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|-+ worstplayer's entry

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Read April 14, 2009, 10:55:21 AM #0

worstplayer's entry

I'm working on something. It's going to be similar to Scrape, except enemies will have constantly evolving procedural "limbs". I'm not sure if how far will I get, since I have no clue how to actually implement it Grin
Read April 15, 2009, 12:30:21 PM #1

Re: worstplayer's entry

Procedurally generated popcorn enemies. Now I need some system so those variations aren't just random noise. And some system to generate their attack patterns. That's the hard part.
Read April 15, 2009, 12:56:14 PM #2

Re: worstplayer's entry

So you wrote the procedure for those? That's pretty cool... Smiley
I must admit that I have not even an idea of how one might go about doing that.
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