Welcome, Guest. Please Login or Register.  • Help
SMF Underground
+ SHMUP-DEV » RAPID PROTOTYPE SESSIONS » Rules and General Discussion
|-+ Session 17 is closed, vote now!

Pages: [1]   Go Down
0 Members and 1 Guest are viewing this topic. Topic Tools  
Read October 17, 2010, 05:47:44 PM #0
lazerblade

Session 17 is closed, vote now!

I can't start a poll, so just vote in this thread.
To vote simply create a single post which clearly indicates the entry you wish to vote for.

The valid entries by the way, are:


        Lagonie's prototype game, Souls;

        LazerBlade's prototype game, Assimilation;

Please don't discuss in this thread, just have a single post indicating your vote, and any feedback or comments you have. On October 31st, I will tally the votes. So voting is open for two weeks.
Only one vote allowed per person, and any more after the first will not be counted in the final tally.

Thank you!
« Last Edit: October 25, 2010, 07:38:24 PM by lazerblade »

Offline  
Read October 17, 2010, 05:48:18 PM #1
lazerblade

Re: Session 17 is closed, vote now!

I'm voting for my own entry, Assimilation.
Offline  
Read October 18, 2010, 12:22:53 PM #2
lagonie

Re: Session 17 is closed, vote now!

Oh...  if voting for your own is legal....

I vote for my entry:
Souls


now its fair again Wink
Offline  
Read October 25, 2010, 05:15:20 PM #3
Hornet600S

Re: Session 17 is closed, vote now!

A tough decision...

Pros and Cons for "Souls":

+ souls/devil/not-killed-by-bullet/escape idea
+ gfx style
- VERY simple gameplay

Pros and Cons for "Assimilation":

- it's Choplifter
+ gameplay feels rather complete

All in all I'd say that ideas count most in those sessions, so I give my vote to "Souls", despite the fact that is lacks even prototypish-micro-perfection (although the overall gfx style is really nice).
Nevertheless it shows that a game built around those mechanics can actually be fun.

I think that idea has much more potential compared to a Borg-Choplifter ( sorry lazerblade  Wink ).



"When the Amiga came out, everyone at Apple was scared as hell."
(Jean-Louis Gassée - Head of Macintosh development at Apple)
Offline  
Pages: [1]   Go Up
Jump to:  

Page created in 0.053 seconds with 18 queries.