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Read August 31, 2006, 03:54:08 PM #0
Matt McFarland

RULES

How to Enter:

    * To register, simply post a thread with your intensions to develop a game for the competition In the AutoFire 2007 SHOOTER Competition Forum in the Registered Entries section.  PLEASE Include your game title, even if it is a WORKING TITLE.  You do not have to post any progress on your game but it is encouraged!!! If you do not register before January 21st,2007, you cannot compete in this competition!  Please register soon!
    * You must be a member of www.shmup-dev.com to enter.
    * Only one entrant (one person) may register one game.  However, anyone may employ an artist or musician or anyone that can provide a service for your development.
    * Sharing artists is OK in this competition.
    * BEFORE FEB 1st, 2007, if you are registered, you MUST post your game in PUBLIC!
    * You must submit your game by posting it in the AutoFire 2007 SHOOTER Competition  Forum.  If you are registered and you do not post your game by FEB 1st, 2007, you will be disqualified.


Packaging:

    * Installers are prohibited.  All judges find it more cumbersome having to install software, please just zip up your executables.  All forms of compression are allowed.
    * Game must be no larger than 20 megs compressed and may NOT include an installer, but be compressed in ZIP format or RAR format.  Game must be playable on the Windows Platform but can be playable on others.  Game may be coded in ANY programming language. ANY system specs are OK, so long as your game works on the judge's PC's.


Programming:
All programming languages are allowed!

    * FLASH / SHOCKWAVE games must be packaged into .EXE files so that the judges may play them without downloading special flash players.  If you cannot package your .swf files then please post them on a website where it can be played.

    * GAME MAKER / GAMES FACTORY (POINT AND CLICK) development suites are completely allowed.


Graphics Style Rules:

    * Game must have a 2D Perspective, 3D Graphics are allowed.


Game Theme Rules:

    * The game must have an autofire feature. It can be the primary and only weapon, a powerup, or another weapon in the game.
   


Respect the LAW:
Void where Prohibited!!! NO Stealing!!!

    * If you live in countries, states, or other sovereign territories of the world where competition prizes are illegal, or participating in any competition or anything else involved with this website, you cannot enter.
    * All Game Media you use must be legal for you to use!!!  If you do not have direct permission to use any art please don't use it.  Royalty free / Public Domain art is ok.
    * All Music, and graphics must have sources.  You must provide where you received them, and must be prepared for verification.
    * SHMUP-DEV is allowed to host your game (the version that is entered into the contest) for others to download.  Keep in mind that the original author of each game retains full rights to it and no modifications to your games will be made with the exception of perhaps changing it from a RAR to a ZIP.
« Last Edit: December 14, 2006, 10:11:54 PM by Matt McFarland »

<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read September 01, 2006, 08:43:40 AM #1
VilleK

Re: RULES

Yes, these rules were indeed very relaxed as promised Smiley  Should be an interesting variety of games.

So exactly how is "autofire" defined?
Repeated fire without any user input, or when a button is pressed?



ZGameEditor - Develop 64kb games for Windows.
Thrust for Vectrex - ROM-file and 6809 source code.
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Read September 01, 2006, 12:51:47 PM #2
Matt McFarland

Re: RULES

Autofire is when you are automatically refiring your weapon.  Its like, all you have to do is hold the fire button and you're shooting!  It also can be where you don't hold any fire button down at all and you're always shooting.  I hope this helps!


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read September 01, 2006, 01:10:49 PM #3
Dev_Weasel

Re: RULES

Isn't this a feature in just about every shmup over the past 20 years?
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Read September 01, 2006, 01:15:19 PM #4
Matt McFarland

Re: RULES

Isn't this a feature in just about every shmup over the past 20 years?

Maybe every other shmup  Roll Eyes


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Read September 01, 2006, 01:36:50 PM #5
the2bears

Re: RULES

Isn't this a feature in just about every shmup over the past 20 years?

Common yes, but every game?  Nope, not sure what you've been playing.   And there's certainly room for interpreting the theme in interesting ways.

Bill


the2bears - the indie shmup blog
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Read September 01, 2006, 01:38:00 PM #6
Matt McFarland

Re: RULES

Isn't this a feature in just about every shmup over the past 20 years?

Common yes, but every game?  Nope, not sure what you've been playing.   And there's certainly room for interpreting the theme in interesting ways.

Bill

Indeed I have played many shmups where you have to hit the fire button everytime to shoot one bullet.


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read September 01, 2006, 02:55:04 PM #7
Hamumu

Re: RULES

Not that I have any intention of doing this, but just to add fuel to the autofire: Is it autofire if you have to tap the button to fire, but doing so fires a burst of bullets (there was a time that this was quite common in arcade top-down shooters)?
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Read September 01, 2006, 02:56:17 PM #8
Matt McFarland

Re: RULES

Not that I have any intention of doing this, but just to add fuel to the autofire: Is it autofire if you have to tap the button to fire, but doing so fires a burst of bullets (there was a time that this was quite common in arcade top-down shooters)?

No, autofire would be where you're holding down the button and automatically shooting or not holding down any button at all.  The competition requires autofire, but it can be one of many weapons in your game.


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read September 01, 2006, 05:52:56 PM #9
Pixel_Outlaw

Re: RULES

I feel that Matt is giving us all a great chance to be ourselves, you pretty much can do anything you imagine as long as you adhere to the rule. This will produce some very fine results indeed. Grin



Aviator sunglasses are pretty much the shmups of the sunglasses world.
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Read September 08, 2006, 04:43:54 PM #10
Gilzu

Re: RULES

    * Game must have a 2D Perspective, 3D Graphics are allowed.

    * All Music, and graphics must have sources.  You must provide where you received them, and must be prepared for verification.

2D perspective means top-down? side-view like in the competition banner? are we allowed to switch the two?

I hope that this would be just an "open gfx/music source" and not an open source code? I wouldn't be so anxious to give away my framework for free.


Gil Zussman
http://www.gilzu.com/
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Read September 08, 2006, 04:47:45 PM #11
the2bears

Re: RULES

I hope that this would be just an "open gfx/music source" and not an open source code? I wouldn't be so anxious to give away my framework for free.


Gil Zussman

No, this just means giving credit for where you get your gfx and music.  You do not have to open the source code for your game, nor your engine.

Bill


the2bears - the indie shmup blog
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Read September 08, 2006, 04:49:50 PM #12
Matt McFarland

Re: RULES

the2bears answered correctly, also, you can switch between the two perspectives. 


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read September 16, 2006, 09:44:51 PM #13
9_6

Re: RULES

i've started working on a game on Jun 27 2006.
Could I still enter with it?
The game isn't halfway done and I couldn't find anything in the rules that would forbid that.

I'm new here so sorry if the question has been asked before.
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Read September 17, 2006, 05:10:32 PM #14
Matt McFarland

Re: RULES

i've started working on a game on Jun 27 2006.
Could I still enter with it?
The game isn't halfway done and I couldn't find anything in the rules that would forbid that.

I'm new here so sorry if the question has been asked before.

It is ok for you to use frameworks that you've developed, but it is not ok to use a game you arleady developed or started work on becuse many would consider that cheating.  I would recommend that you use just the framework / engine you put together but any level design, etc I would stay away from.


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read September 17, 2006, 05:27:37 PM #15
the2bears

Re: RULES

I'd recommend not mentioning that you started it early Wink

Kidding Smiley

Bill


the2bears - the indie shmup blog
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Read September 17, 2006, 08:02:43 PM #16
9_6

Re: RULES

Yeah I've expected that.
Would have surprised me if i still could enter with that :)

Maybe it is common sense but you should add an official game development starting date to the rules -like you did in the very first contest.
That should clear things up.

I don't know if i'll enter then.
Starting another game now might not be such a good idea, distracts me from my main project :P
Let's see if i can resist the temptation.
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Read October 03, 2006, 07:21:51 PM #17
cdoty

Re: RULES

Could the autofire requirement by having an autofire on/off option?
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Read October 03, 2006, 09:34:35 PM #18
Matt McFarland

Re: RULES

Could the autofire requirement by having an autofire on/off option?

sure!  as long as its somehow implemented in the game I say its good Smiley


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read November 21, 2006, 07:57:30 AM #19
mocker

Re: RULES

I am thinking about entering this, I have a question though. I started and entered a game into the 72hgdc competiition this past weekend, and would like to continue to work on it and then enter it into this competition. Is that allowed? I do not see any rules where that conflicts. Since it was started completely from scratch 3 days ago, it definitely falls within the start time, and the 72hgdc rules are a bit more stringent (completely from scratch, so all media/images/sounds were made for the game), so no conflicts there.
And oh yea.. it uses autofire Smiley

So can I enter?
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Read November 21, 2006, 10:09:39 AM #20
Indiepath

Re: RULES

What about having autofire but with a finite amount of bullets?




www.pjio.com - Upload, Tag, Share and Play.
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Read November 21, 2006, 11:55:11 AM #21
Matt McFarland

Re: RULES

Hi Mocker: Yes that is fine, games entered into autofire 2k7 may be entered in other contests as well and are not limited to autofire 2k7 only.

Indiepath: Yes a finite amount of bullets is allowed.


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Read December 07, 2006, 09:14:57 PM #22
sharpobject

Re: RULES

I developed a game as a project for a class.  Classes started on August 28th, but we didn't have any code or art for about a month.  The thing that concerns me is that I worked in a group of four people, three programmers and an artist.  I got the impression from the rules that there should be only one programmer.  Can we enter the game?
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Read December 08, 2006, 12:56:30 PM #23
Matt McFarland

Re: RULES

Well, the prizes will most likely be given to one person (you) should you win, and shmup-dev and sponsors are not liable to split them evenly.  I would go for a different title though Smiley


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Read December 09, 2006, 01:21:17 PM #24
rinkuhero

Re: RULES

I might consider submitting a shmup I just started working on to this contest, but before I "announce" it as part of this contest, I two questions:

1. If you've ever played those "Tower/Turret Defense" games for StarCraft or WarCraft 3, you know what I mean: waves of enemies coming at you, and you place down towers at strategic positions which shoot those enemies. So it's not actually "you" that is shooting, but things you are placing that are shooting. Can that still be classified as a Shmup? There is a lot of shooting, and there are waves of enemies being shot at, but there's no single avatar which you control which is shooting. If that's a problem, I'm also considering doing a hybrid: having a central avatar (controlled by the mouse) which shoots, which can also build stationary objects which shoot.

2. I'm possibly considering making expanding the game and making it shareware one day. Of course, the version I submit to this contest (assuming the type of game I described above is allowed) will be free, it's just that I may decide to add more stages / variety / enemies / polish / etc. to the game after the contest is over and make that game shareware; so is it a problem that a future incarnation of the game may potentially be sold one day, even if the version used for this contest is (and always remains) free?

(NOTE: In case it wasn't clear, this is not going to be made with a Starcraft or Warcraft3 editor of course, it'll be a stand-alone game, made in Game Maker).
« Last Edit: December 09, 2006, 01:32:58 PM by rinkuhero »

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Read December 09, 2006, 01:32:30 PM #25
Matt McFarland

Re: RULES

Hey Rinku,

Thanks for stopping by!  I have played many Tower/Turret Defense games and I love them but I would not classify them as shmups.  Lots of shooting, but I'd still consider them RTS games and not shmups.  If you have a central avatar that also builds stationary objects as long as the central avatar has rapid fire (autofire feature) somewhere in the game (powerup, always, sometimes, etc) then you'll do fine Smiley

Thanks!


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read December 09, 2006, 01:37:23 PM #26
rinkuhero

Re: RULES

Thanks for the quick response,

I admit the central avatar that shoots idea combined with a tower defense game does intrigue me, I'm leaning toward using that (though it'll depend on how fun it is that way of course). I'm not sure but I may the mouse cursor itself the central avatar / ship (which would give it in effect unlimited speed because you could move the mouse rapidly across the screen). So if I do do that central avatar idea and if it "feels" like a shmup hybrid rather than a pure tower defense game I'll submit it to this contest.

(P.S. how about the second question? Games which may evolve into shareware one day are okay?)
« Last Edit: December 09, 2006, 01:39:22 PM by rinkuhero »

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Read December 09, 2006, 02:17:37 PM #27
the2bears

Re: RULES

(P.S. how about the second question? Games which may evolve into shareware one day are okay?)

It's your game, you may do with it what you please Smiley  There are no restrictions on what you may do with it (at least according to the rules here, other laws may be in affect).

Bill


the2bears - the indie shmup blog
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Read December 09, 2006, 02:27:14 PM #28
rinkuhero

Re: RULES

Good to know, thanks!
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Read December 14, 2006, 09:13:04 PM #29
Deleter

Re: RULES

not to be anal, but you spelled "Janruary" wrong in the original post Wink
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Read December 14, 2006, 10:12:10 PM #30
Matt McFarland

Re: RULES

heh... spell check.. Yeah.. I should do that Smiley


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Read December 30, 2006, 10:23:26 PM #31
Mattman

Re: RULES

hey, not sure if this should go FAQ or here, so if it needs moved please just do so, or tell me plz =)


Anyways, I have a question
I read that you could make a Contra like shmup game.  Can you make it like the new ones?  Can you program it in 3d and the view mostly 2d like a platform with the background 3d?  Just wondering if i could do that.  All it would mostly do would be to increase the quality in the background Wink

thanks, and happy shmupping
Matt
« Last Edit: January 01, 2007, 08:57:39 PM by Mattman »

I thought I thought a thought, but the thought I thought wasn't really a thought... I thought
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Read January 01, 2007, 07:33:26 AM #32
Matt McFarland

Re: RULES

hey, not sure if this should go FAQ or here, so if it needs moved please just do so, or tell me plz =)


Anyways, I have a question
I read that you could make a Contra like shmup game.  Can you make it like the new ones?  Can you program it with like 3d sprites and the view mostly 2d like a platform with the background 3d?  Just wondering if i could do that.  All it would mostly do would be to increase the quality in the background Wink

thanks, and happy shmupping
Matt

First, Happy New Year!!!

Second.. Yes, that is allowed Smiley


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Read January 03, 2007, 02:15:42 PM #33
jony

Re: RULES

    * All Music, and graphics must have sources.  You must provide where you received them, and must be prepared for verification.

Question on this:  Since all of our graphics, music, and sound was done in house we can't really provide sources very well.  What would you like us to do o verify that we made them ourselves?
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Read January 03, 2007, 02:20:26 PM #34
Matt McFarland

Re: RULES

    * All Music, and graphics must have sources.  You must provide where you received them, and must be prepared for verification.

Question on this:  Since all of our graphics, music, and sound was done in house we can't really provide sources very well.  What would you like us to do o verify that we made them ourselves?

Well, then you would be the source yourself!!   If you used it form somehwere else, then I'd like to see where you got it from.   In your case, you dont have to do anything since it's already been verified with you Smiley 


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read January 03, 2007, 02:55:17 PM #35
jony

Re: RULES

thanks, thats what I figured but since I wasn't for sure, better to ask then be wrong Smiley
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Read January 24, 2007, 04:29:30 PM #36
Nobody

Re: RULES

Aw I only just noticed this competition. Can I pleeeeeeeeeeeeeeeeeeeeeeeeease join?  Cry
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Read January 25, 2007, 12:52:05 AM #37
geekman

Re: RULES

Too late, buddy. The compo entries must register before 21st Jan. Even if Matt is willing to made an exception for you, how are you gonna finish one good quality game in one week? The entry must be submitted by the end of this month.

Better wait for the next one. I'm sure Matt will com up with something soon. Wink
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Read January 25, 2007, 03:35:43 AM #38
Matt McFarland

Re: RULES

Yep, its too late for now!  sad2 We'll have another competition sometime after this one finishes up. 


<a href="http://www.mattmcfarland.com/flash/myFlashSig.swf" target="_blank">http://www.mattmcfarland.com/flash/myFlashSig.swf</a>
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Read February 04, 2007, 12:20:50 AM #39
jony

Re: RULES

Not that I'm impatient (really I'm not!) but I was wondering if there is a time table on results or just 'wait and see'?  Thanks again for setting up the comp!
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