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Read November 24, 2009, 06:18:03 PM #0
kdmiller3

kdmiller3's entry

No, I won't be recycling the capture beam from my first session entry (Galaga Has A Posse).   Cool
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Read November 24, 2009, 08:07:09 PM #1
the2bears

Re: kdmiller3's entry

Recycling's good for the environment! Smiley

Bill


the2bears - the indie shmup blog
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Read November 24, 2009, 09:27:18 PM #2
kdmiller3

Re: kdmiller3's entry

 Grin

I don't need to recycle this time since I have a very clear idea what I want to do.
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Read November 24, 2009, 10:38:13 PM #3
N

Re: kdmiller3's entry

No, I won't be recycling the capture beam from my first session entry (Galaga Has A Posse).

 Shocked

Heheh.  Looking forward to it, as long as there's no inertia.
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Read November 25, 2009, 12:35:34 AM #4
kdmiller3

Re: kdmiller3's entry

If there's any at all, it'll be far less than my previous entries.
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Read November 25, 2009, 12:54:11 AM #5
moosa

Re: kdmiller3's entry

Pleeeease make an arena shmup that involves dance moves this time.
DDR pad compatibility = mad bonus points.
Cheesy
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Read November 25, 2009, 08:17:07 AM #6
kdmiller3

Re: kdmiller3's entry

That'd certainly be different!  Grin
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Read November 26, 2009, 05:09:32 AM #7
moosa

Re: kdmiller3's entry

It WOULD make a competent 8-direction input...
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Read November 26, 2009, 07:20:07 AM #8
jakman4242

Re: kdmiller3's entry

Doing double arrows should make you shoot powerful shots in both directions.  Wink


My game design blog -- A bit outdated, but you might like to take a read anyway~
Or read my new blog!~ (which I do update)
My blog.
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Read November 26, 2009, 02:42:04 PM #9
CaptainJustice

Re: kdmiller3's entry

Have a shootemup that generates movement paths that your player would follow to avoid enemy attacks, and then have a DDR game that moves you along that path when you get a note right. incorrect notes would make you move the other way, or not at all.

It'd be pretty cool.
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Read November 28, 2009, 05:25:13 AM #10
moosa

Re: kdmiller3's entry

Oh gosh, other people are catching on. This isn't good.
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Read November 28, 2009, 11:08:41 PM #11
kdmiller3

Re: kdmiller3's entry

Heh  Grin
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