here and there so if I cheer up I will still have the option to finish it correctly. So keep up with it man, would be a shame for such a (in my opinion) sweet entry to not get submitted. Smiley
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Read August 15, 2007, 07:53:09 PM #72
the2bears

Re: Tank you very much!

Anything I might say will likely be very contrived, but I do like the game so far.  It would be a shame to drop it after getting so far in a new API etc.  So, I'll say "Finish it!" Smiley

Bill


the2bears - the indie shmup blog
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Read August 16, 2007, 04:04:58 AM #73
Shoot-em-upper

Re: Tank you very much!

To paraphrase Pixelizr and Zero Wing, "Finish it for great justice!"


I came, I saw, I posted.
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Read August 16, 2007, 05:50:32 AM #74
Five Damned Dollarz

Re: Tank you very much!

I'd have to say 'finish it!' too because I played the demo just now and I had some awesome fun, albeit I suck at it, but I had fun while sucking!
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Read August 18, 2007, 09:11:34 AM #75
ReleX

Re: Tank you very much!

very cool mate! like the demo! bit hard though... but I'm trusting you'll balance it out or make like a choise of difficulty. maybe make te tank shoot a little slower? just a thought (I know its arcade) but It might be better for gameplay and visability... keep up the excellent work!


crowd: "WE ARE ALL INDIVIDUALS!!!"
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Read August 18, 2007, 09:55:40 AM #76
cactus

Re: Tank you very much!

Cheer up, man! The game's going great. I hope whatever it is that's getting you down will blow over. Things always get better eventually.

I thought the game seemed well balanced and working really well. It's a tad bit slow, but the aiming makes it not be a problem gameplay wise. I think music/sounds would help make the game feel a bit more action packed, but perhaps you could make the game run slightly faster if not? Just a suggestion.
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Read August 18, 2007, 05:43:33 PM #77
berilium

Re: Tank you very much!

I just played the demo and I really like it A LOT! Wink
So please, finish it for gamers' sake. I really like the whole gameplay idea and is playing good. Although I couldn't pass beyond the first enemy tanks lol, need to play it more.

I am also a bit depressed but it is because my work and studies don't let much free time for my game. Even if I don't finish it for the compo I will continue developing it. Your game is far more completed than mine, so please, keep on going. You are really doing awsome!!
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Read August 18, 2007, 09:58:23 PM #78
X-0ut

Re: Tank you very much!

Just got around to testing the demo, this is great stuff!
At first I found it really hard, but once the controls had settled in I got much further.
Feels very polished.

Now people are mentioning speed, to me it was quite high paced. But there is one thing I'd like to see and thats weapon upgrades, those tanks that come in waves of about 5 are real difficult. Or maybe medpak pickups to replenish some of that lost health.
All in all, really impressed mice - and great originality on the "options" Smiley
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Read September 24, 2007, 07:01:47 PM #79
mice

Re: Tank you very much!

Heeeeelp! Where do I find the shmup-dev-competition banner?
Finally packed my little game when I realised that maybe I should read the rules section in the forum...  Roll Eyes

But motorherp is offline and I really want to upload this now, so I can get back to more important things...like waiting for my first-born to arrive into the world.  Grin

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Read September 24, 2007, 07:12:57 PM #80
Kairos

Re: Tank you very much!

http://www.shmup-dev.com/forum/index.php?topic=1189.msg13531#msg13531

I'm guessing you got some nice amount of progress done? If so, can't wait to see.
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Read September 24, 2007, 07:15:38 PM #81
mice

Re: Tank you very much!

But those are just the sponsor-banners, aren't they? The rules said it should be a shmup-dev banner as well.

And, no, not much progress wise...sorry to say.

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Read September 24, 2007, 07:21:07 PM #82
VilleK

Re: Tank you very much!

Motorherp wrote in a thread that the shmup-logo is not needed, that was the last thing I heard.
Good luck with that other stuff dude  Smiley


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read September 24, 2007, 08:07:13 PM #83
mice

Re: Tanks A Lot (COMPLETED)

I'm taking your word for it Ville!
And thanks, I'm going to need it...supposed to have come yesterday.
But 'it' seems to be happy where it is at the moment.  Smiley

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Read September 24, 2007, 08:07:45 PM #84
Kairos

Re: Tanks A Lot (COMPLETED)

Woops, misunderstood your post.

For the time being assume there isn't a competition banner.  Unfortunately my home computer has broken down at the moment so I dont think I'll be able to make one soon.  If it takes too long I'll just not bother with one rather than forcing people to make changes in the last couple weeks.

He hasn't said anything about it since, so I'm guessing its ok.
« Last Edit: September 24, 2007, 08:09:30 PM by Kairos »
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Read September 24, 2007, 08:24:05 PM #85
mice

Re: Tanks A Lot (COMPLETED)


Ey, thanks!
Could've just taken the one on the site though...but didn't think about it until it was too late.

So, the original post is updated with the competition-version.

So, when do the next compo start?  Wink
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Read September 25, 2007, 01:06:28 AM #86
Five Damned Dollarz

Re: Tanks A Lot (COMPLETED)

For the shmup-dev banner you could use text or this one [which is in the graphics forum, by Art_Sempai]:
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Read September 25, 2007, 07:15:57 AM #87
battlegorge

Re: Tanks A Lot (COMPLETED)

Very nice game.
I like the concept. The scoring system is cool.
Maybe it would be better to have 8 fixed positions for your soldiers around the tank.
Then you could dodge bullets with them exactly like with the tank.
And please give this boss some attacks then you have a full stage.  Smiley
Or did i download an older version?
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Read September 25, 2007, 07:59:39 AM #88
Five Damned Dollarz

Re: Tanks A Lot (COMPLETED)

I just completed this demo, I'm slightly disappointed there is no boss, however... I finally beat that bit with 4 turrets Smiley That was where I always died, but I beat it!
Thanks for the experience Smiley
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Read September 25, 2007, 05:15:56 PM #89
mice

Re: Tanks A Lot (COMPLETED)


About the fixed soldiers. I thought it was cool to have the soldier lagging behind since the enemy concentrates its fire towards you. Then the soldiers have a good shot at the enemies.
So most of the times when you want to press 'C' or 'Z' you are much better of by pressing 'X'.
That didn't make any sence, did it?
battlegorge, did the version you download have some really bad sound effects? Then it was the new version...

Sorry about the boss...this whole project was too time-consuming. I made some really bad code-design and gfx-design choices which made the development a real pain. I should have stuck with my old engine and just converted it into java. But I didn't.

Thanks for playing!
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Read September 25, 2007, 05:41:12 PM #90
battlegorge

Re: Tanks A Lot (COMPLETED)

I think the sound effects are quite good!
I just wondered why you didn't make the boss attack, because its already in the game and adding some attacks is fun and doesnt take very long.
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Read September 25, 2007, 05:54:12 PM #91
mice

Re: Tanks A Lot (COMPLETED)

"Just making the sub shoot bullets doesn't make a boss", as the saying goes.  Grin

It would need to have a few hatches which some different forms of canons would pop out of and the center part would need to have a cracked surface that would fall apart and reveal the inner goodies of it which in turn should spew some evil/good looking balls of fire/laser.
A land-bridge would need to lower itself onto the ground and enemy troopers would pour out as cannon fodder.
And every now and then it would have to submerge and release a couple of missiles.

Yep, it sure would be fun to implement, but it's too time consuming for me at the moment.
Still no kid though, seem to be happy where it is. 'It' was due last sunday...

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Read September 25, 2007, 07:37:40 PM #92
Deleter

Re: Tanks A Lot (COMPLETED)

Very nice and smooth. The gameplay is a little slow and clunky to get used to at first, and the fire buttons are x,z, and c, not y (at least on my keyboard Wink) Love the music and graphics, congrats on getting an entry together to submit.  Smiley
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Read September 25, 2007, 07:48:45 PM #93
mice

Re: Tanks A Lot (COMPLETED)


True, my games tend to get slow. Melancholic gameplay-speed, just like the music.  Wink
Thanks for pointing out the key-error. I actually wrote x,y,z...how stupid was that?!

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Read September 27, 2007, 05:50:00 PM #94
VilleK

Re: Tanks A Lot (COMPLETED)

I also thought the action was too slow at first. But then I played a couple of more times and now I like the slower pace. Together with the music and sound effects it makes a very cool game. Still get killed at the bit with the four cannons though Smiley


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read September 29, 2007, 11:47:54 AM #95
monoRAIL

Re: Tanks A Lot (COMPLETED)

When I run the .bat file I get a window saying 'fatality, sub zero wins' and the game shuts down.
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Read September 29, 2007, 03:19:48 PM #96
the2bears

Re: Tanks A Lot (COMPLETED)

When I run the .bat file I get a window saying 'fatality, sub zero wins' and the game shuts down.

Looks like he finished you Tongue

Bill


the2bears - the indie shmup blog
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Read September 29, 2007, 06:02:28 PM #97
VilleK

Re: Tanks A Lot (COMPLETED)

When I run the .bat file I get a window saying 'fatality, sub zero wins' and the game shuts down.
Sounds like a problem initializing. I guessing you have an old Java-version, check that you have at least Java 1.5.
If you see a stackdump (lots of text) then post it here maybe it can help find the problem.


ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read September 29, 2007, 06:12:37 PM #98
the2bears

Re: Tanks A Lot (COMPLETED)

When I run the .bat file I get a window saying 'fatality, sub zero wins' and the game shuts down.
Sounds like a problem initializing. I guessing you have an old Java-version, check that you have at least Java 1.5.
If you see a stackdump (lots of text) then post it here maybe it can help find the problem.

Well, could be any type of problem... obviously the error message is generated by mice.  But you're right, it's likely in the initialization, could be an OpenGL problem as well.  I'd run the startup batch file from an already created console (command line or dos) window and see if any stack traces are dumped.

Bill


the2bears - the indie shmup blog
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Read September 30, 2007, 10:34:47 AM #99
monoRAIL

Re: Tanks A Lot (COMPLETED)

Here's what it says

Quote
C:\Games\shmups\tanksalot>java -cp .;lwjgl.jar;lwjgl_util.jar com.tillander.tankyou.TankYou
org.lwjgl.openal.OpenALException: Invalid Value
        at org.lwjgl.openal.Util.checkALCError(Util.java:50)
        at org.lwjgl.openal.ALC10.alcGetInteger(ALC10.java:189)
        at org.lwjgl.openal.ALC11.initialize(ALC11.java:158)
        at org.lwjgl.openal.AL.init(AL.java:180)
        at org.lwjgl.openal.AL.create(AL.java:140)
        at org.lwjgl.openal.AL.create(AL.java:104)
        at org.lwjgl.openal.AL.create(AL.java:191)
        at com.tillander.util.SoundEffectCreator.<init>(SoundEffectCreator.java:116)
        at com.tillander.tankyou.TankYou.<init>(TankYou.java:138)
        at com.tillander.tankyou.TankYou.main(TankYou.java:37)
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Read September 30, 2007, 03:13:47 PM #100
X-0ut

Re: Tanks A Lot (COMPLETED)

Hmm I'm getting the same error as above.
I played the earlier beta which worked fine - somethings broken. Sad
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Read September 30, 2007, 09:57:56 PM #101
mice

Re: Tanks A Lot (COMPLETED)

It's the exact same thing that got me disqualified in the dragon shmups compo.
My guess is that both of you are running a AMD cpu.
OpenAL is doing something that 'some' AMDs choke on.

Haven't looked in to it though, stupidly enough.
Became a dad yesterday...so my priorities are a bit screwed up at the moment.  Grin
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Read September 30, 2007, 10:06:32 PM #102
the2bears

Re: Tanks A Lot (COMPLETED)

Became a dad yesterday...so my priorities are a bit screwed up at the moment.  Grin

Congratulations!  Cool  Best times of your life are going to start happening now, and the years to come.

Bill


the2bears - the indie shmup blog
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Read September 30, 2007, 10:09:51 PM #103
X-0ut

Re: Tanks A Lot (COMPLETED)

Congratulations , and what great timing your child has!

PS, I have a p4 not amd.
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Read October 01, 2007, 12:03:29 PM #104
mice

Re: Tanks A Lot (COMPLETED)

Thanks for the congrats. I feel life's changed to the better already!  Grin

Crossout and mono: Could you please remove the openal dll file in the directory where you installed the game and install the latest openal dist (dl at the bottom of the page):
http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46

Probably not worth the effort, but the problem might be fixed in the latest openal version.
I thought this was a AMD-cpu-only problem, but it looks more like a sound-card issue to me now.
It's the last time I use openal. Said that to myself after the dragon compo as well...
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Read October 01, 2007, 12:42:15 PM #105
X-0ut

Re: Tanks A Lot (COMPLETED)

Tanks mice, working great now  Grin
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Read October 02, 2007, 04:20:21 PM #106
mice

Re: Tanks A Lot (COMPLETED)

Darn! Knew I should have taken the whole distribution with the game instead of just taking an older dll file. I did that in the dragon compo, and it just hit me that maybe the judges didn't read the installation-instructions. So, just maybe, I could have avoided the disqualification if I'd just asked them if they did...  Roll Eyes

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