Welcome, Guest. Please Login or Register.  • Help
SMF Underground
+ SHMUP-DEV » RAPID PROTOTYPE SESSIONS » Older Sessions » Session 9
|-+ the2bears' entry: Bomber Escort (done)

Pages: [1]   Go Down
0 Members and 1 Guest are viewing this topic. Topic Tools  
Read February 03, 2009, 10:21:43 PM #0
the2bears

the2bears' entry: Bomber Escort (done)

I'm trying out a control scheme on 2 airplanes here, a bomber and an escort for it.  In it you'll control the fighter, with the bomber moving the "opposite" direction.  This way, you'll draw the fire of enemy aircraft, as you try to keep the bomber safe.  Not sure how this will translate to a game, I need to get some enemies and see how it feels.

Update:  Game "done" and attached.

I'm disappointed with this effort, the primary reason being a major feature is left out due to time constraints.  That and I wanted to do some pixel graphics for the planes, but I'm stuck with vectors for now.

Arrow keys to move, 'X' to shoot, and 'Z' to lock your 2 planes relative positions... meaning hold 'Z' and they move in unison. 

The B24 Liberator is under your protection, as you pilot a P38 Lightening in an escort role.  The game is over when your B24 has been hit in its 5 critical points.  Not very realistic, the Liberator needed at least 2 engines to fly, but there you go.  Each time your P38 is hit your bomber is vulnerable for a second as the Lightening re-spawns.

That's it, and it's a bit lacking.  I wanted to have targets for the B24 to bomb, perhaps linking those into a score multiplier for chains of targets hit.  I ran out of time, but without this what exactly is the bomber's mission?  Sadly, nothing.  Play until you die, and see what your score is.

I also wanted to do some pixel sprites for the planes.  Oh well, probably would have used a tablet and painted them in high resolution and then scale them down.  Maybe if I do more on this in the future (yeah, right, but you never know Wink )

I'm also not satisfied with the enemies and their behaviours.  I would have liked a stronger sense of danger when your P38 dies and the bomber is attacked.  More enemies is always nice, but this should at least show what might be possible.

Bill
« Last Edit: February 17, 2009, 05:45:52 AM by the2bears »

the2bears - the indie shmup blog
Offline  
Read February 06, 2009, 03:46:31 AM #1
the2bears

Re: the2bears' entry: Bomber Escort

I tried one movement scheme, hinted at above.  See the image below for a better idea.  I had the two planes mirroring each other around a central point (the red point).  Actually, not really centered, as the P-38 can fly over the whole screen, but the B-24 is limited to the lower 1/4.  This just didn't work for me, and I guess I shouldn't be surprised. 

I've tried a second scheme and I think it works much better.  In this scheme, if you hold 'Z' the planes move in tandem, else the P-38 moves independently and you can arrange the pair accordingly. 

I think in order for the game play to have a chance of working, the escort must draw the fire of the enemies.  I'm thinking about having unlimited "lives", but when you get hit it takes a second or 2 for your new escort fighter to arrive.  In that time the bomber is far more vulnerable to enemy attacks.



the2bears - the indie shmup blog
Offline  
Read February 16, 2009, 12:31:00 AM #2
the2bears

Re: the2bears' entry: Bomber Escort

I'm in crunch mode Tongue

Bill


the2bears - the indie shmup blog
Offline  
Read February 17, 2009, 05:46:33 AM #3
the2bears

Re: the2bears' entry: Bomber Escort (done)

Sort of done, OP has been updated with the download link.

Bill


the2bears - the indie shmup blog
Offline  
Read February 17, 2009, 11:38:42 AM #4
mr explode!

Re: the2bears' entry: Bomber Escort (done)

I had a go, it's an interesting idea, but I think you're right, it feels unfinished. I found myself just positioning my fighter over the bomber and holding down x, it was to difficult to think about both planes and how to move them semi-independently. Also it was hard to know how close the bomber was to being destroyed, some visible damage at the 5 points would have been useful. It's hard really to say how the game might have been, I feel like it would be a bit like rubbing your stomach and patting your head to control the two planes in opposite directions.

As with kdmiller3's entry, the presentation is great, though it would be nice to have more detail, moving background and so on, it's understandable in the time-frame. It's still a good effort, and as a straightforward shmup it works well.
Offline  
Read February 17, 2009, 02:53:59 PM #5
the2bears

Re: the2bears' entry: Bomber Escort (done)

I found myself just positioning my fighter over the bomber and holding down x...

Yeah, it would certainly have been more in keeping with the game's theme if I kept the ships apart Smiley

Bill


the2bears - the indie shmup blog
Offline  
Read February 23, 2009, 02:54:29 PM #6
aiursrage2k

Re: the2bears' entry: Bomber Escort (done)

Seems pretty fun.

however I keep running into the error
Exception in thread "GameController Thread" java.lang.NullPointerException
Offline  
Read February 23, 2009, 04:08:21 PM #7
the2bears

Re: the2bears' entry: Bomber Escort (done)

Seems pretty fun.

however I keep running into the error
Exception in thread "GameController Thread" java.lang.NullPointerException

There seems to be a timing issue with my engine that I haven't worked out yet.  Only seems to show up on certain machines, which is understandable I think given the likelihood of slightly different Java installs.  I think that's what this is, though it's hard to tell without a full stack trace.  Usually switching (alt-tab) back to the console window and a ctrl-c to exit, then running it again helps.  Not a long term solution, though Wink

Bill


the2bears - the indie shmup blog
Offline  
Pages: [1]   Go Up
Jump to:  

Page created in 0.183 seconds with 19 queries.