Well, let's see if I can finish an entry this time

Even though the theme is "Constant/Chronic Evolution" I will use the boxy theme solely for my art style.
Ta
--EDIT--
I *think* I have an idea for this session and it goes like this:
Imagine Space Invaders where you can go forward and back as well. The level has strips that determine the level of power-up you can have. Hence the further you go (or closer you get to the enemy) the better power-ups you are granted. However, enemy will be tougher.
This doesn't sound like constant evolution since you can go back and loose fire power, but you still have the option to vote for some one else' entry

As for progress, I have a ship that shoots and a single boss that shoots at you with very simple bullet patterns; which I better change if I want to deliver the gameplay idea.
So I will concentrate on a boss fight only

--EDIT--
A screeny... hmmm
--EDIT--
Ok, I finished... not really. But I deliver what I've got. Please read readme.txt file. Well, if you don't feel like that, here I post it as well:
=====================
MamaBox Shooting Game
=====================
www.shmup-dev.comRAPID PROTOTYPE SESSIONS
Session 11
Your ship power-up or power-down depending of the background color where the ship stands.
The closer to the enemy the more points you get (unfinished feature)
You also get bonus points depending the time it takes you to defeat the enemy boss (unfinished feature)
Sorry, but it has only one life and you have to restart the game.
Sorry, no score implemented.
Sorry, but not sound implemented.
Sorry, this game is rubbish, I know.
Keys
----
Arrow keys: move ship
X: Fire
Extra Keys
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F: Fullscreen
M: 1x-2x viewport
R: Tate/Yoko mode
V: vsync off/on
F9: Screenshot
LINK HERE
MamaBox_Berilium_Session11.zipThanks for "playing" it in advance.