Well it worked a couple of times.

The program still seems to freeze right when the DOS prompt displays "Game Controller Waiting..." I'll also point out that the mouse cursor/dot in the menu doesn't line up correctly with my mouse, and not in a consistent manner; sometimes it starts out pretty much right underneath the mouse, and then moves further and further off as I move the mouse about. In case it's relevant, my laptop's screen resolution is 1024x600, which is kind of non-standard. And I noticed when playing the game that the program suddenly closed-- was it because I died? If so it's no big deal because obviously this was quite the rush job, but I thought I'd mention it because it happened so quickly that I couldn't tell whether it was supposed to do that or not.
As for the game itself, I think it's really an interesting concept. I was kind of surprised that the Darwin wave is a big ring; I expected that it might be something that took more skill to get caught in. I think that would be a good thing to work in somehow. There's no rightful reason to criticize what you have here, but I would definitely like to see this developed more. I think it would be cool if you focused on making the "evolution" mechanics complex and interesting. Perhaps you could think of the "evolution wave" (I know it's actually called "Darwin Wave") as more of a "mutation wave," meaning that the changes could be unpredictable and not necessarily positive. Of course creating too much of a pure randomness factor could only be a bad thing for gameplay, but I bet you could find a way to make it work by studying the mechanics of Darwinian evolution and working some strategy into it somehow that way. And perhaps some risk factor involved with the wave could be exciting, making it into something powerful that should really be respected rather than recklessly abused or taken for granted.
If you haven't noticed by now, I'm always overflowing with ideas, and probably say too much.

Hope it's helpful anyways.
Oh and thanks for submitting yours. At least there are three now.